splashboom
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Lithobraking adept
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Diligently working towards Lithobraking Expert certification.
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Checking and shifting COM
splashboom replied to splashboom's topic in KSP1 Gameplay Questions and Tutorials
I was going to say no mods, but I have MechJeb already. I am using about 20% of it, should have explored it a little -
Is there a way to check the center of mass in flight? As much as I try to balance the fuel and set drain priorities I occasionally end up stalling on reentry. (My recovery rate from that is not very high) When it happens I cant keep the nose down, and pretty sure it is because the tail became heavy. Thanks!
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Aerodynamic drag in cargo bay
splashboom replied to splashboom's topic in KSP1 Gameplay Questions and Tutorials
It is the mk2 bay and I put the fuel cell at the edge to save some space. Guess no saving after all .. thanks for the tip. -
Is there a way to make parts in cargo bay not have aerodynamic drag? I just does not seem fair. I have a fuel cell and a rover body and both generate drag. Plus the fuel cell is off centre and makes the plane pull sideways. Also, imgur.com does refuses to upload my pics, wanted to post a screenshot. Thanks!
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I need to remove this heat shield - the largest one - and put other stuff on instead. I find that once in construction mode the engineer can remove and add anything highlighted(green) except the shield, which is also highlighted. The descriptions on wiki and in game say nothing about whether it can be moved in EVA. Anyone has more details? Thanks!
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Finally found my favorite mining spot on Gilly:
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Recovering a part from orbit(mission)
splashboom replied to splashboom's topic in KSP1 Gameplay Questions and Tutorials
Yes, I thought I was doing something I saw in a video, but there might have been a mod involved(what is a winch?). Where do I report it if I should report it? By now everyone is waiting for KSP2 -
If you do a pure Hohmann - using two prograde burns as given by the formulas - you would end up in the sphere of influence of the destination body, with no orbital velocity(lithobraking ensues!). A transfer to a body with its own gravity needs to also solve achieving orbit around it. More complicated, but still called Hohmann.
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Steam - lost 1 day of play
splashboom posted a topic in KSP1 Technical Support (PC, modded installs)
As I opened KSP today Steam prompted me to choose one of two saves before even starting the game. This never happens, usually the game starts and then I choose from a list - with a different layout. The message also stated that I must choose one or it would not start. Both saves were yesterday 9:21pm, one local and one in the cloud. I chose the one in the cloud, but they were probably identical. When the game finally started I only had the file from yesterday, with everything I did since reverted What would cause something like this? There was no crash or irregular exiting, and I had at least two sessions since yesterday. -
I cannot get my KSP fix because I'm waiting for KSP2 That said software projects don't work like that. I imagine there already is a financial incentive to releasing sooner, and any other considerations do not move the needle any further. So I will sit here with my withdrawals
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I do not have a lot of mods - both expansions, MechJeb2, TAC Fuel Balancer, AFBW and a couple others that were dependencies of these. Lately (especially after adding the Fuel balancer) I find that there are rather frequent - say once per minute - stutters, where the screen freezes for half a second. If I happen to move the camera around I will find the movement overshot when it recovers. Also really annoying when flying planes and need 'real time' control. My video card is 3GB IIRC, and computer is kinda old - 4yrs. Is this behavior normal? Thanks!
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Have you checked the Vernor control thruster? It uses Lf+Ox, and it is activated with the RCS controls - no need for action groups. Since it has only one direction you need to place them so you can cover all directions you need. In all, seems a lot like what you are describing - without the bother of creating groups ..