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KSP2 Release Notes
Everything posted by Oaterson
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[1.12.x] Far Future Technologies - October 9
Oaterson replied to Nertea's topic in KSP1 Mod Releases
Sterling systems by jade has a really good deadalus. And while the roverdude orion isnt the prettiest, its more than functional (I personally cover the cynlinder part of the drive with a BDB saturn v interstage scaled up) -
Is there a way to cancel a build after it has hit 100%? Turns out that spawining my ship causes a self destruct and idk how to deal with that...
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Oaterson replied to JadeOfMaar's topic in KSP1 Mod Development
Oh another quick question, apologise if this has been asked already. is there a roadmap for this mod? Or is stuff just kinda happening? -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Oaterson replied to JadeOfMaar's topic in KSP1 Mod Development
Oooooooh finally my frisbee ships can look less crazy Also, a quick question: is there a way to IRSU the fissile pebbles and other new fission fuels? -
Nuh uh, very sexy part >:(
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I know I’m ungodly late to the party on this but that LSWR from earlier in the thread is the sexiest thing ever
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Oaterson replied to JadeOfMaar's topic in KSP1 Mod Development
Oh I know, I just like having trade offs whenever I play im fine with things being made obsolete just like idk -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Oaterson replied to JadeOfMaar's topic in KSP1 Mod Development
Oh I see lmao. (I'll prob still just edit the configs cause idk) Really cool mod though, i am SUPER happy to see more far future tech mods in the community. -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Oaterson replied to JadeOfMaar's topic in KSP1 Mod Development
Very cool mod, happy to have more future tech Quick querstion though, the nerv alternatives that run on CO2/Water (I forgot the name) just seem... kinda OP??? Maybe I'm too sandbox player for this idk but the thrust/ISP feels cray-cray -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Oaterson replied to Gameslinx's topic in KSP1 Mod Releases
anyone have any experience with something like that? not being able to see the grouhnd is bad- 1,653 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Oaterson replied to Gameslinx's topic in KSP1 Mod Releases
uh rhode are you doing good there? https://imgur.com/a/SYpx9AW- 1,653 replies
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[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
Oaterson replied to R-T-B's topic in KSP1 Mod Releases
engine lighting was the issue, will move to that thread -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
Oaterson replied to R-T-B's topic in KSP1 Mod Releases
that didnt help will try removing engine lighting though -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
Oaterson replied to R-T-B's topic in KSP1 Mod Releases
thank you, i will give that a shot update: error is still there -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
Oaterson replied to R-T-B's topic in KSP1 Mod Releases
90% sure bluedog is causing the issue log file is attached im kinda new to this sorry https://drive.google.com/file/d/19YEA1ysZqtppaGtnUA60HPeXLZvBQqDY/view?usp=sharing -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
Oaterson replied to R-T-B's topic in KSP1 Mod Releases
Ive been having issues with my menu screen while having kopernicus installed. I remove kopernicus, and it works just fine. I didnt notice anything in my logs and im wondering if this has been solved before Im running dlc, scatterer, beyond home, paralax, NF mods, and EVE\ Also i forgot how to post log files -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Oaterson replied to RoverDude's topic in KSP1 Mod Releases
i downloaded my mks off of spacedock , the most recent version there and the github link is broken, there isnt anything there -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Oaterson replied to RoverDude's topic in KSP1 Mod Releases
https://drive.google.com/drive/folders/1rT6Jsx9l3owlKOF8qBtzlfMtvi5TtLO_?usp=sharing here is my logs, my game wont load mks lightglobe -
The Name Change Thread (WARNING! ONE TIME ONLY!)
Oaterson replied to Souper's topic in Kerbal Network
this was never meant to be a throwaway could you change it to Oaterson? -
oh yeah and one last question i dont wantt to pressure you and i get that you have priorities, but when do you think it will support avp or other visual mods?
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- planet
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ah ok thanks, that will be AWESOME if i could make mods i would gladly help you
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ok i checked, and all i see is EVE and scatterer... i dont see a config mod...
- 1,718 replies
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- planet
- kopernicus
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I know that most visual mods are incompatable, but what is compatible?
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