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Xtra

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Everything posted by Xtra

  1. Relay Antenna Rating (Combined): At Least 5.00M???? Okay for the life of me I cannot figure out what On Kerbal, Earth, or Any other planet how to figure this out. I have a mission - This is the Requirement. I seriously don't Care about the Range or Distance... I want to know how to figure out the Combined Rating (CR)!! If the CR is actually the Range or the Distance... Then I can make sense (maybe) of it. But when I'm trying to put a SAT in orbit around the Mun with a Relay Antenna Rating of at least 5.00M... and I slam a RA-M-08 Relay Antenna Rated at 100G, then darn it, it should complete the requirement!!! But I sit in the VAB with Contracts open and I add antenna after antenna after antenna, all relays and it doesn't give me a check mark stating I've met the build requirements... Then I'm lost and Frustrated. 9 hrs of trying different combinations, hours of launches getting them into orbit just right only to find I for some reason Cannot combine enough antennas to meet the requirement. This should not be this difficult... I truly want to learn but I'm not going back to learn trig all over again! Hell I'm 60... and this is supposed to be FUN! Can someone please break it down to something simple like 6 HG-32's will give you a Combined rating of ### I have DSN L3 stations... Because as I understand it... HG-32's have a Rating of 32.0M. If I'm combining them do I divide by .75 or multiply by .75. Would the Combined rating of 2 of these antennas be 48.0M? 32.0M*2*.75 = 48.0M? I'm really surprised there isn't a spreadsheet built for building Comm Relay Satellites, where you put in the type of relay antenna, how many of each, equals combined antenna rating, max range, max distance at 100%, power Required. These science missions aren't asking for SATs to be put in orbit combining Currently launched SATs, because then I'd be set with all the SATs I have in Orbit... Here is another example. I have a simple probe. - I have 4 RA-002 Relay Antenna - when I check the RC-12 Remote guidance Unit - it states my CommNet Relays: 4, Rating 5.66G. To me, that says I've met my requirement for the 5.0M combined Rating. Am I wrong?????
  2. Any Chance we might see an update to this mod to work with 1.12.2? I had this working in 1.11 and it was great. Now it doesn't show up in 1.12 at all. Thank you for creating it!!! It's a great Mod.
  3. I downloaded your Harrier but when I tried to Launch it... it says the Harrier Fuselage and Fuselage Wide are missing. Yet I see them in the CJHarrier Folder. I dropped that folder into my Gamedata folder. https://imgur.com/lPmYaec
  4. Thanks, I've downloaded and installed it. I have a QuinJet I built from scratch... And it works pretty good, take-offs are good - Landings are the part I'm having issue with. Transitioning from Normal flights to Vertical landings has been challenging. Here is my QuinnJet
  5. This mod is one of the best I've seen. It works great. I never seem to get VTOL's to work but this works and handles like a dream.... Thank you.
  6. I was so excited to see this mod out there because I was trying to think of ways to recreate it myself... But had no clue how. Now I downloaded it but it doesn't show up in 1.12.2 MajorTom... Please, oh, Please update it for 1.12.2
  7. Anyone know how to fix these errors? [ERR 22:08:14.584] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 22:08:14.584] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 22:08:14.585] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 22:08:14.585] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [LOG 22:08:13.687] ******* Log Initiated for Kerbal Space Program - 1.12.2.3167 (WindowsPlayer x64) en-us ******* Kerbal Space Program - 1.12.2.3167 (WindowsPlayer x64) en-us Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe -single-instance Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 Atmosphere v1.10.1.2 CelestialShadows v0.0.0.0 CityLights v1.10.1.2 EVEManager v1.10.1.2 PartFX v1.10.1.2 PQSManager v1.10.1.2 ShaderLoader v1.10.1.2 Terrain v1.10.1.2 TextureConfig v1.10.1.2 Utils v1.10.1.2 _BuildManager v1.10.1.2 scatterer v0.772.0.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 Folders and files in GameData: Astrogator BetterBurnTime BoulderCo EnvironmentalVisualEnhancements EnvironmentalVisualEnhancements-1.10.1-3 KerbalEngineer LaunchCountDown MechJeb2 scatterer Stock folder: Squad Stock folder: SquadExpansion ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree ************************************************************************
  8. I don't even get a panel to readout anything... just camera resets and focus. I'm on the KSC Runway testing it out. So No blocking of anything. My Engineer... not sure how to tell his level - he has one star and I'm only placing a control and solar panel so a level 1 should be all I need.
  9. I have a suggestion - I'd like to see a library of all the Kerbal parts - What they do and what they look like in action - I'm talking about Solar panels that deploy like a Solar sail or for that matter just panels. After all... How do I know what part to use if I don't truly know or understand what it's purpose is. I'm not against throwing a part on and seeing what it does, but there are a lot of parts to this and understanding what goes with what and what is needed for what has been all a crapshoot. And what's with the landing gear? I understand this is Kerbal SPACE program - but part of getting ready for space is aerodynamics and since we have a airport (and even the highest level runway has flaws) and we need to or should build aircraft as well as shuttles... it would be nice to have better gear and more choices, even in the early stages of the game... We'd know about landing gear since we have vehicles running all over the hanger.
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