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Everything posted by Omni122
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The Mac CKAN Struggle
Omni122 replied to RabidToothBrush's topic in KSP1 Technical Support (PC, modded installs)
https://github.com/KSP-CKAN/CKAN/wiki/Installing-CKAN-on-macOS Use this installation guide, CKAN doesn't really work on Mac but this will help you get it working with Mono. -
While this would be cool, it's doubtful that it could be implemented in a game with an already very finicky physics engine***. Also the way these objects interact are wildly unrealistic, any pile of bodies in such a configuration would naturally collapse into a contact quaternary*. Also, the tidal forces at the center of mass would probably tear apart any object but I'm not so sure about that one. This also isn't technically true, take the Dawn spacecraft and minor planet 4 Vesta**. Vesta is not a sphere, its is irregular, but the dawn spacecraft still orbited in an ellipse. This is because an object orbits the center of mass of any cohesive object or group of objects (See: Barycenter). At the end of the day, while something like this is cool, it isn't really feasible from both a gameplay and real-world perspective. *: There's no way "contact quaternary" the technical term but I'm just going with it **: Although Vesta is a wildly different object from the one described above, it still illustrates the main point. ***: I can't really know how polished the KSP 2 engine will be, it could be entirely different.
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Nah @Dr. Kerbal?
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A while ago I installed MPE which is a planet pack that is made to work in concert with OPM. Are their any other planet mods made to compliment OPM?
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Man, I thought I had these things figured out but planning them is just so hard. Is their some sort of tool or mod that can help me set them up? Why is there a lack of tutorials of how to do advanced gravity assist maneuvers on the internet? I can do basic things like Mun assists and Jool assists but the rest is beyond me.
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-87 (-)
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- the number war
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Granted. The laws of physics begin to break down as you collapse into a pile of goo, and then the universe implodes. I wish for more wishes.
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[1.12.x] [Planet Pack] Minor Planets Expansion
Omni122 replied to Exo's Lab's topic in KSP1 Mod Releases
Hello again. After further testing, Luno's fix makes Vant and Zore's surfaces look icy like Minmus. This isn't necessarily bad, but I'll continue testing to make it look more like it was intended to look.- 359 replies
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- totm dec 2021
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-77(-1) We're getting close
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- the number war
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-75(-1)
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-73 (-1)
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[1.12.x] [Planet Pack] Minor Planets Expansion
Omni122 replied to Exo's Lab's topic in KSP1 Mod Releases
You should definitely go ahead and install this, use luno's above hotfix to resolve the issue- 359 replies
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- totm dec 2021
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[1.12.x] [Planet Pack] Minor Planets Expansion
Omni122 replied to Exo's Lab's topic in KSP1 Mod Releases
It fixed Zore, and probably Vant too. Thanks.- 359 replies
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[1.12.x] [Planet Pack] Minor Planets Expansion
Omni122 replied to Exo's Lab's topic in KSP1 Mod Releases
Hey, I'm running 1.11 with this mod and Kopernicus Bleeding Edge. I'm experiencing those issues with Vant where it turns invisible, is there a hotfix for this that I can do in my configs? Thanks, Omni EDIT: After extended testing, atleast Zore is experiencing this issue as well and probably all other bodies.- 359 replies
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- totm dec 2021
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Hey, Sorry if this is the wrong category, I didn't know what to post this under. I need a comprehensive guide on how to use a joystick with KSP, my joystick is a thrustmaster t16000m. I also have a TWCS throttle that I would like to use with it. I cannot for the life of me find a good guide for how to set this up with KSP.