White Owl
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Everything posted by White Owl
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White Owl's video series discussion thread
White Owl replied to White Owl's topic in KSP1 Discussion
Behind the scenes, I just figured out that the stock airplane landing gear bays don\'t play nice with KW Challenger pack solid boosters. A vehicle incorporating both those parts will sometimes work normally, but sometimes spontaneously explode, suffer sudden catastrophic reality desync, or even crash the game. I\'m going back to the old beta C7 gear for now. To rename your Kerbals: 1) Start with a blank persistent.sfs file. 2) Go into the VAB or SPH, and select a command pod. I find the mkII cockpit works the best. 3) Launch the cockpit. No other parts; just the cockpit. 4) Roll the cockpit and three screaming Kerbals off the launch pad or runway. Do not end the flight. 5) Repeat steps 2 through 4 until you have cockpits scattered all over KSC\'s lawn. 6) Close the game. Open persistent.sfs in the text editor of your choice. 7) Rename all the Kerbals. 8) <--- Put on sunglasses. 9) Start the game. End all the flights. Kerbals will clone and respawn after they die if you don\'t prevent them. I recommend copy and pasting a new Kerbal over the dead one to make sure he stays good and dead. -
Yes, I duplicated every command pod in my inventory, stock and modded. Modded pods work exactly the same way. Still having lots of bugginess when I try to use them, though.
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Interesting research about stars and Kerbol.
White Owl replied to GenJeFT's topic in KSP1 Discussion
I blame Magrathea. -
I may have been wrong about the extra pods needing to be behind the first. I\'m trying to figure out the various glitches... just figured out that one frequent problem is that sometimes when I grab the pod to move the entire vehicle in the VAB, the game suddenly thinks the pod is now a strut, and can\'t handle a vehicle with no control pod. For now, I think the workaround will be to use some pods only as primaries, and other pods only as secondaries.
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How you time your trip for catching the Mun???
White Owl replied to Kodiak's topic in KSP1 Gameplay Questions and Tutorials
I read somewhere that it was best to aim for a spot about 60 degrees ahead of the Mun, so I just eyeball it that way. -
Absolutely, yes. The vacation lasted much longer than I planned or expected, but I am now inspired to get back to work. Tested one very basic design - just boosted a little capsule into orbit with a dirt simple SRB plane - and verified this setup will work like I\'ve always wanted it to. I\'m excited. 8)
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(With thanks for the personal touch. ) I\'ve been experimenting. This setup will work if you make sure the original pod - the pod you select at the very beginning of a new design - is the uppermost or forward pod, with all additional pods added inline, not radially, and always below or behind the first pod. If you try to add pods radially, the controls are broken. If you try to add a pod above or in front of the original pod, the game breaks.
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Don\'t bother. I just figured it out. Attach the extra pods radially, and the pitch and yaw will be reversed. Attach the extra pods inline, and all axes work normally. Holy crap, am I excited. 8)
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How difficult would it be to do the same trick with the other stock cockpits? Edit: Okay, I\'ve been test driving this thing. You have stumbled across something new in KSP modding. Go ahead and hook up a radial mechjeb to one of these pods, and they are no longer unmanned. Crew is assigned. The mechjebbed+mkI pod vessel retains the full maneuverability of a normal capsule-controlled craft... but pitch and yaw are reversed. Roll is still normal. Here\'s the kicker: I uninstalled this mod for a minute, thinking I\'d compare the vessel behavior without it. Since this modded part uses the same name as the standard capsule, the multiple capsule test vessel loaded up without the mod installed, and behaved the same. There\'s gold here. Somebody figure out how to fix the reversed controls, and we\'ll have a great time!
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White Owl's video series discussion thread
White Owl replied to White Owl's topic in KSP1 Discussion
Chapter two will not involve Minmus. I have plans for chapter three, but those plans are deliberately kept very flexible. By which I mean I haven\'t decided yet about Minmus for chapter three. -
My dream flight-sim controller has always been a separate stick and throttle, with multiple POV hats and rotary axes all over the place, both stick and throttle attached to half a keyboard. Modular, so I can experiment with different configurations. Just imagine a standard QWERTY keyboard, break it in half, and attach the HOTAS components of your choice to either half. Why the hell hasn\'t anybody done this yet?
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White Owl's video series discussion thread
White Owl replied to White Owl's topic in KSP1 Discussion
I\'ve been sort of sick for a few weeks... my crazy comes and goes, and sometimes makes me not want to talk to anybody at all. Doing better now. I think I\'ll record some this weekend. -
C7 Aircraft Problem.... [SOLVED]
White Owl replied to Jipjup's topic in KSP1 Gameplay Questions and Tutorials
The spinning around problem is because you\'re trying to turn with yaw instead of roll. Airplanes just don\'t like to yaw very much at all. The engine problem... is bizarre. I\'ve never seen that before. Might that engine part have been edited in some way? -
[0.15 Stock] Vintage Seaplane "Albatross"
White Owl replied to Tembaco's topic in KSP1 The Spacecraft Exchange
That\'s beautiful. -
Ok. Seriously need help finding a part, here.
White Owl replied to VincentMcConnell's topic in KSP1 Discussion
KW Challenger\'s payload fairing pack has some 1.75m parts. -
Migrating space planes to the rocket hangar
White Owl replied to Hiatsu2k8's topic in KSP1 Gameplay Questions and Tutorials
Not supported ingame, but it\'s extremely easy to do yourself. Copy the craft file from the SPH folder, paste into the VAB folder. Done. -
This bug has long been known as infiniglide. It happens because wings in KSP have funky, not quite realistic behavior... yet. I\'m looking forward to the day it\'s fixed.
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May I post a KSP youtube Video? May I monitize it?
White Owl replied to DrBurst's topic in KSP1 Discussion
It\'s like this. It may not be completely 100% legal according to all the fine printed letters of the law (kudos to you for checking, though), but no game developer in their right mind will ever complain about free, effective advertising. So it\'s no harm, no foul. If the game owners ever do have reason to be upset with you - for things like posting videos of closed betas in violation of an NDA, for example - then the worst that could happen is they\'ll take your video down. If you\'re a repeat offender Youtube might delete your whole account. But monetizing is a whole different ball game. Once money is involved, people start taking permissions very seriously. And you\'re only talking about gaining a few pennies after thousands and thousands of views. It really isn\'t worth the hassle. My advice: go ahead and post videos. Be sure to leave a link to kerbalspaceprogram.com in the video descriptions. But treat the videos as a hobby, and go do some honest work instead to make money. -
Cool video. 8)
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IL-2 Sturmovik: Cliffs of Dover. :\'( > :\'(
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I haven\'t done exactly what you describe... but I have built a vertical rocket in the SPH, then launched it from the runway just to test and verify it works. It does work, very well. You can build a vehicle in whatever orientation is convenient, then make your final step to click on the capsule and rotate the whole vehicle to horizontal or vertical as desired.
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Enable the Chase camera?
White Owl replied to ChronicSilence's topic in KSP1 Gameplay Questions and Tutorials
Really? Mine has never worked. Ever. I recall the chase cam was supposedly an option back when I first tried the game, but it didn\'t work then; it was liable to randomly wander around all the time. Even the defective option disappeared sometime between then and now. -
The Future is Here: Mothership MKI
White Owl replied to Omegalegion's topic in KSP1 The Spacecraft Exchange
Oh I really like this one. -
It\'s an ornithopter! 8)
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How do you use a joystick with KSP?
White Owl replied to ChronicSilence's topic in KSP1 Gameplay Questions and Tutorials
Do you have a profile loaded in the Saitek software? Even a completely blank profile?