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Aksijaha

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  1. This gets rid of the flowgraph errors for me but causes issues with part duplication. I think I had these errors when I forgot to install MagiCore, have you installed it? Not having this or any other issue except flowgraph and Delta V errors on my 1.11.2 install. If anyone has Delta V errors bare in mind the correct Delta V shows on the launch pad, and Kerbal Engineer shows the correct Delta V in the editor. Not getting any lag on my machine despite flowgraph errors, so if you don't mind flowgraph spam in the console and have Kerbal Engineer, this mod is perfectly useable up to 1.11.2.
  2. This is just to say the new diagonalisation code is working well and the bugs the old code was causing have been fixed, thankyou for this amazing mod and timely version releases!
  3. Thanks! That works perfectly. I was willing to wait until Gödel but I can't play KSP without Principia now, downgrading to stock physics is like going back to your normal car after driving a Lambo! Will remove once Gödel is out though. The funny thing is that I was doing this and the one time I run KSP from Steam I forgot to rename the game folder and it auto-updates . Also, you can't downgrade to 1.11.0, only to the latest patches of each version. Edit: Of course, Principia Germain works with 1.10.1, but I'm using Parallax 1.2.0 which only works for 1.11.x.
  4. I guess I could headcanon that but EL_ResourceRates worked a treat. Thanks!
  5. How is the amount of time a vessel requires to be constructed calculated? Is there any way to change it? I use Kerbal Construction Time and whilst it's not a hard conflict it feels a little off when the VAB and SPH take longer to build a vessel than an orbital shipyard.
  6. I have the same issue, but I just use Precise Editor anyway as I prefer the UI. Everything else seems to work for me though.
  7. I have this installed on a 1.10.1 and 1.11.0 game alongside Scatterer, EVE Redux, AVP, Kopernicus BE, and some other mods which shouldn't conflict, and I have not run into any issues so far. Can't answer for performance impact.
  8. Ah okay, that sounds great, I look forward to Gödel. Reading #2853, that would make sense as when I use throw object from the cheat menu and destroy the ship the same thing happens. It doesn't always crash right away, sometimes it waits a few seconds as the strut debris spreads out, but the crash is 100% reliable. Here is the journal if you need: https://drive.google.com/file/d/1XXbIlrldAUud0hn-808O9Yj0OuhKaRju/view?usp=sharing
  9. Hi, I tried to post this on GitHub but my account was flagged (maybe because it's new?) so no can see my posts there, I'll just repost what I said: Hello. First let me say that I really, really love this mod and have been able to use it with no other issues, for the most part. However, whenever I separate a stage with multiple struts or a ship is destroyed and produces a lot of debris, KSP (v. 1.10.1) crashes and produces a fatal error; an example would the 7th stage of the stock Acapello rocket.I thought this might be an issue with RAM usage, but according to Task Manager RAM usage does not increase above normal levels during the crash. I am able replicate this crash every time I try. Not sure whether this is a bug or a performance issue with my machine (Intel Core i7-9750, RTX 2060 6GB GPU, 8GB RAM).I can repeat this crash on a fresh install of KSP with no mods other than Principia. I have provided the info.log and fatal.log files. Many Thanks. FATAL.log https://github.com/mockingbirdnest/Principia/files/5838832/FATAL.20210119-202801.2084.log INFO.log https://github.com/mockingbirdnest/Principia/files/5838833/INFO.20210119-202641.2084.log
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