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Rylant

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  1. How is everyone using maneuver nodes for interplanetary burns, to say Jool. I find that they are almost impossible to work with as is. I find that I need to have Jool as the focus in order to tweak the node, but then I have no window to see the maneuver node to adjust it. Also, is there no good way to to move the maneuver node forward or back a bit, or even to the next rotation? I have been clicking and dragging the node in order to move it forward or back, which is very clunky and difficult to get a more precise node. To me, the way it is in game, is virtually unusable to to distant planets. Within the Kerbin system, it's fine because you are close enough to your destination in order to have Minmus or the Mun as your focus, and still be able to interact with your maneuver node. Plus the node is more forgiving to be off a bit for a target so close. Am I missing something here?
  2. I dont think that is it. I always lock to prograde as I approach the upper atmosphere and reduce the throttle huge so that my apoapsis doesn't get away from me. I always ease into it so that my circuralization burn is really light. When it happened to me the first time, my apoapsis was around 75 and my periapsis was inside the atmosphere, but over zero. There was next to no throttle at all. This happened several times with more than one different ship. I finally turned off heating in order to resolve this. Seems like the wrong solution.
  3. I agree with this. I built a satellite with a fairing and it had a lifter stage which purpose was to get almost to orbit. Every time I launch it, I get to 60 or 65 thousand meters, and THEN the fairing heats up and is destroyed. After the fairing goes, all of the other more sensitive components get destroyed. It makes no sense that this would happen at the end of this stage when the air is so thin. It's a really normal ascent profile too. Something goofy is going on.
  4. I just got a contract asking me to put a station on a solar orbit with like 8k monopropellant and 10k electrical charge, all of the other standard station requirements (cupola, docking station, power generation, etc), but it asked me to put it in a stable solar orbit less than 1 million km. All of the parts are on the verge of exploding due to heat. I can get the periapsis that low, but it's like another 11k delta v to circularize. Lol not sure this is correct or not? Is there a trick to getting a stable orbit that close to the sun? Rylant I have been using it. I think Ckan may not list it as current but it still works. For me anyway.
  5. Hey all, I remember previously having tourism missions to take 3 tourist out, for instance. After completing the contract, the tourists would become a pilot, scientist or engineer as a permanent part of the roster. I might be misremebering as well. Does anybody remember this? Was this an old game feature that doesn't exist anymore? Or maybe a mod? Or maybe I am crazy lol. I have looked around and can't seem to find it. Rylant
  6. I also would like to say that Mike Aben videos don't get the love that they deserve. I find that he has a way of explaining things really well. He does have a video which explains rocket tipping during launch. I thought it was great. Rylant
  7. One of the options is split the ship in pieces and launch it in multiple launches building it in orbit. One question. Are you playing in career or science mode? And if so, do you have the entire tech tree unlocked? I know that I generally try to keep my launches ideally at 1.3 TWR at launch. If it's higher than that, I intentionally lower the thrust of the engines. I find a 1.3 TWR to be a bit of a sweet spot for control at launch. Rylant
  8. Hey all. So I have established a surface base on Laythe on one of the flatter islands which I can land a small SSTO on. I also have a simple orbital base in Laythe orbit. My intent was to dock my interplanetary ship with the orbital base, transfer crew to the SSTO, fly them to the planet to get the flag plant, and return them to the orbital base to continue the journey. The surface base has mining and ISRU ability, but I am not sure how to transfer fuel to the nearby SSTO for refueling. Is it possible to do without docking the SSTO to the surface base? Rylant
  9. It’s cheesy, but one thing you can do is add a bunch of EAS-1 external command seats to your build. Then don’t use them. Each one of the seats is light and an easy way to increase your station’s maximum Kerbal capacity, without really adding a lot of weight to the build. Rylant
  10. So the new alarm clock feature. I can add a maneuver mode. However, when I move away from the vessel, the alarm clock doesn’t move the time. It sticks on 2 days, 4 hours, for example. If I go back to the vessel say a day later, the alarm clock updates the time, but when I move away from the ship, it halts the timer in the alarm clock again. Anybody else experiencing this? Rylant
  11. Stupid question about the VAB Craft Folders. So I can create a folder, but I can't figure out how to organize the folders in game, or to save a new craft to a new folder. I can't figure out how to drag and drop or anything. Or is the only control that you have here in the actual file directory? Rylant
  12. It's out and I am starting a new game. Now, how long until Kerbal Engineer Redux and Better Time Warp are compatible... Rylant
  13. This is something I do quite regularly. I try to set up a rendezvous with a station, or satellite or something with the intent of docking, or repairing it, or rescuing somebody. Something. I always line up our orbits and try to make my orbit 20 or 30 km lower or higher than the target, to set up an easy rendezvous. At this point, I often realize that our orbits are 180 degrees off essentially reversed; he is going around the celestial body one way, and I am going around the other way. If I had realized 20 Kerbal days ago, I could have set up a slight correction burn to move my orbit to the other side, but no... I know, the orbit is dimmer in the direction you are heading... I have done this countless times, you would think I would learn. It's embarrassing... Rylant
  14. So I have tried versions of this contract now several times, but it never seems to work. The first time I did it, I never noticed it didn’t complete until after I landed. I just assumed I had done something wrong. Tried it a few times now, and I can’t get it to complete no matter what I do. Anybody else have this issue or am I doing something wrong? Rylant
  15. So had a contract for a satellite with a ridiculously low Solar Orbit and decided to put a Xenon Electric Propulsion engine on it to get it to the final destination. It has lots of room for the maneuver and lots of delta v, but the burn is like 4 hours... Do you guys just start the burn and go to bed? LOL. It will be resolved in the morning. Or is there a fast way to execute the maneuver? I am assuming I can't start the maneuver and then leave the craft and time warp? Thanks, Rylant
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