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Off brand breakfast cereal
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Admiral Fluffy started following Synonym Toast Crunch
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Keep it Simple
Synonym Toast Crunch replied to Wcmille's topic in Prelaunch KSP2 Suggestions & Development Discussion
I think you're misunderstanding what I meant by that. Yes, games on the NES take up fewer bytes than they do on the PS5, but that isn't what we're talking about, is it? Games being smaller because they used the old model of releasing a complete game vs. releasing an incomplete game then charging more for the missing content is what Master39 is implying, which is what I don't remember ever being true. Games were smaller because disk space was smaller, not because of the way they were released. You don't get more game for the same amount of money on the new model, you get less. -
Keep it Simple
Synonym Toast Crunch replied to Wcmille's topic in Prelaunch KSP2 Suggestions & Development Discussion
I never once said DLCs should be free. Where are you getting that from? I thought I explained my point very clearly but I guess I did not. However, since I do not know how to explain it any better than how I already did, please help me to understand how you came to that conclusion from what I said, and maybe then I can clear up your misunderstanding of it. It's not the nostalgia effect. When I say I don't "remember how small games used to be" as you put it, it's not because I forgot it, it's because it wasn't true, at least with the games I played. There have been plenty of games that were complete and filled with content upon release before the current exploitative business model that companies like EA use was put in place. You guys are arguing for companies to sell you the same product for more money. It makes no sense. -
Keep it Simple
Synonym Toast Crunch replied to Wcmille's topic in Prelaunch KSP2 Suggestions & Development Discussion
No, I don't remember that. I remember whole finished games being released, and expansion packs/dlcs being extra content that expands and builds off of a game that was already a complete game by itself. This was before publishers realised what suckers gamers were. Nope, I'm wanting KSP2 to be released in 2022 like they said it would be, with all the features a full price game should have, not the skeleton of a game that expects me to pay extra to get everything that should have come with it in the first place. If they cannot get 100% of the promised content in the game in time because they underestimated how much time it would take to model and texture every part I understand, but if that's the case it should be added in patches, not sold to me again after I've already paid for it. -
Keep it Simple
Synonym Toast Crunch replied to Wcmille's topic in Prelaunch KSP2 Suggestions & Development Discussion
i strongly disagree with this. The game should be complete upon release. I don't want to pay 60$ for the core of a game then get nickle and dimed paying for all the content until I finally have the entire thing for however much they all cost together a.k.a. the Sims 4 model. Just give me the whole game that I payed for like how games used to be done. -
Why is a super earth so implausible to you? Is there a reason that a rocky planet with a large mass couldn't exist in real life?
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There can be rocky planets with that sort of mass. Kepler-10c has 17 earth masses, and it's supposedly rocky.
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Liquid droplet radiators would be very difficult to implement. You would need to simulate a lot of particles to make them behave realistically. Any time a ship turns or is bumped accidentally some droplets will be lost and fly out into space. Most people's gaming rigs wouldn't be able to handle that much particle simulation.
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Developer Insights #11 – Engine Exhaust Visual Effects
Synonym Toast Crunch replied to Intercept Games's topic in Dev Diaries
I would assume they would do that with particles, as achieving that effect with geometry would be difficult and computationally expensive, but with particles would actually be fairly easy. That would explain why we don't see it in these tests, since particles hadn't been added yet. -
A good idea would be for the nozzle extension and afterburner mode to not be linked. That is, they don't have to happen together. The nozzle could automatically extend or retract when you reach a certain atmospheric pressure, while the afterburner would only switch when you manually switch it, or maybe automatically if you're above a certain TWR, but they don't have to happen at the same time.
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What do you NOT want in KSP 2
Synonym Toast Crunch replied to MKI's topic in Prelaunch KSP2 Discussion
Metallic hydrogen of course, but I'll make due with just not researching that tech tree branch. Hopefully it has its own tech tree branch that doesn't have other stuff locked behind it. -
I agree with the responses so far that this would get too micromanagementy for KSP, but I do think that having the control surfaces and landing gear take electric charge to move makes sense. It doesn't have to be a lot of EC, just a tiny bit. It's strange how in KSP 1 you can control an airplane that has zero EC, but not a spaceship without reaction wheel power. It would make sense if only for consistency's sake.
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I'd like it if Kerbin wasn't completely barren besides a few space launch centers. Where is the civilization that built these rockets? A few pre-made/procedurally generated cities and towns would go a long way towards making the planet not feel fake. The devs wouldn't need to build them all by hand. There is already a system for terrain scattering rocks and trees, just adapt that. Have them generated by a seed where the city is generated procedurally on the terrain by following certain rules. They could even use the buildings and roads that have already been modeled for colony building.
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I'd like to see seasonal changes. Summer is hotter and winter is colder. Planets with greater axial tilts will get more extreme seasons. And for course it depends on if you're in the northern or southern hemisphere. This would mean you'd have to plan for your craft's heating and cooling needs. This could also affect weather, whether you get rain or snow. Snow or dust storms might cover your solar panels, and you'd need to retract them to clean them or send out a kerbal to brush them off (works like fixing a part. You select the part with a kerbal and select "clean part" from the menu, then it plays an animation of the kerbal making a hand brushing motion and it's instantly clean.) Snow would melt eventually and rain could clean off dust, restoring your panels. Shaking your craft could also clear the panels (really all the game needs to do is test if the part receives a certain amount of g force, if it does than it counts as being shaken off.) A z-axis shader can be used to create the snow/dust effect on both the craft and on the terrain, an old tried and proven technique. (Skyrim uses this to simulate snow on meshes.)