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Everything posted by camacju
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https://imgur.com/a/Hh7bXiE I guess here's my submission. Single launch, no ISRU, no ions Ship contents: Eve lander, mothership, x3 of nuclear tug with mini lander, Laythe/Tylo lander, Tylo fuel reserve, 2 extra rocket fuel tanks, 2 extra nuclear fuel tanks Mission summary, chronological order: Launch A mini lander takes an extra rocket fuel tank for Mun and Minmus landing Detach one nuclear tug and mini lander Mothership transfers to Eve Nuclear tug transfers to Duna Detach a tug/lander and the Eve lander Lander aerobrakes at Eve, mothership gets an Eve assist Eve landing Gilly landing Nuclear tug arrives at Duna Moho transfer Mothership gets a Kerbin assist Moho landing Duna transfer Duna landing Ike landing Mothership gets second Kerbin assist Dres transfer Mothership aerobrakes around Laythe Dres landing Jool transfer Nuclear tug aerobrakes around Laythe Laythe landing Tylo landing Return to mothership to get more fuel Vall, Pol, Bop landing Return to mothership to get more fuel Eeloo transfer Eeloo landing Kerbin transfer Kerbin assist Aerobraking Landed at Kerbin
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lol
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The Ultimate Jool 5 Challenge Continued
camacju replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
https://imgur.com/a/Hh7bXiE Here's my Grand Tour mission as a submission for the Jool 5 challenge. The Jool system landings were Laythe, Tylo, Vall, Pol, and Bop in that order. Single launch mission which did split before Jool but the only parts that met at Jool were the mothership and an interplanetary tug. Note that I didn't get the kerbal out on the surface of Laythe because I was afraid the lander would tip without SAS but I had forgotten that it had a probe core. So I could have done it but oh well -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
The thing is, this is probably as low as I can reasonably go without messing around with partially loaded fuel tanks, at least with this design. I'll probably say that 238.5 is my final entry, unless I find a significant way to improve costs. -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
https://imgur.com/a/33qI4XY @ManEatingApeI was wondering - I changed the plane design and managed to get the same lander into orbit for 175 funds worth of liquid fuel. Would I be able to simply add the lander's fuel costs from last mission, or do I have to fly it over again? If I am able to add the lander's fuel costs, then the total cost would be 238.5 funds. There's still room for improvement (: If not, then since the lander is definitely able to make it to Mun and back, and assuming I fly a little less efficiently and use all of the lander's fuel, then the total cost would be 239.2 funds -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
@ManEatingApe I think you quoted yourself rather than editing the top post in the thread? edit: whoops I didn't see you changed it -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
https://imgur.com/a/CLhKjuV 263.5 funds edit: Also why would the nuke clipping even change the risk of tailstrike? It's not even the farthest aft part in its stack -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
Okay, will do -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
https://imgur.com/a/5olo0cL 276.54 total funds. Three part spaceplane; I ditch the rapier, wings, intakes, and landing gear when they're no longer useful -
Normally for challenges it's good practice to include your own submission so it can be proven that the challenge is possible.
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https://imgur.com/a/4xNA66r I changed the ascent profile a bit. I noticed I was burning at a high angle of attack at 20 km until I got up to 1300 m/s, which meant that I was relying on the engines and not the wings for lift, wasting fuel. I fly at 10 km until 700 m/s, then climb to 15 km until 1300 m/s, then finally 20 km until 2000 m/s, at which point I push to orbit. 30 tons, 1188 m/s remaining in orbit. For this craft I added more wing strakes and took off some of the Mk1 fuel tanks. I also added more air intake to get more impulse out of the jet engines, and removed one jet engine. I could probably take off 7 more tons
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I'm getting 2300 ish delta-v in orbit, which isn't enough to get to Mun and back unless I can use the EVA pack.
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Are we allowed to upgrade the Astronaut Complex?
