Linky
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Developer Suggestion Thread
Linky replied to Linky's topic in KSP2 Suggestions and Development Discussion
I intended for this to be for smaller ideas. Big ideas should definitely have their own thread. -
Developer Suggestion Thread
Linky replied to Linky's topic in KSP2 Suggestions and Development Discussion
They’re all great, but I especially like those last 3. Something ‘easy’ to add would be a countdown in the launch button. The sound is cool, but backwards Spanish isn’t easy to understand. -
I thought it might be nice to have a place to flush out some suggestions we have. Not necessarily bugs, but missing features. Any ideas? Just something I noticed was the adapters, such as the “small” to “MK2” adapter. Why don’t they make a version without oxidizer, or make it so you can choose between methane or methalox?
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I'm excited for the bigger landing legs. The smaller ones from the original can be a bit of a bottleneck with larger craft.
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The devs have talked about coloring. Is this what you meant? I do see what you mean about the different materials, but I think you could make a nice aesthetic.
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Should celestial bodies in KSP 2 have axial tilts?
Linky replied to intelliCom's topic in Prelaunch KSP2 Discussion
Absolutely, but I don't think it will be done in the Kerbol system. That solar systems physics have already been established, and are relatively "simple". It's a good training ground for the rest of the universe. -
Nate Simpson mini interview hidden in Matt Lowne episode
Linky replied to Vl3d's topic in Prelaunch KSP2 Discussion
Luigi confirmed! You know, Link is also generally green, and if they have a partnership with Nintendo... -
It has a nozzle that pulls back over the engine. This could be used for volume constraints, sea level / space modes, or a combination of the two.
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Okay, that's not too bad. We can do this people! Thank you, Nate!
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My guess is between Q4 - 2022 and Q1 - 2023. We have had no indication of it coming sooner then that.
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Linky replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
I'm glad I left out the origin of species. I was going to go into it like Andy Weir's book "Project Hail Mary". That is something I did think about though. After the broken story that was KSP 1, they (hopefully) will have more.- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Linky replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Random thought for a possible story, could Kerbals have come into contact with a civilization of Krakens (not big and ugly ones)? The Krakens sent their own Arecibo message that the Kerbals intercepted. That could also be why they advanced their technology so fast. Something along the lines of Contact by Carl Sagan. A few of my Kerbals are a hundred years old, and nothing new has been created ( ).- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Linky replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
We gotta be getting close to either an release window or a delay. It did make me nervous to still see "Pre-Alpha" status. It all looks amazing. I got chills.- 344 replies
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Developer Insights #13 – KSP2 Resource System
Linky replied to Intercept Games's topic in Dev Diaries
Did you get lost for a bit too? -
Rogue Planets and Sub-Surface Oceans
Linky replied to Nirgal's topic in Prelaunch KSP2 Suggestions & Development Discussion
I was surprised to learn it happened "only" 17,000 years ago at a "mere" distance of 52,000 AU. That would have been a sight to see. Probably won't happen in KSP-2. Doesn't happen nearly often enough.