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Everything posted by Spaceman.Spiff
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Next Small Step: RP-1 Career Series
Spaceman.Spiff replied to Wiseman's topic in KSP1 Mission Reports
Alright, I’m convinced your idea is better. Thanks for explaining it to me, I’m still fairly new to RP1 and Kerbalism. -
You also became a new docking system!
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Very impressive stuff!
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We are looking for a Part Designer!
Spaceman.Spiff replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
@Nate Simpson This guy is epic, please consider him for the job. -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Yeah, It seems like KSP2 is sticking with the questionable modelling choices of KSP1, notably on the 1-3 command pod, where the chutes don't mount flush. Hopefully the models will still work and the textures will only need mild editing to use the PBR stuff. Restock Classic. -
but they cannot be granted the rank of master i made that joke already
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[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
I think you're spot on. I mean, unsurprisingly you are very well qualified, and meet all of their criteria. As for it being the right position..... Parts Designer I mean..... *looks at dev thread and many gorgeous mods* It almost seems tailor made, and they have been clear about being big fans in the past. Honestly even having you on the team as a consultant would be a huge boon to KSP2. -
Totally not because I made it up in 4 seconds
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Well, you are on this council, but we do not yet grant you the rank of master. Soon (TM)
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Long, ago, when I was new to the Thread, a wise bowl of soup taught me the way. llok, a misspelling brought by a lack of sleep, is what the megathread is about.
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This calls for drastic measures…. I must summon the Council of Thread! @Souptime @OrdinaryKerman @Starhelperdude @Dr. Kerbal Look, and see what has been usurping our long held traditions. Instead of the simplicity of tradition, many have abandoned the proper ways, and began the path towards chaos. I call upon ye to spread those glorious words: “Oh hey llok new page”
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Oi ! it is time you must learn the true way to welcome the arrival of a new page it is simple “oh hey llok, new page” that is how it is done
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Next Small Step: RP-1 Career Series
Spaceman.Spiff replied to Wiseman's topic in KSP1 Mission Reports
An RL10 based architecture would have the advantage of possible ISRU usage. I suppose the density of UDMH and NTO as well as the storability would be good for a large propellant depot in lunar orbit. -
I heard that it was in an interview. Will you guys publish the whole thing at some point or is there too much confidential game stuff?
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[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
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Next Small Step: RP-1 Career Series
Spaceman.Spiff replied to Wiseman's topic in KSP1 Mission Reports
I’ll see if I can make one later tonight. It will probably be an RL10 Lunex derivative. Maybe with slightly reduced thrust and ISP with increased mass to compensate for its restart capability. The RL10 can theoretically ignite as many times as necessary, and is limited by the amount of electricity required to do so. It’s a very good engine for landing. -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Yeah as great as that would be: -
We are looking for a Part Designer!
Spaceman.Spiff replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
I noticed that @DylanSemrau asked about an internship. This isn't exactly an internship, but it's worth mentioning. -
I Found Something in the new video
Spaceman.Spiff replied to greenfox24's topic in Prelaunch KSP2 Discussion
It looked like KSP1 though. Maybe a teaser for 1.12? -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Would that be colored thermal blankets or different metal tones? What would it entail? -
Ask the Mods questions about the Forums!
Spaceman.Spiff replied to Dman979's topic in Kerbal Network
these two things may be related