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Kreuzung

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Everything posted by Kreuzung

  1. My little brother once got on a random Minecraft server and got OP'd for no reason, so he banned someone for fun, just to find out that it was the server owner^^
  2. If you did it right, you should have a function with the [KSPEvent] attribute... put your stuff in that function
  3. Can you send me the stuff so that I can actually work on it? I doubt I can do anything this week but I should have some free time in the 2 following ones... If I don't waste all of it seeing this over and over again.
  4. You're missing the \vanguardtechnologies\ folder, the filepath is hardcoded in the mod, so you can't get around creating it:P
  5. Check the PluginData. If PluginData\vanguardtechnologies\parachute\model.mu doesn't exist, it won't deploy. I've had that a few times now, and it's the only problem I can think of.
  6. >ahappydude I thought about writing a simple throttle controller for that... have to look into the details though, and I won't do that with the headache I have right now... >Tw1 I could add that if time allows... There's actually a whole lot of smaller changes to do in this mod, but I never find the time to go through them.
  7. Nice glider, forwarding the throttle to it should be possible^^
  8. Yeah, and I can't texture ;( The only artistic thing I can do with a computer is fake pixel art (using layers to cheat with shading) and anime colouring... I'll see what I (or someone hired by me) can come up with though... should really also change to .mu then^^ Edit: It's kinda nice that this thread isn't dead anymore... keep some random discussion in here so that it stays on the first page, haha...
  9. I know, I'm thinking about reworking them, but my 3d skills are like nonexistant... Dunno why, I'm getting better and better at 2d arts, but everytime I start Blender I end up ragequitting.
  10. Still too dumb to follow... You mean replacing the parachute itself with the stock one? That's not possible as the models are built in a different way... Thought you just wanted to replace that horrible parachute box.
  11. > Tw1 The ejection module on itself is already some kind of Kerbal catapult, haha > monababii I'm not sure what you mean with adding the functionality to the stock chute. If you want it to work like the parachute box, use this code: MODULE { name = ModuleKrEquipKerbal //amount of parachutes count = 5 //max equip distance range = 1 MODULE { name = ModuleKrKerbalParachute //how much drag it has when fully deployed deployedDrag = 100 //drag increase/second because I didn't like instafulldrag dragIncreaseSecond = 50 //minimum air pressure for deployment minAirPressureToOpen = 0.01 } } just add that to the part.cfg, you can change the parameters too if you want^^ Hope this helps, if not, take these percent signs and throw them at me: %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  12. The webserver doesn't care about the durability of your keyboard when detecting denial of service though I think Damion or Skunky once said on IRC that they actually had this exact problem with people who wanted to be the first to get the latest update... Edit: Wow just noticed that it killed the alpha channel of my avatar in here too... Why does this always have to happen, gah
  13. Fuel lines from the tank to the converter. Always connect the tank to the device that uses the resource. KSP weirdness FTW!
  14. I actually revealed it in the old Lacks Luster Labs thread^^ And you don't need to understand C# to find it in the source code lol
  15. The marketing of the new company's pioneering technology, raw materials and other industries. Our Products: Plugin (0.7.2) | Download from Dropbox | Documentation | Changelog For those who are wondering, this is a separate download because other mods (like this one for example) use it as well. Controls: For the ejection module, use the abort action group. For the parachute box, get near on EVA and use the context menu. To deploy parachutes, either use the context menu or press Jump and Use (Space+F unless you remapped the keys). EVA Parachutes (1.2) | Download from Dropbox | Requires the Plugin | Changelog ---Research Survivability (for Parachute Box) and Supersonic Flight (for Ejection Module)!--- Controls (all keys given assume that you did not remap any keys in the options menu or the config file, if you did: -The ejection module activates with the abort action group (backspace or mouseover the altimeter, then the red button to the left), but you can of course put it into any other action group, too -To get a chute from the parachute box, get within 1m of it and then use the context (right-click) menu -To deploy chutes, either use the Kerbal's context menu or press Jump and Use (Space+F). Jump+Use has the advantage of opening chutes on all Kerbals in range (good for mass ejects), but you may have to hold it down for a short time or it won't work (not sure why) There's now a little plugin that adds parachutes to any Kerbal without requiring parachute boxes -> *click me* (Doesn't replace anything, so you can just add/remove it whenever you want... but of course you have to install this mod first Also this doesn't use the R&D system and will give you parachutes from the very beginning. License is CC BY except for the parachute model, ask CardBoardBoxProcessor if you want to use it for anything, he made it. NAQ/OAQ (Never Asked Questions / Once Asked Questions) Q | What's wrong with that first sentence and the part descriptions? A | Nothing really. Q | Why do I have to download two files to use this mod? A | The plugin is required for other mods as well, so people might have to download only that thing. I don't really know why it's so hard to download 2 files anyway. Q | When I try to deploy the parachute, nothing happens and the Kerbal falls to death! A | 2 possible reasons: 1) You are missing GameData\VNG\parachute\model.mu. That file is required for the parachute to open, you can download it with the parachute mod. 2) You have another copy of VanguardTechnologies.dll in your GameData or Plugins folder and that one's outdated. Q | I can't even eject / get a chute from a box! A | You're probably missing VanguardTechnologies.dll, scroll up to the plugin section of this post. Fel's EVAParachutes.dll alone doesn't work!
  16. Oh man, all that funny random talk is lost -.- Including the post which started the series of incidents that got me into anime... Well hopefully my own thread is unaffected lol
  17. >keptin The concept looks nice, especially the 2 sphere one in the bottom-right corner... But plz read my signature:sticktongue:
  18. It's in the spoiler, I grouped it with stage and gear option because they're all keyboard-related. Edit: Derp the link to the keycode list got lost when copying, look it up in the spoier if you need it. Most of them are easy to guess anyway.
  19. Don't get the part about rescaling... If it just means that you took the rescaling into your calculations for model sizes, you should rather put rescaleFactor = 1 in your part.cfg so that you can work with ingame metres in your modeling program. I'll add sound, already tried it yesterday but didn't do it the right way.
  20. To me, it looks like the models use the same license as the plugin, but you could try to PM Tosh if you're unsure. Also, if you need someone you should come to the IRC channel, it's always full of helpful people (including some of the best modelers).
  21. Really awesome concept, hopefully you'll continue to work on it soon. I'll support you as far as I can on this project.
  22. Please don't call your own stuff good and spam it around before you even start with it, it's just ... childish.
  23. Another one who learned about rescaling from me:sticktongue: Until .15, standard size 1 was 1m to keep it simple. When adding EVA, they had to find a size for the Kerbals, and they decided them to be 1m because the physics behaved weird for smaller Kerbals. Therefore they had to rescale the existing parts by 1.25 and add a new standard size to make Kerbals fit into the pods.
  24. Around 210 kilobyte but in 3 zips really? Also, you do have to always publish the source code, even if it is the most incomplete alpha release. Same for giving a license BTW.
  25. Still want to buy Vector Thrust, dunno why I didn't already.
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