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Posts posted by JustDark
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Will paint options for the short Apollo SM be added?
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Skylab, but BIG.
(As big as a Saturn V S-II in fact)
SpoilerMight learn how to make mods so I can make one of this, like a BDB Addon mod focused on fictional concepts
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11 hours ago, Invaderchaos said:
Could it be possible to add a variant for Apollo 13 that adds a detachable shroud on the other side? (Probs won’t be added but it’d be useful for role playing/recreations/educational videos, the current service bay panel in the mod is on the opposite side of the explosion.)
SpoilerScreenshot tax of a weird idea I had, a stripped down Apollo to save weight. Has this ever been officially studied? Could it be added in that future Alternate Apollo update?
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36 minutes ago, CobaltWolf said:
In other news, a look at some pre-production for the next release after the main Saturn/Apollo update...
This is actually a full Twitter thread, so check it out to see some of the sources and info I used to get this far!
YOOOOOOOOO I'm so excited for this! I hope that means we get some Apollo Applications Program stuff hehe
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Will the mod be getting a SOFI texture for the Saturn Multibody first stage?
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So the Missions feature kind of flopped, so do yall have any suggestions to Squad to improve it? And, reply with cool Missions you want to do too!
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On 10/21/2021 at 11:02 AM, Jack White said:
Oh, how unfortunate that the authour disappeared. Very interesting roleplay mission, which I'd follow for sure. Maybe one day he'll come back there and tell us a story of his mission
I wish more people did Missions in general, its an interesting feature that just flopped but has so much potential
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Will this work for 1.12? And if not, are there plans to update it?
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@CobaltWolfWill the Lunar Lander be getting the MESA? Would be cool to plop a Hullcam camera on it and some other sciences
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Are there any plans to add Apollo surface science to the mod?
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Now that 1.12.2 and MH/BG are done, are there plans for a patch for ReStock? I've always wanted to use TURD but I mainly use ReStock so I haven't gotten the chance, and I've seen a few other people ask about this in this topic
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I can't find a roadmap on this mod so I'll ask here: Are there any plans to revamp the spaceplane parts? Cockpits, fuel tanks, maybe wings, etc.?
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On 5/4/2021 at 2:58 AM, Weak Player said:
I understand @linuxgurugamer
But i basically understand what to do
I need to make a dll or sth that can replace the old textures to the new onesJust commenting in to see how its going?
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Looking great and amazing as always!
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I've been trying to learn Kopernicus but every guide I've found has been for old versions, resulting in my mod only crashing KSP.
I'm wondering if anyone has an up to date guide or if anyone has any advice. -
This mod still being updated? Its one of my favorites but its sad to see it still in 1.4, last I tried it didn't work well in the latest versions.
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4 hours ago, Minmus Taster said:
What's tha-
Don't say it.
Nothing
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Wow! This shows a lot more then I expected! There's so many new forms of power, I wonder if we're getting reactors?
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44 minutes ago, Minmus Taster said:
I was waiting for a new feature video...and I got something better...and something that makes me feel depressed.
Very big mood for me (and I assume others) rn. This is definitely a thing to be excited about, and I am excited, but at the same time there's a deep down feeling of sadness knowing that there isn't more for this game (until KSP 2 at least )
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6 hours ago, Aazard said:
The content in this mod will be undergoing a software licensing revision by the end of day June 6th 2021.
After this point Humanstuff and any related content will become unavailable, any all existing or new repositories will be purged/removed.
This will include github, spacedock, ckan and my private websites.
It has been a pleasure, but opinions beyond my control inside the RP1 community have sadly made me retire from playing KSP altogether.
Like many before me I am going, but I figured everyone deserved a thanks and good bye so....
Thanks & Goodbye (lurk mode engaged, forever)This is quite sad and unexpected. Can you give more details on whats going on?
Im sorry that happened, I hope we can see more from you in the future <3 -
On 5/30/2021 at 8:13 AM, Caerfinon said:
There is. See the link for details.
This mod was just discontinued and purged, so could there be any others?
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23 minutes ago, Kerbart said:
Keeping interest alive with a modest press release? Yes. Creating lots of hype when there's nearly a year of things to go wrong left? No.
This is why if KSP2 is there at all I don't expect much, maybe a tease or a trailer if we're lucky
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On 8/19/2019 at 5:09 PM, Frozen_Heart said:
or the actual planned engine?
I wish. I've never been a fan of the new poodle, I prefer the original one-bell design. I hope a future KSP update adds an option to switch to that model, and/or KSP2 can have an option for it
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
A user on the Discord was having this issue, reloading back to a Skylab Workshop that has already had its shield ejected causes it to have it again
Not my image, credit goes to DG33#0875