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Everything posted by Jeb_Needs_A_Parachute
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Make a wish... and have it horribly corrupted!
Jeb_Needs_A_Parachute replied to vexx32's topic in Forum Games!
Granted. George Lucas is coming back to direct another 12 movies. I wish star wars made sense. -
Really Really Really Tall Building
Jeb_Needs_A_Parachute replied to The Jedi Master's topic in Forum Games!
Floor 3968: You see the start of a wall labelling each floor, with no obvious end. -
totm may 2022 What musical instrument(s) do you play?
Jeb_Needs_A_Parachute replied to AlamoVampire's topic in The Lounge
I am a flute player. Who told the string instruments they could take over the forum? -
Confessions Thread
Jeb_Needs_A_Parachute replied to AnimaticalProductions's topic in KSP1 Discussion
I've bought the game ages ago an spend more time on the forums than in the actual game. -
I may have seen the surface of the moon through a telescope. TUBM spends far to long on the forums.
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Maybe Admiral Fluffy next? @Admiral Fluffy
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The Ten Commandments of Kerbal space program
Jeb_Needs_A_Parachute replied to Lewie's topic in Forum Games!
Thou shall add mods, such that the RAM is full and you murder your laptop's hard drive with mods. Rest in peace, my fast SSD... -
The Ten Commandments of Kerbal space program
Jeb_Needs_A_Parachute replied to Lewie's topic in Forum Games!
Though shall keep reverting back to saves in sandbox, such that it shall be older irl than in-game -
Banned for daring to fly to minmus.
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The Ten Commandments of Kerbal space program
Jeb_Needs_A_Parachute replied to Lewie's topic in Forum Games!
Though shalt make sure destroyable buildings is turned on, fail to destroy one, then realise you turned it off. -
Hello! Back on the forums again! @ColdJ next?
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Nope, just me @Admiral Fluffy
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Coming back now! @ColdJ
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The Ten Commandments of Kerbal space program
Jeb_Needs_A_Parachute replied to Lewie's topic in Forum Games!
Thou Shalt instead taunt the KRAKEN! Don't taunt it with a drive. Give it lots of robotics. -
The Ten Commandments of Kerbal space program
Jeb_Needs_A_Parachute replied to Lewie's topic in Forum Games!
Thou shalt fail include any form of escape system for thy kerbals -
SUBMIT-A-NUKE CONTEST!
Jeb_Needs_A_Parachute replied to Az Aerospace's topic in KSP1 Challenges & Mission ideas
@Az Aerospace, stock? Without mods there are no nukes in KSP. Destroying things is sometimes buggy, using a mod like bdarmoury makes it more reliable. Also, 1.12? It’s not a bad idea, just you should develop it further. Have seperate categories. Maybe create a scoring system and leaderboard. I’m happy to help if you want some. -
Hi @gadnuk, no I have not had problems with Flares and sidewinders. It might be that the sidewinder is within the guaranteed kill boundaries, in which case a flare would do nothing. Otherwise, I've never had this problem myself.
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Hi @gadnuk, what version are you running and are you sure none of the other mods you are running are conflicting? I would help a lot with figuring out the problems.
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Make a wish... and have it horribly corrupted!
Jeb_Needs_A_Parachute replied to vexx32's topic in Forum Games!
There is snow. But it is just a visual artifact, so it never existed. I wish for KSP2 to come out sooner -
It is the end of a type of modding with the end f dev work on KSP1. However, KSP2 should bring good modding support... while many may not ever pick up modding again on KSP2, some new people will hopefully join. Thanks for the years of keeping the mod alive, @jrodriguez.
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Make a wish... and have it horribly corrupted!
Jeb_Needs_A_Parachute replied to vexx32's topic in Forum Games!
You are that good with a crowbar. But you ar3e also now trapped in a simulation. I wish for KSP2 to hurry up development. -
No Hope of Reaching Orbit. No specific orbit - It may not even reach LKO, and even if it does, I doubt I will get stuff to any other planet's orbit. (I'm a atmospheric player, ok - I use BD Armoury and have fun deliberatley blowing stuff up. I just don't have time to get stuff to orbit with my free time.) Otherwise maybe it might be Argo.