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KSP2 Release Notes
Everything posted by kpdavatar
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Communication Action Group bug v0.1.1 When 2 antenna are symmetric and toggle antenna is in action group, They do NOT toggle.
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While testing patch v0.1.1 I was testing landing gear. I just lowered landing gear and vessel landed x20. If I raise and lower gear, it does it again.
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I found out what is causing the the problem! I deleted the old savegame and started over. I started a new game. I loaded the craft above and added landing gear. Every time I raise and lower the gear the save gets BIGGER because of vesselLanded is added to save. Just an update.
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While playing I noticed when autosave happens, the game stops for saving the game. The pause while saving was getting longer and longer. So, I looked at where the game was saved. %username% is my username, I not telling you that. Beta is the the game name I saved. C:\Users\%username%\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Saves\SinglePlayer\Beta I have 3 autosaves that are 14,588,699 KB. autosave_1.json 14,588,699 KB autosave_2.json 14,588,699 KB autosave_3.json 1,409,380 KB My save in Beta docked.json 919,319 KB takes about 5 minutes to load. If I do anything that causes an autosave, the auto saves are about 10-15 minutes to SAVE. Just for fun I dragged an dropped autosave_1.json in WordPad. I waited, and waited, and waited and walked away to see if it loads. 45min later still not loaded. May be a Windows does not like loading and saving something that big? So, I went to a hexeditor and found From hex 00000000 to 0003DE95A Everything looks ok. Setting and Crafts I have around Kerbin. 1 craft in orbit. 5 craft on Kerbin. from hex 0003DE85B to 3776ECE7B are EventKeys. Examples: "EventKey": "vesselLaunched", "UT": 35906.955955229474, "FlightReportArgs": [ "Kerbin" ] }, { "TravelObjectIds": [ "4d2575e1-462e-4a40-a7c2-974fbfa7e290" ], "EventKey": "vesselLanded", "UT": 35906.955955229474, "FlightReportArgs": [ "Kerbin" ] }, { "TravelObjectIds": [ "4d2575e1-462e-4a40-a7c2-974fbfa7e290" ], "EventKey": "vesselLanded", "UT": 35907.015955228133, "FlightReportArgs": [ "Kerbin" ] }, MOST of the EventKey are vesselLanded over and over again. "EventKey": "vesselLanded", "UT": 46285.2957232555, "FlightReportArgs": [ "Kerbin" ] }, { "TravelObjectIds": [ "18d3ca00-2f02-4dfa-b798-db615c2179a6", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05", "be9934a1-c911-4021-9c6a-ee17943fce05" ], is repeated over and over. As if an object is bouncing on Kerbin. event vesselLanded Is making the AutoSave TOOO BIG. Just letting you know what I found.
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Launch 2 separate rockets to orbit. Docked them. Saved. Eat something. Reload from docked save. Bug shows no fuel. Uncouple ships. No control over both ship. I still had fun getting there.
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CHECK HERE FIRST - common suggestions.
kpdavatar replied to sal_vager's topic in KSP1 Suggestions & Development Discussion
How about a test dummy A tech tree with crash test dummies to test forces on before putting a Kerbal in danger. It can start as a simple dead weight rag doll and go to a dummy with force sensors. Add artificial intelligence and you have a robot/android A Kerbal android? Note: people can still have fun sending Kerbals into danger if they still want. But some places may be to hot,cold, and have too much gravity too explore in the future.- 95 replies
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What is the most HORRIBLE way one of your kerbals died
kpdavatar replied to 322997am's topic in KSP1 Discussion
When I first started playing KSP, I went into sand box mode. Try for orbit by adding MORE boosters. Reached Kerbin escape velocity and no fuel left. The flight path was out past the planets and back into the Sun. Jeb took a long(years) ride out and then long(years) ride back to burn up in the Sun. Jeb had plenty of time to think while waiting to hit the Sun. -
Hopes and Wishes? How about Option. Optional: Atmosphere planets have wind. Planets that have a tilt and spin cause air to flow. You could make it as simple as a directional gust. IF you want more complex, Air thermals, jet streams, tornadoes, hurricanes. What could be more Kerbal than a wind blowing apart a solar array?
