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Stormwalker

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Everything posted by Stormwalker

  1. I'm having a different problem - the auto-throttle doesn't do anything at all sometimes. It still sets its targets correctly, but it doesn't seem to be able to actually control the aircraft's throttle. It's very strange. And yet, sometimes it does work. Has anyone else seen this? And now, after posting that, I'm having an even stranger problem. Airplane flying along at 380 m/s. 2/3 throttle (it's a fast plane). I push the target speed up to 440 m/s... plane throttles up a little bit, starts accelerating, then throttles back and the acceleration falls back to 0.1 m/s^2... and stays there. Slooooooowly accelerating. Nowhere near max throttle. Acceleration target is shown at 10 m/s^2, and it's not even trying to do that. Even in the brief acceleration after i bumped it up it only accelerated at 2 or 3 m/s^. Again, plane is nowhere near max throttle. It is definitely capable of the target acceleration, it just isn't throttling up. If I set the speed DOWN, it will throttle all the way back to idle to slow down, though! I reset the PID tuning to defaults just to make sure I hadn't caused this somehow. Still the same behavior. I'm baffled. EDIT: Figured it out. It was another mod that had a setting which I knew existed but didn't realize was enabled. I must have accidentally turned it on at some point and forgotten about it. (If anyone else runs into this problem, make sure you don't have "Limit Q to [value]" enabled in MechJeb. I probably would have thought of that sooner, but I never use that setting so the idea that it could be turned on didn't occur to me).
  2. I'm aware of that feature. I actually went back in and manually deleted those folders (through the "Unmanaged Files" in CKAN), however, and it still didn't fix it. But when I actually reinstalled the mod and then uninstalled it again... that did fix it. At any rate, it's fixed, so I'm happy.
  3. EDIT: Found the problem, but haven't figure out how to fix it yet. Problem is not in fact MKS (or anything by RoverDude) at all, actually. Nor was it a mod I currently have installed. At one point in the past I had the Global Construction mod installed, and apparently when I uninstalled it (using CKAN), some files got left behind, and those are causing this "NEED" in SSPXR-MKS-Extras.cfg to be satisfied as GroundConstruction (from the Global Construction mod) is an alternate to MKS for this requirement ( other things in MKS Extras are not being applied as the "NEED" for MKS for those items is not satisfied). [LOG 16:30:23.837] Deleting root node in file StationPartsExpansionRedux/Patches/SSPXR-MKS-Extras node: @PART[sspx-inflatable-centrifuge-25-1]:NEEDS[MKS,!Kerbalism]:AFTER[MKS] as it can't satisfy its NEEDS So, even though I don't have MKS, and don't have Global Construction anymore, it is apparently enough to fool ModuleManager into thinking I *do* have Global Construction. I deleted the files that I found, but apparently that was not enough, and there is some other vestige of GlobalConstruction remaining in my install that I have to track down and remove. EDIT 2: Reinstalling and uninstalling Global Construction via CKAN fixed it.
  4. Thank you; this is helpful! Next time I actually have time to play, I'll go digging and see if i can find what it is.
  5. I'm a whole lot confused. I tried to launch a station with a centrifuge module, and it won't deploy because it says I need something called "Material Kits". I googled "KSP Material Kits" and found out they come from another mod called MKS. I don't have MKS. I don't WANT MKS, because it comes with a lot of things in which I have no interest. Your mod doesn't say that it depends on MKS (if it did, I wouldn't have installed it!). Is it supposed to be asking me for stuff from MKS if I don't have MKS? Because if so, I might as well uninstall it.
  6. "Zw and Xu are basically just the effects of lift and drag, respectively (Z is positive down) as you increase downwards vertical velocity (increasing angle of attack) the plane makes more lift. As you increase your forwards velocity, the plane makes more drag. If Zw is incorrect, your plane is very badly designed. If Xu is incorrect, you have summoned the Kraken and should file a bug report." If I'm understanding that correctly, I've summoned the Kraken and need to file a bug report? In the first screenshot, Xu becomes positive at about 20 km at Mach 0.6 and becomes increasingly positive as altitude increases. The second one appears to be more of a transient case, increasing or decreasing the altitude causes it to become negative again.
  7. so, I just installed FAR, and... the wings on my planes seem to not have any effect on overall lift. Which is to say, I can move the wings forward, backward, etc. and the center of lift doesn't move. I've tested this with B9 Procedural Wings and also with stock wings, though there was one difference between the two - with the B9 procedural wings, it didn't even make any difference when I removed the wing entirely. With the stock wing, that did make a difference, but I could still move the wing around to extremes with CoL not changing at all as long as it was still attached. I'm pretty sure this isn't the intended behavior. Any ideas what might cause it? EDIT: Never mind. I had installed FAR via CKAN and apparently it messed something up. I uninstalled it and then reinstalled it manually and now it is working just fine.
  8. My very first attempt at a rescue mission - after quite a long time of frustration (and two failed efforts where I 1: accidentally deorbited myself burning Target at the wrong time, and 2: accidentally ran myself out of fuel) before finally getting the orbital rendezvous right, I got to within thirty meters of the target of my rescue mission... and accidentally hit the staging button, releasing my rocket motor, fuel, and more importantly my RCS thrusters to drift away uselessly and leaving me as stranded in space as the Kerbal I was trying to rescue. I then tried to load the quicksave I thought I had done earlier in the mission... only to find out I hadn't, and hadn't in fact quicksaved in the last, oh... ten hours of gameplay, back to what had been only my second mission. At that point, I just restarted my career from scratch.
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