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KSP2 Release Notes
Everything posted by ColdJ
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@Klapaucius. Well the first was seriously visually confusing. I was thinking that the underside of the ice shelf must look like an iceberg at first. Then suddenly you were cave diving in some remote place. In the second video I was thinking, I wonder if while you are going over mach 3 in water you can heat up and explode. Question answered. Pitty, I thought you might have found a shortcut through the planet for a sec. Like in the reboot of Total Recall (or in this case ReKall) Would have been fun if you shot out of the ocean on the other side, flew into space and wound up orbiting Kerbol.(The Sun) Thanks for that.
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Obvious question is how did the Kerbal get the Big ballast tank out into the middle of the ocean? Also A kerbal with a jet pack and parachute on only needs 90kg extra mass to sink gracefully. If you have breaking ground simply make this and put in your inventory. . If you have Breaking ground then in Gamedata/SquadExpansion/Serenity/Parts/DeployedScience. Create a new text document saved as WeightBelt.cfg Copy and paste the following in it and save. This is raw without a mesh change so it will still look like the mystery goo machine. Play Ksp. Make a craft with a Deployed science cabinet known in game as the Cargo catagory. Load with the machine named Weight Belt. Take your craft to water. EVA and have the Kerbal load the Weight Belt into their inventory slot. Happily sink. If you did this somewhere deep. Click on the inventory slot so the Weight Belt is on your pointer but don't put it anywhere. as long as you don't left click the mouse to drop it somewhere then the Kerbal will float back up and swim etc. If you click it back in the inventory slot the Kerbal will go back to sinking. Enjoy, Also your kerbal seems to be plummeting at over 17 m/s. That must have hurt when you hit bottom.
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Does it worry nobody that the Space X rockets for Mars look like the 50's movie props for Flash Gordon?
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@Araym First, Hi!! Second, However much ram you think you need, triple it it. Third. 45. Hah you are only a teenager. I have played games that only had 6 pixels, if you don't count the score at the top. I have seen computers bigger than a house but weaker than the first pocket calculator. So young one, enjoy youre gaming, because the best gaming years of you life are still ahead of you. Seriously dude, enjoy bringing your imagination to life.
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@Hotel26 Another thing I did today. I have good news, bad news and good news. Good News, I found Bd Armory Module manager patches for "Hitpoint Tracker" and "BD Armor" and disabled them. Surprise surprise. M M loaded over 1 thousand LESS patches on start up and none of my craft seemed to care. Bad news. After loading and resaving the craft I put on Kerbal X so they should now be Hitpoint Tracker free. I took The seal hydrofoil out for a test run and it was fliping out at 120 m/s. It seems that the BD armory MM patches must have been adding more mass to the crafts. Good news. After many many runs and crashes I finally found the new settings that work for this craft and now it will max out at 180 m/s without trying to fly. Just don't attempt to change course.
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Watched it. If you actuall did all those things in game then I guess you work for Space X already. Very Cool.
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Today I made sure my mini wall hugger for climbing sheer buildings was useable by stock with Breaking Ground DLC. Then I published it on Kerbal X https://kerbalx.com/ColdJ/APC-Mini-Wall-Hugger-KX @Hotel26 @Tsar_bomba @FruitGoose @Caerfinon @Dientus @Stone Blue @Bej Kerman @swjr-swis
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@Hotel26 Haven't tried the direct link. But the "BB code" with end tags removed has worked on here and for Kerbal X I don't have to remove the tags. This the link to the ballast tank config. I Made sure 2 of my models were adjusted to purely stock and put them on Kerbal X today, if you are interested. https://kerbalx.com/ColdJ/A-wing-and-a-Prayer-Stock Cheers
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Thank you. You may have noticed that back then I misunderstood which way Airbrakes were meant to go.
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@Caerfinon This is an early version of my "Frogmouth Cargo" . Before I got Kerbal Joint Reinforcement. It's VTOL because whenever I used to land out in a field originally, the wings would snap off. VTOL stopped that from happening.
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See. I knew you were smart when I saw that you also appear to use a lander can as an internal entrance to the cargo hold.
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Thanks, I actually have this downloaded from ages back but because I have been concentrating on planes I never installed it. My bad. Also. you probably have more experience than me, but from previous cargo plane with vehicles inside I have found it pays to have the tow bars both front and back in the cargo hold and have atleast 1 at each end attached. The KAS has breaking limit programmed in and with 1 I have had plenty of planes crashed when the connector breaks and the cargo clips through the hull.
