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Spheroid

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  1. I asked a question in the IFS thread yesterday but I found out almost nobody replies since the last few weeks. Installing Realism overhaul turns the making history parts into structural pieces, i can't recall any information that MH is unsupported by RO, so, is it? I thought that by using interstellar fuel switch I could just edit the tanks regardless, but as it turns out, the parts aren't recognized as fuel tanks at all. This is spiteful because many of the realism overhaul cockpits have the 1.875m attachment nodes and while I do use Procedural parts which I'm not fan of but seems mandatory for RSS/RO I definitely like the extra variety of the MH parts. Is there a patch in and of itself or a config line I could add to the MH parts to make them work as fuel tanks?
  2. Is there any reason why I would want to add SMURFF to realism overhaul itself? Is it much different then the tank mass properties of RO and if true is realism overhaul more realistic in that regard anyway? Should it disbalance the RO engine combinations wildly compared to real values? ...
  3. Hello everyone. I'm playing RSS/RO I got the following installed mods without any errors, https://imgur.com/RYKjMXN https://i.imgur.com/RYKjMXN.jpg I use interstellar fuel switch and most of all the parts can be configured but the making history parts are not configurable and they lost their default fuel options, thus only work as structural parts/adapters. Does anybody know what requirements I should need for getting the "making history" parts usable?
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