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JustDark

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Posts posted by JustDark

  1. So Take-Two is going to be one of the companies present at E3 next week, and this could mean some KSP2 at the event, so I think we should discuss!

    Take-Two does currently have two unannounced games in development so it could very well be those, but I can still see them dropping some news or maybe a new trailer, just to keep hype and interest up while they're in development.

    What do you think? Will there be anything KSP2 related at E3, and if so what might they show? Could it be related to the "Something more" mystery? Or is this all just conjuncture? Who knows, but its fun to discuss!

  2. 2 minutes ago, Bej Kerman said:

    Practise aiming

    Kinda hard to practice aiming when most of my uncontrolled projectiles never go in a straight line (and when you try to get it to go straight by adding control, the projectile usually becomes too big and is now a missile lol), atleast from my own experience. Someone has probably made better turrets than me

  3. 50 minutes ago, swjr-swis said:

    Personally, I'm hoping nothing about the base game or its modding systems go out of their way to facilitate any of this. I'd be very content to never see any kind of weapon/battling systems in KSP2, ever.

    Someone is going to add it by way of mods, that's practically inevitable. But maybe if it's at least not facilitated, it'll remain a very niche thing

    I'm not saying it be added in as default in stock or that the devs go out of their way to make a mod like this happen. What I was saying there was that, at one point or another, a weapons mod will probably be made, and it will really make playing war in multiplayer fun.

     

  4. Just now, RealKerbal3x said:

    There are plenty of games centred around violence, but KSP is in a category of its own in the fact that it's about peacefully exploring space.

    I think it should stick to that, at least in the stock game. There will undoubtedly be weapon mods available.

    I agree that stock should be peaceful and that weapons should be delegated solely to mods. I just made this post to discuss the idea of using it to play war. KSP1 already has its own little community centered around vehicles of war and warfare, and I just think KSP2 and its possible mods in the future would really be able to expand on what people in KSP1 try to do. 

  5. I've been thinking; warfare in KSP2 using mods and multiplayer would be awesome, much more so than in KSP1. 

    In KSP1 you need a lot of mods if you want to play war. You need mods to make bases and cities, you need mods like BDArmory so you can actually fight, and if you're not doing it alone you'll need a multiplayer mod. Most of the time the fighting only happens on Kerbin, and when its in space its usually role play and not strategy based.

    With the new base system in KSP2 and stock multiplayer, you won't need nearly as much mods, but playing war will (most likely) work much differently. Not only can you fight on other planets without needing to haul weapons and vehicles across space, but you can fight each other's bases and fight for control over parts of a planet/moon, or fight for total control over the whole thing. Imagine scouting a planet for a good spot to place a strategic base! Maybe you've found a good canyon and you can put a fighter base at the base of a cliff, or you have a tall point of land that you place a fort on to protect the nearby area. It'll be fun to play war in KSP2 less as role play but actual strategy in multiplayer.

    When a weapons mod eventually comes to KSP2, playing war in multiplayer would be very fun IMO

    CLARIFICATION: I'm not saying stock KSP2 should have weapons and some kind of focus on warfare. That should be delegated solely to mods and how you yourself play KSP.

  6. Does the fact that the devs are showing things like the KSC mean they're far into development? 

    You'd expect them to finish the main gameplay features before they start showing us less important things like the KSC, so it might be safe to assume they're deeper into development than we may think.

  7. I for the longest time have wanted a mod that changes the look of the Vanilla UI, especially more so now with KSP2 coming and the devs sharing more footage, like the VAB screen.

    The only problem is that I can't find any mods that change the look of the UI. I've only seen like two posts on the idea, both of them being from people playing around with the idea but never full on making a UI mod.

    If I knew anything about modding I would make one myself, but considering the fact that no one has made any UI mod, I assume it must be pretty tricky.

    I don't really know the point of this post, I guess its just to get the mod idea out there and hopefully a modder is inspired by this to make one, or maybe someone can point me in the right direction for making such a mod.

    Anyways that was my tedtalk, I hope somebody sees this and considers the idea and/or people can discuss it in the replies. <3

     Here's one good HUD redesign that I was informed of, I guess it can be used as inspo or help feed a discussion here

  8. 4 minutes ago, The Doodling Astronaut said:

    The game is trying to be faithful to the original, to have a story that isn't Nova's just feels faithless to original

    KSP2 isn't using any of the original devs though and, besides the core mechanics and concepts, the game is vastly different from the original. I don't see how something like this is a bad thing

  9. On 5/28/2021 at 10:31 AM, Lithobrake said:

    Maybe that will be our 10th anniversary gift? This is probably just speculation lol but they said that they're "Leading up to something special".

    And the name "Something more?" at the end of Episode 3 could be involved somehow too

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