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Everything posted by Vexmae
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VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
The Wireframe mode looks normal (i think) but i think i will just re do it, made this a bit fast just after coming back home so i think i'll do it properly tomorow in the afternoon. wireframe view of blender: I think i just overestimate my knowledge in blender a bit but that's not a problem i'll learn more while doing it :). -
VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
Hey, i started a bit of texturing ( and modeling for all the decorations ) but i get a visual bug like that: can someone tell me what's the cause of this ? i don't know how to stop this from happening (probably because i'm a bit dumb) thanks to anyone who will try to help me :). -
VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
So i got the external models of the mercury capsule thanks to CobaltWolf , i have redone all from start to get it just right. I will probably start serious modeling after this week-end ( taking some time to rest a bit from the week). <base_model_with_visual_bug.jpg> Thanks to CobaltWorf for sending me the assets :). -
VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
Hello everyone, today is update-on-progress-day. I managed to find a bit of time today to progress on mercury iva: Today i made the 3D model into KSP, and, done a tiny bit of texturing just to figure out how this works (and it's pretty easy, KSP part tool is actually very simple to use). Here is a look in the iva, the 3D model is just temporary as i need to get access to the original 3D files of BDB to fine tune the iva ( like the position of the window and all of this). I will probably ask for them in the BDB forums threads or on github tomorow. Note that i had to offset the kerbal view because their eyes are just to low to use the window properly i don't know if it's better to keep the camera at the height of kerbal eyes or to make it a bit higher. Here is in bonus some failed attempt: I don't know how often i'm gonna send current progress but i think every time something a bit interesting happened. Thanks you for reading me and good afternoon/night/day ( depends on when you read this and on your time zone) :). -
VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
So, hello everyone and i wish you a happy new year (i'm a bit late but it's better late than never). I recently got back to ivas after learning a bit blender and all. (Actually i didn't wanted to start all again because i've erased all my hard drive but a very close friend said something like "you can do it, you're the best" and thing like that and it gave me the strenght to do it again. So thanks to her) Started Mercury IVA from scratch today ( like 2-3 hours ago) and after a bit of research i managed to make something like that: ( note that this is very early model and that it will be better after that, i tried to follow the picture sent by Spaceman Spiff like 3 months ago and the model from the game "Reentry: an orbital simulator" ( this game will be very helpfull to understand how i will make buttons and all ) So i think i'm gonna post updates more often here. (honestly i think modeling will not be the most difficult part of this) ( i'm gona say what i say in nearly every message i send on this forum: please excuse me if i've made spelling mistake <blablabla> french <blablabla> learning english (i think i'm gonna stop saying this)) Thanks you for reading me :). -
Vexarp IVA [ RPM/MAS IVAs for NFSpacecraft ] ( 0.6.1 )
Vexmae replied to Vexmae's topic in KSP1 Mod Releases
Hello, i had some problem with my computer because i moved my data to a new ssd and messed up everything so i had to format my computer so i think these ivas are going to have some delay. sorry- 84 replies
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Vexarp IVA [ RPM/MAS IVAs for NFSpacecraft ] ( 0.6.1 )
Vexmae replied to Vexmae's topic in KSP1 Mod Releases
yes it shouldn't cause any problem- 84 replies
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VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
Sure i would be happy to help you, can you send me a private message so we can discuss of this without flooding this thread ? (For anyone wondering why i didn't posted any updaglte for like 2 weeks is because i was very busy the first week and i spend my freetime learning how to use blender correctly so i can make ivas more easily) -
VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
So i had a long day but i tried to do something anyway, i tried to reproduce the shape of the dashboard, what does you think of it :). ? (i've done this a bit fast so any recommendations is welcome) -
VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
i finaly managed to get it right, thanks to Beetlecat i figured out that moving the model in the object mode of blender don't actually rotate the model for unity so to rotate the model i have to rotate the model with edit mode now it's time to take a break -
VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
so hum .. if someone can help me with this orientation problem, where is the .blend file of the iva if someone wants to look at it ( this is the a really basic shape but i want to have it oriented in the good direction before starting to do something) helpmeplzthisisdrivingmecrazy.zip -
VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
