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Jeb_Needs_A_Parachute

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Everything posted by Jeb_Needs_A_Parachute

  1. Being Cold blooded, it lay on a rock for several hours to heat up. Why does KSP not have cranes?
  2. No. Unless you count Google Earth Flight Simulator. Then plenty of times. TUBM is has not got KSP booted up right now
  3. Sometimes it bugs out. Make sure that A) the rockets are actually hitting, B) that the bullets are aimed properly and C) that enough are hitting to do damage. Damage doesn't register till it hits.
  4. I think this is the best idea of the thread. Also maybe scale so the longer you played KSP the bigger the discount on KSP 2?
  5. Sorry if this has already been discussed. Do you think KSP2 will be similarly priced to KSP? Should older players from pre-2013 (I am not one) get a free copy since they got free DLCs? Or will Take-Two charge us all again?
  6. Granted, So long as you paid the $10000 in-app microtransaction I wish for a new desktop pc.
  7. No one in my family is a construction worker - although my uncle is a project manager. TUBM was unaffected the the Forum's Kraken attack of 2013
  8. Speaking of minecraft, do you think the forums will have a similar issue to minecraft where one chunk (Or in this case one thread) can't exceed a certain data size? This ultimatley lead to a dupe and probably would lead to posting issues on the forums Apologies for off topic.
  9. Ok, @Neros7, I will try and explain it. Prepare for nerding session: Hitpoint_Multiplier is basically how much damage it should do above a particular valu. DMG_Multiplier is then the same except for damage (Hitpoints are the number of times something can be hit before breaking, and damage is how much damage it can take before breaking. If, say, a missile hits you wing, it does 1 hitpoint as it only hit you once, but does lots of damage, where as a round from one of the guns will do less damage but then you can fire lots to do hitpoint kills.). BALLISTIC_DMG_FACTOR is then damage it does against armour - ballistics is just a fancy word for a bullet. Think of it as a penetration factor. Nerding ended. Please don't take this as 100% accurate, these are just my thinking. I may well be wrong. Also, sorry but I don't know what the other 3 ones are.
  10. @somepotatoinspace, 7.2 gb is fine. So long as you play with either small crafts or less mods or have ssd storage (assuming you want fast loading, of course). However, slow oading times are fine. 7.2 Gigabytes could be improved, if you have a pc, for cheap (about 50 dollars i think since 16gb is $130 {Sorry, I am Using AUSTRALIAN dollars since that is where I live} ) Otherwise, if a laptop, not much you can do (unless you have one of the fancy interchangeable ones, but unlikely if you only have 7.2Gb).
  11. What Computer are you using @somepotatoinspace? @Manul is absolutely right in the RAM issue; If you run out of RAM, the mods then start loading on your hard drive/SSD to make enough space. I'm fortunate that having a fast SSD means I can get away with more mods and still have 8Gb RAM. Mine takes 10 minutes to load with about 10-20 mods (Sorry no exact number, I am no longer sure how many I have including dependencies and CKAN). If still not, then maybe you'll have to run stock. Not that stock is bad (Once your in mods, you're never getting out). Mod is surprisingly easy to learn @RocketSimplicity and @Pikapolar, I am sorry if I am repeating myself but Shift-Right click to open info screen for each part as you hover over it in the build section. This part is in KSPedia, but kind of hidden. Follow that and you should find plenty of information. I used to have this issue @Jebediah Kerman 13. Try using the BDarmoury for Runway version, if not I'm sorry I don't have a fix. I'm really not sure what I did to fix it, I think it involved some file editing (but just to code, not to the part's critical data like damage or speed or drag. I'm not that sort of editor. File editing can be done through the notepad on windows and some simple digging about. {I'm not a coder, I just applied some basic things that I could not repeat. Please don't ask for further details.}) Anyway sorry for the long message. Hope this helps someone.
  12. I don't believe there is a page in KSPedia on BDArmoury. Although I may be wrong there. What I do now i that if you shift-right click an item in the construction area you can see some details on it.
  13. Hello Just reading this thread now.... I hope the Forum Server can handle the page goal. Not sure what else to post. Eventually server might die if anyone loads this thread. Cool crane ideas though. Now, where is the fast-erecting crane .craft file? I want to see what it can do (break).
  14. Also make sure it isn't in a gamedata folder in the gamedata folder. Confusing, but important.
  15. I remember there was a different mod for that.... (I believe there was and I believe it still exists). Missiles still exist in this mod, though.
  16. -17 (-) Yes, TNW3 sounds good, just I think someone should ask Aperture Science first. However, since he seems to have deleted all trace of his presence, I don't think that's possible. A quick @ApetureScience brings up nobody, so I think he's left for good.
  17. Would be cool, but you can make custom missiles that do that already with the Missile control part.
  18. Hoping for more monoliths like in KSP1. But maybe rarer, and with a contract to find a larger "original" one that is the source.
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