I noticed a number of inconsistencies while visiting a few of the bodies added in this mod, and decided to do a deep-ish dive into the files. Here are some of the errors I found (and fixed, but I don't know how I should distribute them):
Archae re-added Lonely Glacier (91b4cc)
Fixed Edas biomes (incorrect colors in .cfg) [b3b49e, d4d4d4, a0a19b] (Can't remember what the hex numbers were before I changed them)
Ervo re-added Minor Glacier Field (Iuvenis Planitia) (9e9e7b)
Havous re-added Valles Parvus (ffafaf)
Lint-Mikey now refers to the proper biomes.png (Which I just noticed was already fixed)
Soden re-added Liber Planitia (895d55)
Vant fixed multiple biomes [ffffff, 810d96, 7867d8, ff7b00, a7b4a8, a3f0ff, 283a3d] (a number of the biomes had bad hex numbers, leading to multiple colors being assigned to the same biome; can't remember which ones)
I also noticed that, while descending to Vant, the asteroid will simply... disappear/become invisible within mid-altitude ranges, only to reappear on getting slightly closer. It appears that there is some discrepancy between the distant rendering and the up-close rendering of the asteroid- whatever the technical terms of this are, I don't know, but I do know the issue exists.
<s> I wasn't aware of any stealth technology mods that I may have had installed, so it really made me scratch my head </s>