Jump to content

Kerbal Productions

Members
  • Posts

    666
  • Joined

  • Last visited

Everything posted by Kerbal Productions

  1. I was testing booster landings, and here's what I found when I was about to load a craft! I always see eclipses from above atmosphere, but never have I seen from ground!
  2. So I tried it out, the Super Heavy landed with just a 10m error! Great mod! But I had a problem: the booster nearly dived so hard so I tried to slow it with HyperEdit (sorry!). I think it was my fault cause I changed something. I'll update you when I solved that problem, but what a great mod! It landed my precious Super Heavy! Gotta try it to a droneship!
  3. I have the Tundra Exploration mod, gonna try it out ASAP.
  4. Here's the trailer to the movie! (please subscribe too!)
  5. I saw some videos that when the booster is jettisoned, it kinda has an additional burn on the side making it roll. What is this? How can I do this?
  6. I had been in the Mun several times with 1.11, but I notice: when I plant a flag, it falls then the whole Mun bugs like crazy. The ground, the capsule, nearly everything on the Mun, gone! (well, except for the Kerbal in EVA.) Is this a bug whatsoever?
  7. Any update that's helpful for more accurate landings, it'll be a go for me!
  8. And I really, REALLY wanted to have the feature when to do the boostback, just like maneuver nodes. If you could add that, please add it as it means so much to my booster-return missions!
  9. But one time I had just 15m err at boostback, all of it was ruined when the re-entry happened. Any tips?
  10. I suggest you add a feature that adds a time when to do the boostback or stuff so we accurately land. I would love that, and it would be highly helpful for me.
  11. It's not really dV that you need. It's just m/s. dV is used for interplanetary travel. But it's just landing a booster back on Kerbin. The mod itself will do the boostback and stuff so your booster lands in one piece.
  12. I noticed that the landing burn is done at 500m, which brings my booster tumbling when it's on land, or having a hard impact when it's at sea. What's wrong?
  13. Here's a G-Drive link: https://drive.google.com/file/d/1FuviXsdbTQkzY0EjWcx_-J2KyXTcGRFD/view?usp=sharing I commonly decouple them at 72000 km
  14. Quick question: I saw all the files of the chatters. Are all of this made by Kerbals?
  15. It hits the ground too fast in a way that it falls on its own, or if on a water landing, it breaks apart. Is this an old issue that is fixed on the new update (sorry I didn't check out the new update so I'm going)
  16. Help me, please. I tried to land my booster in the launchpad, but it ends up going too far. Any tips?
×
×
  • Create New...