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Can't create manuever node
kpdavatar replied to KnedlikMCPE's topic in KSP1 Technical Support (PC, modded installs)
5 level pilot, should be able to create nodes. I am at a loss for a cause of not being able to create a node. -
Can't create manuever node
kpdavatar replied to KnedlikMCPE's topic in KSP1 Technical Support (PC, modded installs)
I play career mode. Did it have power? No, power = no control. Did it have a com link? If no link = no control. -
I Can't Hire More Kerbals!
kpdavatar replied to Miguelsgamingch's topic in KSP1 Technical Support (PC, modded installs)
If you can't hire, can you create a Kerbal? LEFT ALT + F12 Kerbal create -
I Can't Hire More Kerbals!
kpdavatar replied to Miguelsgamingch's topic in KSP1 Technical Support (PC, modded installs)
In Career Mode you may need to UPGRADE Astronaut Complex to hire more Kerbals. -
I have Active 45 Kerbals and 18 tourists 14 Pilots 12 Engineers 19 Scientists trying to keep track of them is a mess Suggest to add custom tabs in Astronaut Complex and VAB to group crews and sort Kerbals In Astronaut Complex ==== Example: Create Tab names Red Dwarf check Crew Tab (Note not a sort tab) Check boxes by each Kerbal Select Dave Kerman Rimmer Kerman Cat Kerman Kryton Kerman In VAB I can now see a tab with Red Dwarf and click it for the Crew. Shows Dave Kerman Rimmer Kerman Cat Kerman Kryton Keman ==== Example 2: Create tab named Pilots Check Sort tab (Not a crew) Option to check which Kerbals are in the list Check Boxes to show: Available Assigned Missing Check Boxes to show: Pilot Engineer Scientist Tourist Check Boxes to show: Male Female Check Boxes to show: 0 stars 1 star 2 stars 3 stars 4 stars 5 stars Veteran Courage Stupidity ---- Select Pilot Select 0 stars 1 star In VAB if I click tab Pilot it will show all Pilots with 0 or 1 stars === Tabs can be created for Scientists Tabs for Engineers Tabs for Tourists This would make it easy to find match Kerbals to missions Just a suggestion.
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First Mun landing Landing from orbit Walking on Mun What is this? It is a crater! Selfie Kerbin eclipse Sun
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Your most contemplative moment in ksp?
kpdavatar replied to Minmus Taster's topic in KSP1 Discussion
I was driving a solar powered rover on the Mun. I have the scatter mod. The Mun started changing to a orange red color. I looked back at Kerbin. I sat back and watched real time Kerbin eclipse the Sun and the color of the Mun change to black. -
When I first started, I used time warp all the time. Now, I am launching multiple rockets at a time, I use it less. I had 3 tourist missions, a save Kerbal in orbit, and launch a sentinel going at one time. If I time warped more than 2 days, some kerbals would not be making it back. I am in career mode, Less time warp means more missions complete faster and more science/money.
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Career mode what I have learned with rovers Rover v1 old low tech unlocked vs Rover v2 new all tech unlocked My frist Rovers was simple I have them on the Mun and Minmus. Still a noob just starting to leave Kerbins gravity to orbit Sun. Rover v1 Front Rover v2 Back Rover v2 More Batteries, Lights Always use landing gear to keep in place and they help JUMP to complete science while flying below altitude. Communications Retractable Rover v2 Retractable because I rolled over so many times with Rover v1 Solar Retractable Rover v2 There are some surface solar as well as retratable, again ROLL overs. Hydraulics Rover v2 hydraulics. Did I mention rovers flip over! Hydraulics flip them back. Scanning arm Rover v2 Large Scanning Arm tucked in tight because of ROLL overs. Ramming speed Rover v1 go BOOM. Rover v2 on side no damage. Advanced Inline Stabilizer Rover v2 has Advanced Inline Stabilizer so I can spin it back up. Rover v2 winner!
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When I just STARTED playing career mode. I got a contract to fly by Eve before I got to the Mun. I also had to test a BACC "Thumper" Solid Fuel Booster at 300k orbit while staging. Try getting a LARGE booster to a high orbit with low tech. Then there is the tourists. I had three ships with 6 tourist each flying to Mun and Minmus at the same time once. I also saved a lot of Kerbals from orbit.
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They are not in one place A short look around and some are here D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad\Missions\Banners\Fail D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad\Missions\Banners\Menu D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad\Missions\Banners\Success D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\MakingHistory\Banners\Fail D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\MakingHistory\Banners\Menu D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\MakingHistory\Banners\Success
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Sort and group in Astronaut Complex. Sort by Pilot/Scientist/Engineer/Experience Ability to make a Group/Crew choosing Pilots/Scientist/Engineer for missions/ships/planes I have saved 23+ Kerbals from space. I would like to group them, so I can train them equally. Teams taking turns on mission.