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White Owl

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Everything posted by White Owl

  1. I love it! What a great challenge. Thanks for bringing this back into the light.
  2. I like this one! We should see how many craft can possibly orbit the mun simultaneously at less than 1000m before the game freaks out. I\'m assuming just stock parts?
  3. I\'ll second this request. The fuel tanks are great. The engines are great. The new capsule is freaking fantastic! But... this pack lacks a variety of options to connect all these great parts.
  4. This and C7\'s work are my two favorite mod parts packs.
  5. If you\'re determined to glide in, and not burn at all after re-entry, then you\'re limited to atmospheric maneuvers to adjust your gliding distance. So deliberately overshoot KSC by a little bit, and make s-turns as needed to shed airspeed and altitude.
  6. It may help to rotate the camera and ship around until the horizon on the nav ball agrees with the horizon the camera sees.
  7. Yeah, I figured since JellyCubes clipped through a pylon in the demo run, it isn\'t disqualifying. I hit a pylon in one of my posted runs.
  8. I\'ve seen the aurora twice; once in Illinois and once in Wisconsin. Nowadays I\'m living in Wisconsin, right on the shore of Lake Michigan, so potentially have a great vantage point for this show... but the weather forecast is lots of clouds. > The first time I saw the lights, I was startled by how immensely tall the whole thing looked.
  9. At first glance, it looks like too much mass for not enough wing area.
  10. Try flying it a few times! ASAS wouldn\'t be much help at all, since you\'re not flying in a straight line for more than a fraction of a second at any point in the course. Seriously, big congrats to MattyPrince.
  11. Ah, magic turbine technology. You know, it isn\'t actually disallowed in the rules...
  12. Would I pay more than $40 for the biggest, most open sandbox gameworld ever made, with tools that allow me to create and pilot the machines of my dreams? Yes. Yes, I believe I would, thank you. If this game only realizes half the planned features, it\'ll be far and away the best thing on the market.
  13. Control surfaces in this game function differently, depending on whether you had symmetry turned on or off when placing the control surface parts on your vehicle. Symmetry turned on = ailerons. One control will move up while the other side moves down. Symmetry turned off = elevators and/or rudders. Both controls will move in the same direction.
  14. I\'m thinking my GRUNT-45 launch vehicle is already a seaplane... I wonder if it can land with the orbiter spaceplane attached.
  15. I\'ve read somewhere around here that all the current terrain and environment textures are the standard placeholders that come with the Unity engine. Eventually, this entire game will look 100x better.
  16. I don\'t know about that... Do you consider the start of the explosion to be at the first strong spark, or is only an explosion when most of the fuel is burning? \'Cause that spark was a few days ago.
  17. In that shot, your rocket strongly resembles the monolith. I like it.
  18. There are plenty of guides around here for mun trips and whatever else you might want. Just search. Welcome.
  19. Novapunch is definitely a good one. I also like the KW Challenger pack for looking good, and balance proportionate to the vanilla parts.
  20. It never occurred to me that I could move commands around from one stage to another in flight. I just assumed those stages were assigned and locked in the VAB. Thank you very much.
  21. You know it\'s a good mod when just looking at it causes new construction ideas to spontaneously arise in your brain.
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