-
Posts
3,132 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ferram4
-
@jrandom: KJR doesn't use node size in the joint calculations. Stop thinking that it does. It uses the part diameter as a whole. There should be no issue with KJR.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
@jcd: Perhaps, but since you've got some ugly biplane stuff going on there, I don't know for sure; the delta wings might be interfering with each other enough that the control surfaces at the back are making a significant portion of the lift. Perhaps you should make it a monoplane and then see what happens. @Donziboy2: It has a help function, which is the button with a question mark. Read through that; it should help.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
Try shifting the horizontal tail back a smidge. The thing is, you should focus less on the CoL and more on the static analysis GUI, since that will give you a lot more data about how stable the craft is than that single indicator.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
So which payload fairings are you using?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
I think you're too used to how suddenly drag slows you down when you come of the throttle in stock KSP. The stock drag is about 2-5 times as high as it should be, and you need to account for this. Stop being overly aggressive during your landings and take the time to slow down.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
Okay, I think I figured out the negative drag issue. It was an attempt of mine to get around the closed drag of intakes being too high; that will be fixed shortly after I look into some other bugfixes and tweaks.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
Did you copy over the 000_Toolbar folder? Is KSP in a folder where it has proper permissions?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
You should be landing at ~70 m/s. Take the plane in on a shallow glide slope, ~3-5 degrees. Keep the angle of attack low, you don't need as high angle of attack as you're used to. Smaller control inputs, not big sudden movements. Don't start off flying planes with canards, the canards stall easily during landing. Use traditional tail designs for pitch control.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
I was unable to reproduce the issue of negative drag, with or without Firespitter. I need more detailed reproduction instructions, since I'm just not seeing it happen anywhere.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
@Bugger burger: If you're using the new biplane wings, those aren't affected by FAR; Snjo is using his own special type of lifting module for that, so you'll have to bring it up in the Firespitter thread. @Sirius: That's intentional. How are you supposed to determine the stability of your rocket if the CoL doesn't tell you where lift will be produced in a given direction when you pitch up? Also, why are you putting fins where they will destabilize your rocket?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
Yeah, I did, when I was going through and setting up the new way that people can manually specify what part title indicates a cargo bay / payload fairing. The titles can now be specified in the config.xml, but there's no special handling for procedural fairings anymore.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
@NathanKell: I think that the wings won't by considered to be inside the fairing in that configuration, since they poke out of the fairing. pFairings are handled the same way as any other fairing, and aren't given special consideration based on their module, so you could handle that by simply renaming the part title. @Bugger burger: Well, you're showing me a NaN error, but FAR isn't capable of causing one of those; it throws the forces out if they're equal to NaN. Could you post a copy of the output_log so we can see what's going on? I highly suspect something else is to blame here.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
And there's a version 0.12.2 out to fix a sign error in the sweep code that would push the CoL in the wrong direction. It was particularly noticeable with pWings, and has now been fixed.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
ferram4 replied to DYJ's topic in KSP1 Mod Releases
Nope, that looks like a FAR error (another one). Fix should be up in the FAR thread momentarily. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
Is the log getting spammed with density readings? If so, re-download; I ended up leaving in my density debugging line initially.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
ferram4 replied to ferram4's topic in KSP1 Mod Releases
It's FAR; version 0.12.1 is out that fixes the issue. Go download it and the decoupler issues will disappear.- 2,647 replies
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
Version 0.12.1 is out, and the bug is squashed. Basically what was happening was that I was using the vessel's altitude to determine what the atmospheric density was, but that is apparently set to 0 for the first physics frame that it exists. So every part was getting smacked with sea-level atmospheric density on decoupling. Mea culpa. I should have done more testing; that level of game breaking shouldn't have gotten through. Sorry for that guys.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
ferram4 replied to ferram4's topic in KSP1 Mod Releases
No, it's FAR. I've confirmed it. I'm working on a fix now.- 2,647 replies
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
Yeah, I'm aware of this. Turns out that vessels are set up to have an altitude of 0 when they're first created, which leads to FAR picking the density at sea level every time you decouple things. I'm working on a fix right now, should be out in ~10-15 mins.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
ferram4 replied to ferram4's topic in KSP1 Mod Releases
I just managed to cause it without KJR installed. It's actually a FAR bug... argh.- 2,647 replies
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
Click on the arrow on the side of the toolbar; that will open a dropdown menu that will allow you to unlock its position. Then move it all over the place.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
@nullreference: At what altitude and angle of attack? I've not seen this happen at all in my tests, and frankly, it sounds like something else is causing the issue. @jrandom: Nope, as a result of changes to the way the editor Lock function works. You'll have to stick to v0.11 for KSP 0.22.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ferram4 replied to ferram4's topic in KSP1 Mod Releases
Well... I'm unemployed, so I don't have work to take off from. Bright side is that I can get all of this stuff put together in all the free time I have.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with: