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Posts posted by PalowPower
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27 minutes ago, kAerospace said:
Could you tell me what mods you are running? Charge should not be 800, it appears to be some sort of mod compatibility issue, considering such an issue never occured in stock installs.
I suspect is happening that the custom resource converter module no longer recognizes the charge resource, as the progress bar seems to no longer represent the fill status.
This is my Mod list:
000_ClickThroughBlocker
000_FilterExtensions
000_FilterExtensions_Configs
000_Harmony
000_TexturesUnlimited
000_Toolbar
001_ToolbarControl
3LB
999_KSP-Recall
ASET
Audio Muffler Redux
B2L
B2LWormholes
B9PartSwitch
B9_Aerospace_ProceduralWings
BDArmory
BDArmorySorting
BetterBurnTime
BetterTimeWarp
Bluedog_DB
CAL
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
ContractConfigurator
CRE
CTTP
Custom
CustomAsteroids
CustomBarnKit
DecouplerShroud
DeployableEngines
DMagicScienceAnimate
EditorExtensionsRedux
EngineLightRelit
Firespitter
FreeIva
FTLDriveContinued
GemstoneLV
HideEmptyTechTreeNodes
ImprovedSystem
ImprovedTreeEnginePlacement
ImpulseParty
INSTANTIATOR
InterstellarFuelSwitch
InterstellarTechnologies
JanitorsCloset
JSI
JX2Antenna
kAerospace
KerbalEngineer
KerbalFoundries
KerbalJointReinforcement
Kerbaltek
Kopernicus
KopernicusExpansion
KopernicusExpansionExamples
KSC
KSPWheel
MechJeb2
MechJebForAll
Mk2Expansion
Mk3Expansion
Mk3HypersonicSystems
ModularFlightIntegrator
ModuleSequentialAnimateGeneric
OPM
OPM_AIO_DVMAP
OPT
OPT_Legacy
OPT_Reconfig
PatchManager
PhysicsRangeExtender
PlumeParty
RaginCaucasian
RealPlume
RealPlume-Stock
Reviva
RSMP
SCANsat
Shabby
SimpleAdjustableFairings
Singularity
SmokeScreen
SpaceTuxLibrary
Stock folder: SquadStock folder: SquadExpansion
SSTL
StockWaterfallEffects
SystemHeat
Tantares
TantaresLV
ThroughTheEyes
ToadicusTools
TUFX
TweakableEverything
TweakScale
TweakScaleCompanion
WarpPlugin
Waterfall
WildBlueIndustries
999_Scale_Redist.dll
Interstellar_Redist.dll
ModuleManager.4.2.3.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
toolbar-settings.datI'll try the mod again in a stock install. Btw, CKAN Mod verison has yet to be updated.
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27 minutes ago, kAerospace said:
Oh, I forgot to set it's tags to NRE or something similar so it won't show up while searching. Right now it's where you'd find the engine nacelle by default (aero tab) and called "Drive Nacelle". I'm still working on the part so that's the placeholder for now.
Edit: Moved the part to propulsion category in the latest patch
Thanks. Found it. Unfortunately I still can't get the Drive to work. It appears the Drive won't charge.
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Hey there,
love the Idea of the Mod and would love to try it. Unfortunately I can't figure out how to use it. When I look for a part I can't find one called NRE or Nexus Realm Explorer. Could you maybe clarify how to use the Mod?
(yes I may be stupid)
Thanks.
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My KSP loading screen still responds so KSP isn't frozen but it's stuck at this Point. I had the same problem with a Mod before but deleting it resolved the issue but now its back again. I already tried verifying game files through steam but it still doesn't work.
Here's the Log file: https://drive.google.com/file/d/13pGI6XcPFQKqmapwNn6FJPWHHrsBxIDD/view?usp=sharing
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I got some weird and annoying Shadow and Graphical glitches in my KSP lately.
They are pretty annoying and I don't even have a ton of mods installed. I tried stock, but even in stock I got those glitches.
Please help.