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https://imgur.com/a/OMA6fFZ Here's my submission - I took it to Laythe also because I had enough delta-v in orbit. Mass 37 tons, delta-v in orbit 2102. This is nowhere near as much optimization as I could get but it's a useful proof of concept I guess. To fly it, climb at 10 degrees until you hit 20 km, and turn on the nukes once their Isp reaches 400. Then stay at 20 km until you hit 2000 m/s. Pitch up and fly the rest like a normal rocket.
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I have realized that I have no idea how to properly fly a Juno
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This is a creative challenge but I'm not sure if this is possible. I'll give it a shot though
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This was a nice challenge. Nuclear powered Lunex orbiter - landing is done under the orbiter's power, that's what the belly mounted fuel tank is for. I believe this counts for Lunex 1 first class (landing at KSC runway) and Lunex 2 first class (pressurized rover). The decoupler on the rover is strategically mounted so the rover is dropped onto its wheels. This craft can easily deliver 4-5 tons to the Mun, in two modules mounted on the top and bottom of the orbiter. Not sure how I'd bring them back to Kerbin like this unless I changed the design. https://imgur.com/a/5HdhOLG
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The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
https://imgur.com/a/5gIGXFo Well @ManEatingApe Here is my submission that does not TECHNICALLY break any rule. I am not mining; all the ore is loaded onto the ship at launch. I am not refueling; I don't burn any monopropellant, nor do I create any liquid fuel or oxidizer. This mission netted a profit of 2271 funds. And it did not break any rule (: You may want to amend the rule to something like "You may not use any ore related parts" -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
https://imgur.com/a/nR8DBal @ManEatingApe I redesigned the SSTO, here's the new mission - 405.99 funds used. I hope the nuke clipped into the precooler isn't too excessive. It doesn't provide any drag benefit since the center of mass is outside the precooler; it's only clipped to make the craft easier to take off and land. Edit: Also I think I've figured out a loophole in the rules that will allow me to do a mission for practically 0 funds, without mining or refueling -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
@ManEatingApe Would this design be acceptable? Edit: Actually scratch this, I'm just gonna redesign the SSTO entirely. This is too draggy -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
https://imgur.com/a/lyjyuh1 This is my submission for the Command Chair category. This craft uses a probe core for several reasons. First, it's the cheapest reaction wheel. Also, it's more useful for aerobraking, for two reasons. It is a bit wider than 0.625 m, so it occludes better. And it's a control point so I can mount the pilot prone, so she doesn't burn up during reentry. Cost on launchpad: 3457 funds This also was a pretty sloppy mission. I flew a terrible ascent profile. I probably could have landed using the second stage with a better one. -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
This was a fun challenge! https://imgur.com/a/91ltiPP I would like to submit in the Reusable category. This craft consists of a small SSTO booster with overkill engines that I repurposed from another challenge, and a small lander. Total: 440.16 liquid fuel used, 108.43 oxidizer used Total cost after recovery: 371.66 funds This mission was pretty sloppy and I think I could have done better. Some potential improvements are: (Maybe) Remove the Nerv, make the jet booster smaller, and make the lander bigger - but would this reduce the fuel used? The Nerv is pretty efficient Tighten the margins - I had fuel left over Remove the service bay on the SSTO and attach those parts elsewhere Make the decoupler detach from the lander instead of the SSTO so I don't have to haul it to the Mun and back Remove the parachute from the lander and use the Kerbal EVA chute Reduce the lander's battery capacity -
[Stock] 30 sec Altitude Challenge!
camacju replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
so uh i found a way to go higher lol https://media.discordapp.net/attachments/763246791205715998/763974950335807498/unknown.png https://streamable.com/ijpq7n name: "fast crak}" 60613 m in 30 sec -
[Stock] 30 sec Altitude Challenge!
camacju replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
I'm so late to this but I found this thread maybe an hour ago. Here is the Sepratron Crak, version 4. True to its name, it is propelled by a very large number of sepratrons. Of course, I could get higher (the four stages burn out in 20 seconds, so there's room for two more), but my computer was starting to chug significantly and I was already over the previous record. https://imgur.com/a/Y1U0XW4 56566 m in 30 seconds, no bugs, mods, or cheats -
I don't have dlc so unfortunately I can't try that. Do you have a link to that craft?