

LUCINNDA
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Only you, Elon Musk, have the love of spacecraft necessary and, of course, the financial means to save KSP2 from demise and oblivion. Please, I heard you mention KSP1 in an interview, you know it. Let us experience the thrill of taking the future into space ourselves. Only you, Elon Musk, can make it happen.
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I have never paid €50 for a pre alpha before. I back to this forums since 2 month and just find a new delay to fix a performance bug, While..... Baldurs Gate 2: New patch 1000 bug fixed (one week later from lunch the game) for 25€ and totaly playable game. Ksp was my favorite game. It has become my most hated game.
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You never dock? So, why missions, goals... Go Dress, land, send a probe, jump, and back... without any dock, of course.
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I totally agree with you, Nate. I still want to launch my 3000 part ship. We will surely make it.
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They say that virtue is in the middle ground. Fair is criticism and fair is disappointment. Surely those who expect more are more disappointed. The most patient, or conformist, do not feel so disappointed and for this reason, perhaps, they are less negative. But he is also very right in saying that the forum becomes toxic at times. I think we should continue to express ourselves, but let's try to be constructive. And this is my contribution: I think that no one in that company is qualified to hire the half dozen programmers that they lack. As much as we complain, that is a reality. So if we want to be here, let's try to be more constructive, maybe outlining our 10 priorities, so they know what we think are the most urgent things. Let's see if we can agree on that.
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I miss when an EVA meant being able to fix a part, or put something I forgot in its place, or get some science... I mean, when the EVA made sense, apart from putting a flag.
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Top Gun Maverick Dark Star Experimental
LUCINNDA replied to Madishmike's topic in The KSP2 Spacecraft Exchange
Using unlimited fuel, dont you? -
Thanks for advice and sorry for inconvenience.
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I have no structural problems, the ship has more than a thousand struts. The problem is that the VAB runs at 0.5 FPS and thus it is impossible to make the necessary fixes that I still have to do. Also, it takes too long to load/launch/take off. I will wait for the next update with the hope that my experience has been of some use to KSP team, and we can create ships, either with fewer struts, or with more parts, and continue enjoying the game. Now I left his post about dragons to Nat and I don't interrupt anymore. Thanks all.
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Dude, just copy paste from translater web, any intencion on that. Please put your eyes on message, it is just that I wanted with my post.
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I don't know if it seems obnoxious. I am not an English speaker, I try to translate my posts the best I can. But in no case do I find my post obnoxious. It seems to me that I spent a lot more time building something in KSP2 than you have spent judging my post. I think it's important for everyone, especially the KSP2 team, to know what problems the program has, that's all. And I am always absolutely polite and courteous, because I am a gentleman.
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The vessel is totally stable and can be launched. It just need to fix some joining problems in the solid fuel tubes. Parts? Only the small housing modules, the 4 circles, have 608 braces. I know it shouldn't be, but the joins in KSP2 are too weak for these mega structures. But the problem is not the number of parts, but the programming of one of the elements, only one is the one that is freezing the program, and I am totally convinced that there is a way to solve this bottleneck. The PC is not saturated (I have a powerful one) it is the program that goes crazy rewriting everything over and over again, when it should only modify a line, or something like that, I suppose. I'm not a programmer, they are.
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Hi Nate. This is not a dragon, as you can see. It's the housing module of my Star Gater. But I can't launch it. I bring it here because I think it is important for your team to know the problems that the program presents when handling ships with a high number of parts. There is something in the programming that freezes all operations, so much so that this ship takes 23 minutes to be loaded into the VAB. I even think I guess what the problem is, with hardly any idea of programming. The problem, I think, is the braces. The program writes all the parts, but then it have to rewrite it over and over again every time a brace interacts with another part. Thus, the charge becomes eternal. In fact, I haven't been able to get the ship to load on the launch pad. When I press "launch the ship" it tries to load the launch pad, but it returns to the VAB and from there it reports the destruction of the ship. But that is a secondary problem. The main one is that every time the program tries to write the parts of the ship (for example when opening the parts manager) the loading time becomes enormous, in the case of the parts manager in the VAB it is up to 5 minutes. to bring up the menu. Please tell us that you will at least study it. Thank you.