Jump to content

Lyraea

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by Lyraea

  1. Aha! We've got it! I hereby present... ...Okay, it isn't much... but it's the best we can do for now, okay? The big rockets come later. Probably. Now to build it... ...huh? The engineers tell me I can't launch something I only just barely drew up on the back of a snack wrapper - I have to give them time to actually build it first! About a month, to be exact. This is unacceptable, back in my day all we had to wait for to launch a rocket was the loading screen... I mean, what?
  2. The Kerbals may not show it, but they get lonely pretty easily. Of course, they have no issue sitting in a cramped 1-seat command pod for centuries at a time (Snacks and radiation permitting,) but the idea of being nothing but a bunch of frogs running around on a mote of dust in a sunbeam in a giant, empty room full of sunbeams and motes of dust in a building full of rooms that goes out in all directions as far as their tiny froggy brains can comprehend and probably much past that, is immensely disturbing to them. It makes them feel very, very small. However, if there's one thing Kerbals have learned since they swam out of the Kraken's maw and plopped into the primordial muck, it's that the building won't seem so tall when you're standing on top of it. So, just as they've conquered all the things that scared them in the past, the Kerbals are going to conquer that big building to make it seem a lot less small. (If they could ever research a way to climb the ladder without getting turned over every which way, that is. Attempt no traversal of the ladder. Untold horrors await there...) But their ladder-traversing days are far ahead of them still, so they'll work up to it by taking baby steps first. Namely, by hopping to another sunbeam. The nearest one, in fact - Proksimus Kiribani, Kerbol's neighboring star. To this end, they've established a crack-team of their best and brightest Kerbonauts, who have called themselves... The Lyra Aerospace Exploration Agency!!! Hmm. Doesn't exactly roll off the tongue, does it? I knew we shouldn't have let the nerds name their own club! Oh, well; we'll just call it the LyrAEA for short. Playthrough's full modlist and description under the spoiler More updates coming Soon™. Fly safe! And here we are! A brand new, baby KSC. How cute! Well, we'd better get to work right away fulfilling contracts and collecting Science. This one looks fine. Thank you Gene, very cool! And we'll take "Reach for the Stars" too, while we're at it. Now, how to fulfill them...
  3. Incredibly excited to give it a listen!
  4. I've never considered the "puff of smoke" death before... When this is taken in combination with the common fanon that Kerbals are biologically immortal plant-based beings that photosynthesize (although they also like Snacks,) and are perfectly happy with sitting still for centuries at a time; it raises some questions about their internal biology. Perhaps they're literally just green all the way down, and when exposed to extreme impacts, high temperatures, or apparently shock; the bonds holding them together break and they are reduced into a grey, ashy vapor? This could explain how they're capable of surviving a Kraken attack, if there's no internal structure to destroy via Kraken nonsense and the only prerequisite for survival is that none of the established causes of death are met.
  5. Scrambling to install this now. I think I can already hear my potato computer begging for me to install a rational number of systems... This warning will go entirely unheeded.
  6. As a speculative biology fan in my own free time, I had no idea this was a thing on the KSP forums, or really on KSP in general! I've found my people. Following topic now...
  7. The plugin is working fine on 1.12, and has drastically improved my performance. My one complaint is that the beeps and trills the app makes when the config is changed or it boots up are often painfully loud compared to the rest of my apps, even when all else is at max volume with the system volume turned down to compensate. Even after some sleuthing through the code in Notepad++, I was unable to find the lines of code that make these sounds, and by looking at my Volume Mixer I was able to find that they are not played by the script, but rather by Windows system sounds, meaning they might be a Windows rather than a script issue, and I couldn't individually adjust their volume or mute them without quieting or muting important Windows notifications in turn. Any details I missed, or ideas on how to go about adjusting the volume of the script if it's possible at all?
  8. I've had a pretty strange glitch with terrain collisions a couple times - perhaps someone might recognize it, or have an idea of what's causing it? I'm not completely sure what's happening, as I haven't been able to reliably replicate it, and unfortunately I haven't been able to get any logs the few times it's happened. However, I do have (behind the spoilers, hopefully) A screenshot And a video.
  9. @ProgorMaticSounds cool - I was kind of disappointed that this mod seems to have been shelved, so it's good news to hear that somebody's working on something similar! I'll probably keep an eye out for further updates. A tip, though - as a fairly seasoned KSP player (2000+ hours) 100 years sounds like a pretty long time for an end goal, considering that with sufficient Science grind and copious use of Mobile Processing Labs, a player can unlock anywhere from half to nearly all of the entire stock tech tree in 100 in-game days without hardly ever leaving the home system (Kerbin/Mun/Minmus.) Of course, common Tech Tree mods and science reward modifiers can change that, but ignoring those, the main time limitation would be the travel times to other planets and eventually star systems without warp drives, rather than actually working to develop technologies - so, the majority of that century of development would probably just be TimeWarping to your next maneuver node.
×
×
  • Create New...