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Jubitka

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Everything posted by Jubitka

  1. great update. i just tested the alarm clock and compared it with the mod. a transfer from duna to kerbin: - mod was 100d ahead and i was able to make a perfect and efficient way back - new alarm clock widget scheduled the transferwindow 100d after the mod and i needed double the deltaV as on the window with the mod it seems that there is still something off. maybe it fixable with a hotfix. the maneuver node widget looks good but i havent got much to test that for now. i love the new update. i think this are 2 things that we needed. but they have to be correct that we can trust on that. the comparsion of the alarm clock widget with the mod gave alot of different values for the same actions in the same save.
  2. As a sort of "casual" player, I'm curious to know how pausing would work. I like to progress my game very gradually. Putting in a few hours here and there, a mission or two, then maybe going a day without opening the game again. Real life keeps me busy.Assuming a server that's set up for a "space race" scenario (if MP ends up being like that). I imagine the easiest way to deal with it is to not worry about it. Those who have the time to pour tons of hours into the game progress much faster. And those who can't go more slowly. This is fine if you trust your team mates (and they too are approaching the game in a more casual style), but it gets more messy if the competition is taken more seriously. One option that could force equality (that I hope they don't implement) is alloted time slots. If player A is up to 20 hours, but player B is only at 10 hours, then A has to wait for B to catch up. This would be more "fair", but a lot more annoying for the long-running players.
  3. I hadn't played or even heard of Kerbal Space Program until it kept showing up in my Steam queue after it's 1.0 release - even though I kept clicking "not interested". As it looked like an indie game aimed at kids, little did I know that it is aimed at kids, the kid that still resides in all of us looking and learning at new things in wonder! I finally, after the umteempth time it showed in my queue, I downloaded the demo - my life hasn't been the same since!I spent over 40 hours in about 3 days just in the demo - needless to say, I bought the game. From there, I spent 2 straight days trying to get to Mun and back - finally did it! And promptly realized on reentry that I had forgotten to attach parachutes... From there, I discovered the great Scott Manley who eloquently lays out many of KSP's complexities in a simple to understand way - Thank you Scott Manley! From there,
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