Video:
Fixed the problem, make sure to change these settings in you settings.cfg file:
SHADOWS_FLIGHT_PROJECTION = 1SHADOWS_KSC_PROJECTION = 1SHADOWS_TRACKING_PROJECTION = 1SHADOWS_EDITORS_PROJECTION = 1SHADOWS_MAIN_PROJECTION = 1SHADOWS_DEFAULT_PROJECTION = 1 -
My KSP keeps crashing when I try to open Save Game. Just Installed a few mods more and well, crashes.
I download my mods through CKAN, would be weird if a mod would be incompatible. Also shouldn't it be a RAM problem since I recently Upgraded to 64gigs of RAM.
Here's my KSP.log:
https://drive.google.com/file/d/13pGI6XcPFQKqmapwNn6FJPWHHrsBxIDD/view?usp=sharing
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4 hours ago, mcwaffles2003 said:
Someone is confident in their CPU :p
Ryzen 9 5900X
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Hey There,
My Friend has a GTX-1050Ti and I'm not sure if he will be able to run KSP 2. He will run it on 1080p 60fps.
And I will be running KSP 2 1440p 240fps with a RTX-3080Ti. Is it enough for KSP 2 at my settings?
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My Waterfall is broken with Blueshift. Currently playing on ksp 1.12.3 but my effects just don't show up. Is it currently broken with 1.12.3?
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I'm not a Waterfall Expert, but this doesn't seem Normal at all
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Project discontinued?
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On 11/29/2021 at 1:21 PM, LTQ90 said:
Very nice ship. She deserve to be named.
The Ship has a Name actually. It's called the XCV-330 Enterprise.
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Since you can't TweakScale Electric Motors, i can't make them more powerful. They are pretty weak for the stuff I want to do. So, is there a way to make them more powerful?
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Was the Maximum Warp speed of Interplanetary Speed decreased? Last time I flew to another Star i had about 2Mio. c. Now I'm getting 33k. And well, since you can't time warp with Blueshift, it would take days i guess to get to that star/planet.
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Hey one question, what is the .DS_Store file in the Mod folder? Do i have to put it in GameData?
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Can't find Van Neeren. Need a white Dwarf
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How to make this Kerbal voice like in those KSP Movies?
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Congrats on Release!
Is this Mod compatible with AVP?
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On 5/18/2021 at 9:02 AM, kennyc222 said:
Can't wait for the movie Palow
What other mods do you use? Look like it is a Super Mothership! And it should be used for Intersteller travel...At least Alpha Centuri, Tau and Barnard star!
Thank you, but i think it will still take a while till i start. One Problem is, my new Graphics Card will be delivered in august . Also I need to learn how Camera tools n' all that stuff works. For now on, i'm currently writing the Script and planing the actions for the Movie.
I don't really know what and how many mods i'll use. I need to find a balance, not too much Mods so the Game runs Smooth, but tons of Graphics Mods for the look.
The Ship you see is "small" compared to my real Mothership. For now on, i'm building the Ships and write the script . (And of course for going interstellar )
QuoteWhat other mods do you use?
If you mean my current Modlist, here you are:
Also, @Angel-125.
How about you the Mod beeing shown on social Media like YouTube etc. Because some Modders don't want that the Mod get's shown on any Streaming Platform. -
Idk how many tons but i liked @Araym's Nacelle Design. So i made a freighter lol. 3.5 C Max Speeeed
And also, I'm planing to make a cinematic Movie when next update is out. But I'm actually just waiting for my 3080 -
13 hours ago, Angel-125 said:
Warp engines need Gravity Waves to function. You need Gravitic Generators to produce Gravity Waves.
Ah, right. Forgot that, now it's working
Losing my mind, what Mod causes the "Error" "Engine disabled: Catastrophic overheating imminent!"
in KSP1 Technical Support (PC, modded installs)
Posted
Title. Had to reset my PC, luckily I had a mod list. After installing all my mods again, I noticed most engines shut down because of the error above. I have no Idea what mod is causing this. Even with Cheats. Maybe CKAN installed some dependency that wasn't present before. Could someone tell me what mod is causing this issue?
Thanks.