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Posts posted by TheOrbitalMechanic
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On 4/26/2022 at 4:11 PM, SciMan said:
Now, IMO the best way to create these massive RCS thrusters would be to have literally every (chemical) engine in the game be usable as RCS, by a "mode switch" you set in the VAB/SPH.
Additionally, you should also be able to use any (single-port) RCS thruster as an engine, again by a "mode switch" you set in the VAB (these ones just default to being controlled by the RCS controls instead of by the main engine throttle).
This works for any kind of hydrolox, LF/Ox, or Monopropellant engine.I believe this is already in KSP 1, but maybe only with the Advanced Tweakables setting enabled. You can set thrusters to respond to RCS controls or throttle controls, so the chances of getting something like this in KSP 2 seem high.
Additionally, having engines usable for RCS could be a cool way of driving home the scale of these giant ships--crazy to imagine something so big that you have to use Rhino engines to even turn it.
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56 minutes ago, Pthigrivi said:
Maybe we could all admit that pricepoint optimization is not something any of us are experts on?
No, that can't be right. I thought everyone on the internet was an expert on everything!
A guy on the internet told me so.
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2 hours ago, Pthigrivi said:
Did he confirm that? I thought that was just a widespread speculation?
1 hour ago, Master39 said:Look back in Nate's forum account, I don't remember if it was under one of the Dev diaries or under a show and tell but someone was speculating about the idea and he quoted the speculation saying "that's pretty much how is going to work" or something similar.
Right now I can't search for it.
Found it:
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13 minutes ago, t_v said:
Quick question: where did it say that Gurdamma was in the DebDeb system? I can't remember. Also, was DebDeb confirmed to be the "young star system"?
They talked about it in the planet feature video. And I suppose DebDeb was never confirmed to be a very young star system, but it's heavily implied to be due to the number of ringed planets there.
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Floor 2849: A laptop computer. On the screen is a graph comparing the amount of floors in this building to the number of posts in the Let's Count thread. The building is winning.
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12 minutes ago, DrCHIVES said:
it was when the game's music composer was talking about the opportunity of making the soundtrack for the game.
Wait, what? Did I miss an interview or something? All I've heard about the soundtrack and composer is posts from Nate saying he's cool.
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I'll probably just play through career mode at the start (or whatever the new "adventure mode" equivalent is), but I might also start a sandbox game to make some planes--I'm excited to explore and see the terrain improvements on Kerbin specifically. I will also definitely be building space shuttle and ISS replicas at some point (which I have tried to do in KSP 1, but glitches and lag have conspired to make me lose interest).
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2 hours ago, mmamh2008 said:
any news on PAX west yet ?
or maybe it's PAX east , i don't know
KSP 2 will not be appearing at PAX East, which is this week. There is no word on PAX West yet.
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Another thing I just thought of to consider:
For the past few months, new info drops have been released once per month, on the final Friday of the month. However, the most recent feature video was instead released two weeks after the last piece of information, which could maybe indicate a return to form of sorts for their marketing schedule.
Consider further: We're roughly 3 months out from July 20th. If KSP 2 were to release around then, marketing would probably be starting to spin back up right around now.
(This could also easily be nothing--I think we're all kind of grasping at straws here.)
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50 minutes ago, Vl3d said:
Any other hints for a July date?
I still think it feels like a bit of a stretch, but maybe not completely out of the question.
Switching gears slightly, there were a couple posts from a while back that could help narrow things down further. Last summer, they said that the console edition of KSP 2 would be coming in 2022 as well, but they didn't say when, or if it would release alongside the PC edition:
However, way back when KSP 2 was originally announced, they said that the console edition would come out a few months after the PC version, as per this post.
Who knows if the 2019 information is still relevant at all, but if they're still planning to have the console edition come out a few months after PC, that means the PC edition can't release later than September or so.
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1 minute ago, Vl3d said:
Ok guys, I figured it out. The game is going to be released on 24 July, the date of the Moon Landing. It all just clicked together.
That was the date they returned to Earth. The actual Moon landing happened on the 20th. Seems a bit close for release considering we're in April already, although I'd be happy to be proven wrong.
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13 hours ago, mattinoz said:
So no more videos but the final tentpole (multi-player/moding) hasn't got a run.
No, there could still be more videos. There just won't be more hidden messages at the end.
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15 minutes ago, Anth12 said:
@KSPStar I am curious, if the player can get from the Kerbol system to another star system then what kind of bit (64bit = Double Precision) calculations are we talking about?
Or is it going to fudge the numbers to some degree?
There was a dev diary about this a while back!
Basically, it sounds like they're going to break space up into chunks to add more precision to their coordinate systems.
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49 minutes ago, Thundy said:
According to popular predictions (including mine), a new feature video should show up soon, hopefully this Friday
I'd bet on still having a couple weeks to go, but yeah, definitely this month!
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5 hours ago, Lijazos said:
And the radio silence show must go on. Q1 2022 is over. No release date announcement in sight.
2023 delay is imminent.
Ah yes, because no game has ever had its release date announced less than 9 months prior to release.
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Docking Megaships, thoughts on how well KSP 2 will handle it?
in Prelaunch KSP2 Discussion
Posted
On closer inspection, I seem to have been mistaken, although you may be able to rig something up with the KAL controller from Breaking Ground. There's a bunch of thrust direction customization available for your standard RCS thrusters (only fire in certain directions, fire forward under throttle input, etc.) so I must've gotten confused.