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GAMP_the_Computer

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Everything posted by GAMP_the_Computer

  1. Hi there, I'm having an issue with WarpPlugin parts. More specifically, specific functions are missing from multiple parts, which I will list as follows: Both warp parts have the ExoticMatter percentages, but don't have the options to actually start up a warp The foldable warp drive doesn't even have the option to unfold the drive All of the AI parts do not have the option to act independently from KSC, but do still have the emergency generator option The KXS cockpit doesn't have the option to open the frontal door. The top two aforementioned issues effectively leave my WarpPlugin parts to be nothing more than glorified reaction wheels. How can I fix this? Apologies for the potato quality, every screencap i tried to take of this just had everything in the UI automatically disappear just before the actual screencap was taken.
  2. Sorry to revive what is clearly not meant to be an overly active thread, but do you think it'd be possible to port the kerbals from KSP2 and use them for this mod in the future?
  3. What I meant was that the ModuleManager would basically go "WARNING, USING [Tweakscale] and [BDArmory] WILL KILL YOUR SAVES IF YOU FOLLOW THROUGH WITH USING BOTH MODS SIMULTANEOUSLY." However, I WAS installing an older version of BDArmory at the time, so that could be the issue? I just want to make sure I'm in the green before I choose to install the latest version of said mod.
  4. Sorry to ask something that should seem obvious, but does Tweakscale still badly conflict with this mod or has that issue been resolved?
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