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What is your rover made with? This overhead shot looks seriously detailed.
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@Hotel26 I tried sending a new personal message but I am doing something wrong and it says that it can't be received. This is a link to the first KerbalX upload. I think I have put in the right craft file but I need to play my game to check. Could you download and see if it works for you? https://kerbalx.com/ColdJ/Teen-Stunt-Plane
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Thanks @Hotel26. All the wonderful modders who make Aircraft parts make it possible. The chines are "MK2 expansion" and cosmetic variants I configed up that have no attributes. They are just for sculpting. The cockpits are from "Aviation Cockpits" The rear chute is from "Wernhers Old Stuff." The Engines are my Scramjet whiplash config. I try to make my engine configs as close to real world as I can while making up for the fact that Kerbal jets are usually heavier than the real world. And of course Tweakscale makes all the narrowing and and other size differences possible. Most of my fighter Jets use "NMB" (Nice Mk2 Bodies) which I only found because someone mentioned it in a Youtube vid. Spacedock doesn't suggest it unless you specifically type it in. Which is criminal because the modder is seriously talented. The decals are "Conformal Decals". I always look up specifications on Wikipedia and many photos of different angles of an Aircraft before I start. My planes length and width are usually within a meter of the real thing. Body thickness can be a problem though. Getting my F22 Raptor and F35B lightning II to look right was challenging. That is my waffling on done for now
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Today I polished and personalised the 7th iteration of my SR71 Blackbird. Then, Inspired by the"Starling Run" of @Hotel26. I Flew from the once secret research base of Kermundson, that sits on the South pole. To the North Pole. My landing wasn't a bullseye but I think it is adjacent enough. Roughly 30 Kerbal minutes pole to pole. Big Smile on Jeb's Face.
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Ok. Now I have seen them. Even the bloopers are very impressive. It takes off very easily. I see you know the perils of a rudder system which is too good. Turning so quickly that you end up flying backwards with your thrust now braking you to stall speed, and hoping you are high enough to get back to speed before you plummet to the ground. The Extremely good stunt plane I have, that sprang out of constantly refining it after I completed the 2 bridge chanellenge, does that. It also can be flown any side up including on it's side and maintain height. I had a stunt course, made with Kerbal Konstructs, that I used to love testing my reactions on. That was before the great meltdown where I couldn't workout what was crashing KSP. Had to reinstall and I haven't got round to building a new course yet. Thanks for the links @swjr-swis
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Seriously creative. "Come with me ,and you'll be, in a world of pure imagination" : Gene Wilder.
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Afraid it requires having a Dropbox account and after reading the terms and conditions I am not in a hurry to join. If you have a youtube video of it I could watch that.
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@swjr-swis Checked out your album of the "Ksp 105 Kreblon Bird of Prey". Very Cool
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Thank you :)
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For you. The view not the plane. It really is the Mun, not a space station Obi Wan.
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None of my mods change the enviroment or physics (except for Kerbal Joint Reinforcement, which I doubt would affect this situation). I know you said you were using a school restricted computer, so if you can't see the picture. The original info from a forum post I followed was. Kerbin LAT = 27° 04' 30" S LON = 79° 00' 11" W LAT = -27.075 LON = -79.003 ALT = -1393m The spot I found walking Bill Kerbin around and watching the dev console. Was Latitude -27.082679 Longitude -78.994768 where I achieved -1391.42 metres depth. Apparently if you can see the area on screen at the right angle and light, from space. Then you should be in a shallow trench that makes up the left eye of a giant smiley face. @Tsar_bomba =)
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Couldn't even find settings for pressure depth so it will remain a mystery. Or it is an easter egg for those who venture in a craft to the lowest point on kerbin.
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I once used the Pulse Jet Engines (I think they are Retro Future) on a plane and because of the way the modder configured them. I accidently ended up in orbit around the Sun. With no way back. I have a config file I created, that uses the whiplash mesh to create a reasonably accurate Scramjet, If you are interested. I use it on my SR 71 blackbird. It is feeble at sea level and less than Mach 2 but once you get going and high enough it tops out at just over Mach 6. Make sure you have lots of radiators or heat shields though because things like to explode from over heating at that speed.