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Is it Olympus Mons or am I just seeing things?
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[1.12.x] Near Future Technologies (September 6)
Me.hasOwnProperty isHappy replied to Nertea's topic in KSP1 Mod Releases
A minor bug - KS-107 "Porpoise" doesn't have any sounds. Haven't checked the cfg yet, maybe just the sound link typo. -
Sorry for being a little off-topic, finally finished an OPM inspired stained glass craftwork. Disclaimer: planets are not in scale and orbits are done this way just for a better design composition.
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[1.12.5] Restock - Revamping KSP's art (August 28)
Me.hasOwnProperty isHappy replied to Nertea's topic in KSP1 Mod Releases
Pulled request for the localization file change for Restock. Though have some questions: 66 #LOC_Restock_variant-engine_shroud_grey-orange = Metallic Shroud Is it supposed to be so? Name says grey/orange, but description is metallic. 82 #LOC_Restock_variant-engine_pod-orange = Pod (Orange) 83 #LOC_Restock_variant-engine_pod-grey = Pod (Grey) Where do i find these ones in the game? Guess i've checked all parts that have different color/mounting variants, but found none. BTW variant description in the game sometimes doesn't fit in the pop up window losing some letters at the end, and it there are lots of variant the icons for them are also left outside. One can switch them by feel, but cannot see. PS mostly done, should be playable without confusing. Some minor errors still may be encountered, but those depend on declension of words, cases and gender. -
My bad, looks like I see what I wanna see You might also would like to check RCS, Wheels, Water sound mods by pizzaoverhead. I just thought that it would be great, if your mod eventually comes a single one that overhauls most of the stock sounds. I've uploaded a part of the sound library I have. Feel free to use if you find it useful. Some ideas that hit me recently: * Drill sounds (can help with that one - even if there is nothing good on the internet, guess i could record my kW drill with an inch boer) * Heartbeat and heavy breathing while high G forces * Different explosion sound depending on the fuel left. Visuals for such situation BAM
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Couple of questions: * Is it feasible to make surface animations for the gas giants (just like Jool) and use surface shader? Or Squad used something that cannot be reproduced? No pushing or rushing, just curious if it could be done one day. * One can change parameters of the bodies by making changes to the Body_name.cfg file. Unfortunately, only OPM bodies (and Eeloo) can be affected this way and in addition the amount of parameters there makes me panic. To learn how to get round this limitation and change, for example, Jool's radius and orbit, I've created a jool.cfg by making intuitive surgery to the Eeloo's copy. So the question itself, what is the minimum structure of the such file to be sure that it will make desired changed and won't break the game? This is what I ended up with. Game works, Jool swallowed some of the moons and got knocked out to the outer edge of the system. But I am still not sure if I need debug, cache, removePQS, and many others basically because don't know what they do. I am aware about Sigma, but you have to do the same thing and moreover it doesn't work right now, throwing four thousand errors.
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Awesome work, system's blaring now! Found this video with turbo-driven engine start-up. Sound is pretty clear. What do you think about implementing something similar to these woop and blast sounds? Does that mean that the sound of the engine itself will be altered too? I mean this mod , which is currently hold by @linuxgurugamer One more question, do you consider also adding background music and sound effects when landed at different biomes? Like snow crackling, wind, water splashes, etc.
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@ensou04 Some words about this "bwoop" sound of the turbopump starting up. This document has some useful info. Page 6 shows the profile of rpm growing up, which corresponds to the sound. If you are still searching for the recording, guess I can help looking through Scott Manley's videos, remember he was talking about it.
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Okey, so we can only have a single layer terrain. What if we bend it inside? Did a quick napkin math drawing. In case if it's hard to make out: a crack in a terrain that leads to an underground lake, but walls and a bottom of the lake are the same terrain plain. Mohole was made as a single vertex mistakenly received a zero height. The idea is to make the bottom larger. I just doubt whether the lake area can exceed the area of the crack, in other words can we get to the point A on my scheme.
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Since Eeloo is Enceladus' copy in this mod, is it possible to make it with subglacial ocean? Sorry if it is a stupid question, not a modder at all. I believe, it is no hope that Squad will ever do something like this, though there are so many fascinating features in real solar system like Mars caverns and lunar lava tubes besides this one.