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KSP2 Release Notes
Everything posted by Tristen Simon
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new jeb is bulli
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Kerbal Space Program Scratch Edition News
Tristen Simon replied to Tristen Simon's topic in KSP Fan Works
The official Kerbal Space Program Scratch Edition BETA project has been released for v0.0.1! Check it out here: https://scratch.mit.edu/projects/471207432 -
Kerbal Space Program Scratch Edition News
Tristen Simon replied to Tristen Simon's topic in KSP Fan Works
To discuss things for the game, discuss it in the studio, please. This is for updates on the game's progress. -
Kerbal Space Program Scratch Edition News
Tristen Simon replied to Tristen Simon's topic in KSP Fan Works
Why do we need this? -
If somebody could reply to this with all of the achievements for Kerbal Space Program on the Xbox One with the achievement name, how the achievement is earned, and how many Gamerscore points it is worth, that would be very helpful. Thanks.
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Kerbal Space Program Scratch Edition News
Tristen Simon replied to Tristen Simon's topic in KSP Fan Works
Here is the link to the studio, which has all of the engines and developers' discussion inside: https://scratch.mit.edu/studios/27870656/projects/ -
Hey, guys! It's me, Tristen Simon. Also known as TwistenX on Scratch. This is the official forum for news on the game's progress. Update news will be posted here with updates on the game's progress.
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Hey, NathanCorporations! It's TwistenX!
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I once launched Valentina into orbit around Kerbin by waking them go EVA on a ship that was doing 3'000 Rotations per Minute and the rescue mission got stuck, too. I inevitably gave up.
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Shouldn't you think that KSP2 should have weather? It would put an interesting twist on the game, but only would be available in the Normal and Advanced Difficulty. (Of course, clear weather is possible.) In Normal, you could get low winds, medium winds, rain, partially cloudy skies, and snow. In Advanced, you would get low winds, medium winds, high winds, rain, rainstorms, thunderstorms, partially cloudy, cloudy, heavily cloudy, snow, and hail. I think weather would be a good addition to the game.
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Liquid Fuel Only Challenge!
Tristen Simon replied to AngryPotato9's topic in KSP1 Challenges & Mission ideas
The most ambitious thing I've ever done with Liquid Fuel Engines only and completed, is landing safely on the Mun and returning to Kerbin. -
Hey, can somebody tell me what all of the possible loading messages in KSP are? I don't have the time to keep looking at my screen and looking back down at my chromebook to write it down...?
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Ok, so I just finished a mission program for a Mun landing, the "Kerpollo" Program. I've already decided on Kerbin and Jool mission names. So, I need some mission names for everything except Kerbin, the Mun, and Jool. It can be based off of a real mission program name, just make sure it's "Kerbalized." Or, create your own name!
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So, I decided to try and land on the Mun for the first time and return back to Kerbin 2 days ago, and after 5 launches, I finally did it! The first mission was Kerpollo 1 with a Sarnus 5 rocket. (Get it?) That ended out with me not understanding what Delta V is, and didn't have enough fuel to slow myself down enough with enough fuel to get back to Kerbin. Kerpollo 2 with a Sarnus 5-1 rocket went slightly better. The only problem was that I didn't have any landing legs, which ended up smashing Jeb and his Mk1 Command Pod onto the Munar surface at 31 meters per second. Kerpollo 3 and the Sarnus 9 rocket didn't do too good, either. Kerpollo 3 landed sideways, and when I tried to just burn the engine and aim upwards, I accidentally aimed downwards, causing a major catastrophe. Kerpollo 4 and the Sarnus 9-1 was the best mission by far, but wasn't a success. At this point, I started using Maneuver Nodes. Boy, that helped A LOT. For Kerpollo 4, I chose to just go straight for the Mun and skipped orbiting Kerbin once. I successfully landed, took a Surface Sample, and planted a flag. I got back in my rocket and used Maneuver Nodes to bring myself back to Kerbin. The only problem was that I suck at managing my fuel and Delta V. So, Kerpollo 4 got stuck in an orbit around Kerbin. And finally, my first successful Munar landing, Kerpollo 5 with the Sarnus 9-2 rocket. This worked PERFECTLY. Everything worked as it should've and I got to and from the Mu safely. Mission Successful!
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But, isn't that literally one of the loading messages? "Adding "K" To Every Word..." I mean, like, yeah. Certain things just don't go well with it. But, if you want to Kerbal-fy a word, just adding a "k" at the beginning and maybe changing some letters, you'll end up with something eventually.
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Wow, Communist Kerbals. XD What about Kernada? (Analogue for Canada.) *With a Canada as a country in the game, then the Canadian Space Agency flags and colored suits are available. Same with different Canadarm joints and arms all a different length. This could make it easier for docking on Space Stations or any other orbital object with a Clamp-o-tron or one of the CSA parts, the Canadarm Grips. These range from 1.25 meters and 2.75 meters.*
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Isn't anti-matter a mod, tho? Some people predict the closest star will be 1 lightyear away. From Voyager 1's position, it will reach the Oort Cloud (which is 1 lightyear away from the Sun) in 300 years.
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Questions About KSP's Development
Tristen Simon replied to Tristen Simon's topic in KSP1 Suggestions & Development Discussion
Oops, didn't realize there was a forum for development... -
Wouldn't it take over 300 years to reach the next star without a warp drive, though?
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What about Kerbalia?
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fat bees According to all known laws of aviation, the bee should not be able to fly. It's wings are too small to carry it's fat body of the ground. The bee, of course, flies anyways. Because bees don't care what humans think is possible.
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Well, if they move too fast, it's gonna be easy to miss other systems
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Please follow the studio
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I decided to make a 2D version with a team of some people on Scratch, and here's the "studio" that holds all of the stuff for it. (No copyright infringement intended. Original concepts belong to Private Division and Squad Games.) https://scratch.mit.edu/studios/27870656/projects/
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