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somepotatoinspace

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Everything posted by somepotatoinspace

  1. I have been trying to make something where a gun on some structural part or bomb rack on a TOW turret will (the whole contraption) rotate, allowing a large gun turret for less weight. However, the top two parts (gun and other part) do not move with the missile turret. I have tried action group enabling the same part interactions, but the turret only pushes the gun around, instead of the gun and structural part moving with the turret like the missile does. Any solution?
  2. I am on mac on the console thing. This is the first time I have done this. Is it normal to take a long time for "Scanning for installed mods"?
  3. I'm on 1.12.3 and map decals don't do anything. What could be wrong or how do I do it?
  4. @NathanKell Could you please try to fix that 1.12x issue this weekend/Labor Day?
  5. The ctrl-K menu didn't work for me after I reinstalled it. Does anyone know a solution to this problem? Will I need to wait until the update?
  6. The bd armory parts category seems to be missing from 1.12 . Is this just me?
  7. What is runway? Download the add-on from GitHub, unzip the .zip file, open the gamedata folder in the .zip file, copy the BD Armory file, and paste it in the ksp game data file.
  8. Also, the weapon manager window (not the formation/commanding one) is off to the side. How do I move it?
  9. @Manuland @Jeb_Needs_A_Parachute, My computer only has 7.2 Gigabytes of memory.
  10. Also, the user interface window for the weapon controller (only activating weapons, I can use the leader-thing) is off to the side. How do I move it? Do I need the middle mouse button?
  11. Actually, I think the "baha" things for all the weapons are extremely hard on non-gaming computers. I seriously had kerbal load over the night, but it hadn't finished in the morning. PLEAAAAASE! MAKE IT EASIER TO LOAD!!! I WANT NUKES!
  12. By the way, the Vulcan machine gun takes SUPER LONG to load. Do you think it could be simplified?
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