-
Posts
45 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Awfulwaffle
-
I’m crippled with excitement for multiplayer. My friends will no longer be friends after we start a space race server.
-
https://imgur.com/a/uaUrCGU I upscaled the background scatter on today’s leek so I could see it better, and it honestly makes me believe that the scatter density in KSP2 will be more like parallax than we think, I just think that there’s areas on the surfaces of planets that have less scatter. (The Minmus plains and the open deserts on dune etc… ) but on other screenshots we’ve seen extremely dense scatter on the rocky bodies like Gilly. https://imgur.io/ti1unXX Edit: Image inserts died on me, tell me if the links work or not.
-
She has a helmet on.
-
I would like to believe they do that for performance purposes? The game is still yet to reach a fully optimized state so it would make sense for them to avoid rendering trees and other ground scatter/vegetation until the game reaches peak performance. We will likely have to wait until EA release to actually see trees if they even exist at all.
-
First and foremost, I’m going to hop into a single player “creative” world and take a look at all of the new parts in all of their glory. After that I plan on making a multiplayer game where me and my friend/friends will start from scratch and compete over who can colonize the most of the galaxy. Although plans may change, we currently intend on playing a sort of interstellar strategy game with KSP’s realistic physics. We will have IPBMs (Interplanetary ballistic missile) along with orbital strike platforms and battleships. Separately from the combat, we also plan on having alliances and a fully functional economy for trading and buying resources.
-
Ksp 2 dev video countdown.
Awfulwaffle replied to Hyperspace Industries's topic in Prelaunch KSP2 Discussion
I don’t think the game will release when the ship lands, but I definitely think it’s gonna be the last video along with a release date. I hope the feature vid will be about multiplayer but we will just have to wait and see, I speculate 3 months at latest before we get the next video. -
I’ve stated in other topics that the original PC gamer article states that we will be getting “multiple” extra star systems which means 3+ total systems, this may be outdated but I still think we will get at least 2 other entirely based on how many planets and moons have been released already. Edit: clarifications
-
Even though I wouldn’t mind having only two star systems on launch, with the number of planets that have been released already, I find it hard to believe there aren’t going to be at least 3 systems including kerbol for us to explore right off the bat. And I do hope they add more for DLCs.
- 344 replies
-
- kerbal space program 2
- ksp 2
-
(and 1 more)
Tagged with:
-
I would reference it if I remember, I’ll have to look but I believe it was one of the early interviews or maybe in PC gamers article.
- 344 replies
-
- kerbal space program 2
- ksp 2
-
(and 1 more)
Tagged with:
-
The devs have stated that there will be up to at least 4 star systems at one point. It’s definitely not only going to be kerbol and Dubdub.
- 344 replies
-
- 3
-
- kerbal space program 2
- ksp 2
-
(and 1 more)
Tagged with:
-
If we assume that the game is finished or at least the advertisement campaign starts when the craft in the end of the video lands on the mun, we can assume that there is one or two more videos at most before we get a release date. At the pace it’s going right now, it may be 3 months at most before we get some serious hype fuel on a regular schedule.
- 344 replies
-
- kerbal space program 2
- ksp 2
-
(and 1 more)
Tagged with:
-
I’m loving some of the new background music, I hope it’s in the game.
- 344 replies
-
- 3
-
- kerbal space program 2
- ksp 2
-
(and 1 more)
Tagged with:
-
As mentioned earlier they are aiming for a fiscal year 2023 release without going into 2023 meaning we should expect July 1st of this year up until the 31st of December this year.
- 1,233 replies
-
- ksp 2
- release date
-
(and 1 more)
Tagged with:
-
Fiscal Year 2023 means July 1st 2022 — June 30th 2023
- 1,233 replies
-
- ksp 2
- release date
-
(and 1 more)
Tagged with:
-
Can you link this post? I’d like to go and have a look at it.
-
While I doubt this will happen, it definitely seems that destructible/physics based surface scatter is within the realm of possibility, it would add to the immersion a substantial amount if you crashed a plane in a forest and you left a path of collapsed trees.
- 149 replies
-
- 1
-
- improvements
- wish-list
-
(and 1 more)
Tagged with:
-
I had say this to many people in this thread, “I find your lack of faith disturbing.”
-
The devs have already confirmed that there will be much larger parts. from what we know, it’s safe to say that extra-large parts are likely going to be 7.5 meters, meaning that the parts beyond that will be extremely large, it says 2x-large or 3x-large, we can assume that large is 5 meters, we could get 10-15 meter parts.
-
What will you name your first interstellar colony ship?
Awfulwaffle replied to Nirgal's topic in Prelaunch KSP2 Discussion
My friend once tried this name, he then proceeded to misspell it and so we have begun the tilted space craft series. -
I would love to have the ability to place colony parts on interstellar ships, either the ability to place a limited selection of colony parts, or any. I feel like this would make the creation of huge, cool looking ships a lot easier. If this were to be implemented, I’d assume you could only do this from a space port but who knows, it’s kerbal. If this has already been confirmed or discussed, I haven’t heard so I’ve made this.
- 1 reply
-
- 2
-
From the looks of it right now, this part will probably be a ship and colony part, we are not 100% sure though so everything is speculation.
-
KSP 2 Multiplayer Discussion Thread
Awfulwaffle replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I’ve tried to avoid this thread for a while as it can get pretty heated but it seems calm right now. On the MMO topic, it would be cool if this was true but I don’t imagine the game like this, I imagine 4-5 player ran space agencies. Trading could be done by landing at someone’s trading outpost or even docking to a ship or station. I think wars will definitely happen, as a matter of fact, me and my friends will be harboring war in our server whenever it comes out. We will have merchants and war lords and such. I think this is where the MMO could shine, having people playing their own style in a vast galactic environment, working with each other and forming alliances and teams. It would be a good way to see how people would govern themselves in a position of power, I think either type of multiplayer would work.- 1,629 replies
-
- 2
-
- discussion
- multiplayer
-
(and 1 more)
Tagged with: