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Today is Friday, but one day it'll be Fry(your ship)day
DJDoesKSP replied to Nate Simpson's topic in KSP2 Dev Updates
Yeah, I wasnt entirely being serious. Just an exaggerated way of saying that Intercept is already seeming to be a very dedicated and passionate dev team. Of course NMS and KSP 2 aren't comparable, NMS went from a bare bones, broken mess to a completely different and way better game. I see KSP 2 ending up the same way in the future. -
Today is Friday, but one day it'll be Fry(your ship)day
DJDoesKSP replied to Nate Simpson's topic in KSP2 Dev Updates
No Mans Sky is no match for this level of dedication -
Not a suggestion, but I wonder if Kerbals will still be immortal in KSP 2 or if we'll have to use cryogenics or even generational ships.
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This might be a pretty far out idea, but I think it would be cool if crafts with enough speed/mass crashing into a planet/moon would leave a crater (although I wouldnt be surprised if this were quite janky).
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For the game Spore there is a free version called "Spore: Creature Creator", Im thinking KSP 2 can have a similar software. You get just the VAB and SPH and you can build crafts, but thats it. I feel like it could be a good way to test out building crafts without paying for the game. In order to fly the crafts you need to get the full release of the game.
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DJDoesKSP started following Guest
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
DJDoesKSP replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Nice! I can't wait for the release of this, going interstellar and being able to build colonies all over the Kalaxy (It's funny because I added a "K") are two of the features I am most hyped for (following multiplayer, of course). By the looks of it (if the ending gameplay means anything) the next episode will have something big, a release date perhaps...- 344 replies
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A feature I feel would be nice is the ability to tweak the durability of parts, along with data showing how much pressure the parts can withstand, how fast of a collision it can withstand, and how well they can withstand entry of an atmosphere. Money wise, a lower durability means a lower cost, and higher durability means higher cost, duh. Now, the reason for doing this: There is no reason to have super durable parts on a low gravity planet/moon with no atmosphere like Minmus or Gilly, while it also makes sense for you to have high durability on a planet like Eve, for example.
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DJDoesKSP started following CoolRanchAJ
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Discovery mode/setting
DJDoesKSP replied to DJDoesKSP's topic in Prelaunch KSP2 Suggestions & Development Discussion
ya, now that I think about it Kerbals shouldve definitely discovered all the planets in the Kerbol system -
IVA option
DJDoesKSP replied to DJDoesKSP's topic in Prelaunch KSP2 Suggestions & Development Discussion
Make some Kerbal spaghetti -
IVA option
DJDoesKSP replied to DJDoesKSP's topic in Prelaunch KSP2 Suggestions & Development Discussion
I would love to throw around a space craft with IVA on, just watching the Kerbals bounce around -
I believe they do KSP 2 posts every other friday, not every friday (I may be wrong)
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