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DerZerschneider

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Everything posted by DerZerschneider

  1. I know that from my work with parents. At some point, the cooperation will decrease based on because you will be overwhelmed by the news. we really get a lot of information regularly, everyone should be allowed to say whatever they want. but pls relax Thanks to the team, I think you're doing everything right.
  2. I dont have an idea about gamedevelopment, but i think youre forget that there is a lot more implemented in ksp2. just adding muliplayer to a game that can actually be played without timelarps is a lot. we know almost nothing about new gamemechanics or how they are implemented. it was a long time and the still in development EAgame got lot of bugs and will be worked on. but i dont see a bad game there. so what, it took a while, but its nice to have. sorry my english isnt very well.
  3. On a positive note, ksp clearly has new members. the old audience was patient, grateful and you could be sure that players who build rockets know what an EA is. :) Thanks for the work and for the fact that there will soon be a ksp2 that so many players have been wishing for for so long. I was skeptical myself at times, wrongly so. In my opinion, the developers are always honest, credible and very close to the community. this is exemplary and desirable for other games! sorry for mistakes, the google translator helped, my english is good and limited at the same time.
  4. I'm sorry to say this, but the game was announced with: "spring 2020 release" So that was 2 years ago and unfortunately there is very little content. Please don't get me wrong, I'd be happy if I'm wrong. I love KSP, but the argument: "otherwise nobody would work on it" dont calms me down a bit. The fact that other games are produced for 5 years and longer is also a difficult argument. I don't think it's a bad thing when people say we need 3 more years, but then, in my opinion, it should be communicated. I've felt like I've been stalled for a long time. It's not going against anyone personally, at any point, I think that the community/team (what I've seen of it) are great and believe that everyone is fully committed, but it doesn't help me, when i cant no longer trust the finshed product.
  5. unfortunately i have to say, after so much time and so little information, i hardly believe in a release anymore. I'm disappointed and I would have paid for the game before it was released, but now I have no faith in a product that works, if it ever comes out. it was announced for spring 2020, corona or not (please stay healthy), for my part there is not enough. remember, there were pre-alpha pictures early on. I continue to hope for a good and stable product, but when I think of other products with a similar frequency of content, unfortunately reality catches up with me. Please correct me if I'm missing something or you see reasons for a different opinion.
  6. i could also imagine an autopilot as a pilot-skill-level or that you could automatically fly to any shhip that you already docked with
  7. - Time And Relative Dimensions In Space - I really don't know if I understood everything you wrote. (This is mainly due to my limited English), but if I understand it correctly, you imagine the solution as real time for each player whose "past" leaves a phantom veil. I think the idea is good and yet I could imagine that this could lead to a conflict. The multiplayer limit may be limited to two, then it may still be possible. But with a long journey there are many possible flights, all of which have to be calculated. I imagine it to be complex, but who knows, it might work. I imagined that another system would run separately from the other and would only be synchronized when they met. Then we run into the same problem, but hopefully the dayone patch will solve that and we can play first. :D
  8. Wow, I stopped reading after the first page when I saw it was over 40. but first, my english isnt very well, google helps a lot. I hope it's understandable. Understand better than I write. I hope I don't repeat too much. What I would like would be: - Multiplayer (e.g. starting together as a faction or maybe even in different factions in other systems) - There is a lot and maybe not possible, but it would be nice to make the exploration more interesting through the possibility of discovering things. (Living beings, caves, anything) - It would be nice if the level of difficulty wasn't simplified and could be adjusted to realism. (Which is actually already the case in KSP 1). Many wish, rightly, that Mechjeb be integrated. For me it would be fantastic without such an option that one would only have access to such an option very, very late. Instead, an individual hud would be very pleasant. (Example KER, or moving the NAV ball). Of course, measured on the first part, maybe it's perfect in KSP2. - A story. I would be happy to give you a little adventure story. It doesn't have to be logical, not perfect, but it would be nice. - Random events would be a welcome change. you could adjust things to break randomly (wear and tear, space junk, metorites). so that you just have to readjust unexpected things from time to time. - a little more lifesupport. Just makes the game more exciting, but was (partly already mentioned, right?) - trade - wouldn't it be funny if there would be colonizations that would be independent and with whom one negotiated resources that might be limited or only available on certain planets and the "contractual conditions" extended through sidequests? edit: -one thing would also be desirable, but not necessary. if larger stations were accessible All in all, I would be satisfied with a fresh ksp, as a freshly polished graphic and colonization. With the rest, I just wouldn't need another game for the rest of my days. Have a nice day and stay healthy
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