

Plomie
Members-
Posts
45 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Plomie
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
O i think i am gonna use it on my duna colony ship. But im gonna first colonise the mun and probably minmus. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Thanks i think i just will build my base with GC. KonFabricator will be useful but not essential. If i need one on my base i will build it with GC no problem -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
I see that we get to have the possibility to freeze kerbals because there is "Cryo tank" on the side of it -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
If i want to use youre new system from the konstruction mod do i need to install a patch or just reinstall to the newest version? And how does your new system for ISRU building works. I now have the mks mod and im planning on building a mun base. Im using GC to construct things. Do you think its the best that i wait building the mun base until the new system comes out . Because im wanting to build a freighter. And i want to have the new parts on it so i can build the mun base with the new system. Because if i build my base now it will rely on GC for construction. And then if i switch to the new ISRU building it will need the new parts. I have a question Are the workshops who are now in mks gonna be used in the new ISRU system. If its yes i will build the freighter and just build the base. And if its now i will go on further desinging my base until the new ISRU system comes out. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
The mod works know! Thanks amazing mod best mod ksp probably has ever known -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
i dont really know i didnt have mks in 1.10 -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Hello roverdude i saw that there where two mks downloads for mks 1.4.10 on github. I downloaded them both to check diffrences and they both have different thing in gamedata the first one has Only usi 000_tools and all the normal stuff. the other has the usi tool and AT utils tools. the first download is UmbraSpaceIndustries/MKS: MKS/OKS Colonization Systems (github.com) The second is Releases · UmbraSpaceIndustries/MKS (github.com) And that could be a problem. I didnt reinstall it yet but i dont know wich to download i need, if this is a problem. please have a look its a possibly a promblem. And i dont know wich but in one of those ore both there where no KolonyTools. that can be a problem -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Are you making your own In situ building part of the mod? i thought that system was for single parts. Super cool!!!!!! -
Show everyone youre amazing bases. They can make use of mods like mks. You can upload craft files and pictures here.
-
KSP 2 Multiplayer Discussion Thread
Plomie replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I hope there will be multiplayer in the game. So you can build space stations together or do an mission where you launch it and youre friends. I also like the new parts and the new kerbal skin. And the fact that you can build bases stock. Its like that the mks mod but stock. beter physics and more planets and other sysmtems. I hope ksp 2 will be good. And if its not i will just play ksp 1.- 1,629 replies
-
- 2
-
-
- discussion
- multiplayer
-
(and 1 more)
Tagged with:
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Hello roverdude. I have a question: If i want to build in situ or in orbit do in need to i instaal EL or GC. Since you deleted GC from the mks mod? -
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Plomie replied to RoverDude's topic in KSP1 Mod Releases
thanks thank you i will remove all mod but not kis kas and all usi compatible mods then i can build beautiful bases. Thanks for helping have a good day. An its a very nice mod.- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Plomie replied to RoverDude's topic in KSP1 Mod Releases
thanks im gonna remove all mods and reinstall it thank goldenpsp can you give me a good instruction for installing so i dont do anything wrong again?- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Plomie replied to RoverDude's topic in KSP1 Mod Releases
I think it is good if i delete all mods and reinstall mks. I think i need to remove all folders but not the squad folder is that true?- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Plomie replied to RoverDude's topic in KSP1 Mod Releases
I didnt see a issue like this on github or here so it probabbly a mod conflicting- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Plomie replied to RoverDude's topic in KSP1 Mod Releases
And nice idea of the in situ part building in the konstruction mod. And i saw in umbraspace industries folder that the Ground construction folder is empty. If i still want to build structures in situ do in need to install GC again or EL?- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Plomie replied to RoverDude's topic in KSP1 Mod Releases
i have malumate rover and usi life support also installed. in my gamedata folder a umbraspace industries, scansat and Kas, Kis and kerbal; reusability expansion and k&k planetary bases, karbonite.- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Plomie replied to RoverDude's topic in KSP1 Mod Releases
thanks for replying. picture coming soon.- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Plomie replied to RoverDude's topic in KSP1 Mod Releases
I will make a foto soon. I have kerbal reuseability expansion and k&k planetary bases and a mod from kartoffelkuchen with gemini and mercury parts- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Hello roverdude i have some problems with mks. The kontainers are not working and drills also not and many things. The are bugged, i cant put recources in and they only say planetary wharehous on/off if i right click on them. Do you know what the problem is? Im playing with ksp 1.11. I never found any bug like this on ksp forums and github. I already reinstalled it and it didnt work. I like the mod really but it doesnt work. I installed it first 4 days ago, 2 days later i reinstalled it. I tried to put community resources in the umbra space industries map. That also didnt work. I thought that the kontainer map might be missing. But i was there with all the files so i dont knwo what's wrong. If you know a fix it would be really nice. Then i can start building bases like thise one- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with: