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Coolguybest

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Everything posted by Coolguybest

  1. I was aware, the point I was trying to make is that the issue between the two mods was similar, so the issues are probably rooted in a shared problem. I'll copy the information over in any case.
  2. I noticed the lag/mass null error happened with Dyva (but not Doppler) as well- I was wondering if I should post this as well in the Janet's Minor Planets thread as well, since I caught it with that. I entered Edas SOI normally, no cheating, I was timewarping at <=50x. Like I've said before, I noticed that it only occurs at high altitudes (maybe science high?) but didn't while I was in the map view, but perhaps what might be helpful to know is that the surface of the body that caused lag seemed to be moving, like the body was moving under the surface as the body rotated. Maybe the game's trying to load a texture that it can't find and gets stuck in a loop constantly trying to load a file? Maybe there's something wonky in the body define files for the surface or textures?
  3. I'm not entirely sure what's going on, but I'm getting significant lag while I was orbiting over Edas. Opening up the console revealed that I was getting tons of null errors, repeated twice a second or so. I know for a fact that the errors stopped and the lag disappeared when I was close to the object or landed on it (and maybe when I was very high over it, but I'm not entirely sure). What other steps should I take to help log/pinpoint the issue? I was thinking of re-confirming the issue over Edas, then searching the other MPE bodies for similar errors.
  4. Is anyone else seeing KSP spinning when trying to load this mod? I checked KSP.log to see what was going on and saw this repeating over and over: I'm willing to understand that I have an outdated supporting mod, but removing this mod meant the issue didn't crop up.
  5. Long-time user of this mod, and I love exploring all the different bodies in the system. I've been looking through the configuration files and caught a number of inconsistencies with the biome definitions: Archae [LoneGlacier -> #91b4cc] Edas [PolarCrater -> #b3b49e] [Craters -> #d4d4d4] [Surface -> #a0a19b] Ervo [OxygenLakes -> #1a5252] [MinorGlacierField -> #9e9e7b] Eurbon has a completely broken biome dss; it looks like it's supposed to be the minor craters and is only black and gray instead of defining the Craters, Body, and Peaks. Euribanne [Midlands -> #b5534c] [Chasm -> #000F0F] Both of these seem "close enough" and might not need to be changed. Havous [ValleyParvus -> #ffafaf] Soden [Liber -> #895d55] Vant [Highlands -> #810d96] [Lowlands -> #ffffff] [Craters -> #ff7b00] [Crags -> #a7b4a8] [Equator -> #283a3d] These pretty much seem to be legacy errors from the previous mod author- I remember having to do similar sleuthing for those bodies. I don't want to disparage the work you've done on this mod- you've done fantastic work. I just caught these specific errors and thought you should be aware of them.
  6. I noticed a number of inconsistencies while visiting a few of the bodies added in this mod, and decided to do a deep-ish dive into the files. Here are some of the errors I found (and fixed, but I don't know how I should distribute them): Archae re-added Lonely Glacier (91b4cc) Fixed Edas biomes (incorrect colors in .cfg) [b3b49e, d4d4d4, a0a19b] (Can't remember what the hex numbers were before I changed them) Ervo re-added Minor Glacier Field (Iuvenis Planitia) (9e9e7b) Havous re-added Valles Parvus (ffafaf) Lint-Mikey now refers to the proper biomes.png (Which I just noticed was already fixed) Soden re-added Liber Planitia (895d55) Vant fixed multiple biomes [ffffff, 810d96, 7867d8, ff7b00, a7b4a8, a3f0ff, 283a3d] (a number of the biomes had bad hex numbers, leading to multiple colors being assigned to the same biome; can't remember which ones) I also noticed that, while descending to Vant, the asteroid will simply... disappear/become invisible within mid-altitude ranges, only to reappear on getting slightly closer. It appears that there is some discrepancy between the distant rendering and the up-close rendering of the asteroid- whatever the technical terms of this are, I don't know, but I do know the issue exists. <s> I wasn't aware of any stealth technology mods that I may have had installed, so it really made me scratch my head </s>
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