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Hello ! I am working on a small mod for KSP, but I have an issue: the normal map is bugging the shadows. The only way to not having this issue is to remove the Normal Map, or reduce the strength of it. However, I do not know how to reduce it in Unity. Someone here knows? Or have another idea... Thanks!
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Hello! I am currently trying to make my own mod for KSP, allready done the modeling, texturing and all the stuff. I imported the blender file into Unity and succeed to have the main texture and the normal map imported. But I do not succeed to import a roughness/smoothness map and a metallic map. I read that I have to make a RGBA file with the metalic in R, normal in G and smooth in A. If it is that, how can I do so? Thanks in advance!