well i'm gonna need some help with the 3d model for the iva, I have a temporary 3d model to align with the capsule, and i can't find the right rotation for the 3d model, tried like 12 times and it's starting to annoy me a lot i get variations of that but rotating the model in one direction like 90 degrees in blender don't seems to rotate the model by 90, i'm very confused with how the rotation system works. can someone please help me with that ? Edit: i'm going to play beamng or stormworks or anything else for like an hour or something so i will propably not reply before like an hour -
VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
first attempt at making a iva model and .. -
VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
hmmm .. that's gonna be a problem, i will probably have to chose between the two window style ( or maybe is there a way to detect which style is selected with a basic script but i don't think that's gonna be possible .. ) do not post at 3A.M in front of a mirror or a evil demon will catch you -
VexarpIVA Developpement Thread [ Currently working on BDB ]
Vexmae replied to Vexmae's topic in KSP1 Mod Development
Started looking at the ivas and hum .. modeling is gonna be necessary but i can't find a good picture only so, do someone know if there is a window other than the small round one on the mercury capsule ? thanks for your help i will try to reduce this tomorow :). edit: i just realized that i've made a mistake in the title ( Actually is similar to "Actuellement" in french but "Actuellement" mean currently and actually mean "Réellement" in french ) -
Vexarp IVA [ RPM/MAS IVAs for NFSpacecraft ] ( 0.6.1 )
Vexmae replied to Vexmae's topic in KSP1 Mod Releases
so here is the link to the developpement thread- 84 replies
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Hi, SpacemanSpiff said that creating a second thread for the developement is autorized so here it is What iva i'm doing now: Currently on Bluedog Design Bureau, first the Mercury capsules Why is there a second thread: It's mainly because i don't want to flood the Release thread with developpement updates si the developpements discutions will be here, if you want to help me, you can give your opinion on the ivas or test the mod and give feedback Extra info: Licence Attribution 4.0 International (CC BY 4.0) Dependencies ( for now ): ASET Avionics pack ( by alexutas ) ASET Props pack ( by alexutas ) MOARdV's Avionics System ( by MOARdV ) ( and bluedog design bureau because this is what i'm currently working on ) I also have discord ( Vexmae#1450 ) Known bugs: ( There is none ... for now ) Release thread of Vexarp IVA
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Vexarp IVA [ RPM/MAS IVAs for NFSpacecraft ] ( 0.6.1 )
Vexmae replied to Vexmae's topic in KSP1 Mod Releases
I didn't looked at the ivas yet but i will propably try to remake them if the ivas are not looking like what they look like in the real capsules ( and if my CAD software is compatible with blender because i real don't know how to use blender ) And i will propably try to make some props using MAS if i don't find some that are similar tobthe photos i see on internet That's cool, i will create one when i'm back home That would be so nice because BDB is a very big mod and loading all of that on every module loading is a bit long ( i don't have enough space on my 128gb m.2 to move my KSP install here )- 84 replies
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Vexarp IVA [ RPM/MAS IVAs for NFSpacecraft ] ( 0.6.1 )
Vexmae replied to Vexmae's topic in KSP1 Mod Releases
So hum .. after a (long) pause i will start making ivas again and i will probably starts doing ivas for Bluedog Design Bureau and i'm thinking about creating a thread on the Addon-Developpement "sub-forum" ( i don't have the word for that ) to not flood the Addon release thread with BDB updates on what i'm doing, i'm not very familiar with this forum so i don't know if i'm allowed to do that.- 84 replies
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Vexarp IVA [ RPM/MAS IVAs for NFSpacecraft ] ( 0.6.1 )
Vexmae replied to Vexmae's topic in KSP1 Mod Releases
I just finished the Swift IVA for APUS Shuttle, if someone want to test it and give some feedback or suggestion can you contact me in private message ? i'm going to sleep so i will probably reply tomorow. Thanks- 84 replies
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Vexarp IVA [ RPM/MAS IVAs for NFSpacecraft ] ( 0.6.1 )
Vexmae replied to Vexmae's topic in KSP1 Mod Releases
Got my E key stuck when naming a file for vexarp so i decided to include a little something to the .cfg- 84 replies
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Vexarp IVA [ RPM/MAS IVAs for NFSpacecraft ] ( 0.6.1 )
Vexmae replied to Vexmae's topic in KSP1 Mod Releases
This one looks really cool, i will try to reproduce touch screens. I haven't really looked at how to make new screens with MAS so i think it's the opportunity to !- 84 replies
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Vexarp IVA [ RPM/MAS IVAs for NFSpacecraft ] ( 0.6.1 )
Vexmae replied to Vexmae's topic in KSP1 Mod Releases
Sure why not I don't really play with BDB mostly because of the loadings times and storage use ( i need to buy a new ssd ), recreation take a longer time that non-real ivas because i need to stay similar to the reality and not go full RGB like i'm doing with APUS- 84 replies
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