mmamh2008
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KSP2 Release Notes
Everything posted by mmamh2008
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Nate Simpson said it's in a great state .
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
mmamh2008 replied to tony48's topic in KSP1 Mod Releases
Sorry but can you consider putting it on imgur as there is no image ?- 1,958 replies
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- totm mar 2022
- rss
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Hyped for Friday ? Nope ?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
mmamh2008 replied to tony48's topic in KSP1 Mod Releases
First of all , parallax is broken , remove it , It'll be fixed later for ksrss . The second point is that sigma dimensions has nothing to do to B9 part switch , you can post your error here so we could know what is that specific error. For sure you can reascale ksrss to 2.5x but how this doesn't work for you ?- 1,958 replies
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- totm mar 2022
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Nope , the moderator said any comment with text will not be removed , only comments with text : Day x only
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But it's really late to make a new one
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Ok so should we say for example : Day 13 and add some ksp 2 and information and continue talking ? Anyway , I got curious about the latest UI improvement in ksp 2 so I opened the last dev diary and here's a good image : So things are getting better , but there are news : see those yellow icons near the navball , maybe they are parallel and non parallel ( or what it's called ) It's now more clearer than before of how the UI will look
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It's really collidable , unlike ksp 1 mechanics , ksp 2 will have more collidable things
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Ok , so part naming !! "munker" terrestrial VAB Some modular solar panels Life support tanks ( white ) Liquid fuel storage tanks ( black ) The miner near the tanks indicate that they're liquid fuel tanks , No intelligence required Metallic ( rocket parts ? ) tanks A big antenna with a Boulder ! This is much easier Ok , so A strange engine with a ball An adapter Rockmax fuel tank Landing legs and solar panels attached to it RCS tank A service bay A battery Reaction wheels ? with RCS thrusters Decoupler Heat shield and for sure the beautiful MK 1-3 capsule with a parachute above. We'll wait two weeks , If they're still silent , therefore they are doing something big , maybe a release trailer or a Beta , people will be happy and sad , happy because ksp 2 will release but sad because they need to wait 6 or more months to have a good number of mods
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It will have nearly 50 parts for the interstellar ship but the big station it may have procedural truss which will decrease the part count dramatically so there will be 100 or 200 parts only instead of 500 or 600 in ksp And for sure Unity new versions will decrease loading time unlike ksp 1 and for sure enhancements will be made as we saw in the last dev diary , so nothing to worry about (I think)
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A small sidebar in ksp engines section , a big leap for knowing the number of engines in ksp 2 : ok , it's math time , approximately 26 engine for half the section so the total number of engines equals 52 engines approximately. Notice the " Type : default " and in the description : " methalox " This means that we may have kerosene , methane and for sure liquid hydrogen ! Ignore the Launch : kerbin launchpad sentence , There are several launchpads confirmed from several videos And the first utility vehicle witnessed in ksp 2 ! ( I hope they just don't let them run every where with high speeds and make drifts smashing kerbals that keep standing and running )
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Oh , really , LOL !
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the station is ksp 2
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so yeah , the show and tell videos of fuel makers and nuclear power generators tell me that they need to be far enough and in this picture you se that nothing is docked so cables should be there This is the image And this is my best reddit post which has some ksp 2 things included : https://www.reddit.com/r/KerbalSpaceProgram/comments/qny2pq/what_i_have_noticed_in_ksp_2_and_seemed_good_to/
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Your thread is dead now , press F to say RIP nope , kerpstein drive
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I'd like to replicate the martian but in more kerbal way , the cables are very important , I was thinking of that some hours ago and yeah , We could have some nasa-like base parts at first for housing the first crewed missions and then the R&D makes new technologies send them .... etc
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Ok , we now have a single thread , RIP old thread The procedural idea is better , It'll save a lot of space ... and loading time Wait a second . Wha .... You're right ! Look a this metallic bar on the orange tank : It looks that it's procedural but the metallic bar also looks like struts
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I know , that was as Image I found on google so I put in here if there's something somebody doesn't know 5m parts , hmm interesting ( Saturn V hops in mind ) I know that the part list goes over 1000 parts
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That's a test , not a real launch LOL
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OK , let's analyze some parts with the new WIP UI The UI looks great , That's KerbalX I think. Look carefully , Engines seemed to turn off separately , launch failures ? Now the Abort system is a need . The smoke looks like it's WIP though Another UI prototype Ok , so there are castor decouplers and sperate fuel tanks that appear as one ? also the name of this rocket is kerbal Gryphon orbiter MK 16 , So there are 15 MK rockets before that , interesting
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Oh .... My ..... God ....... BOOOOOOOOOOOOOOOOOOOOOM Nuclear explosion goes brrrrrrrrrrrrrr
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Excuse me , but what's NSR ? and what are Boulders ?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
mmamh2008 replied to tony48's topic in KSP1 Mod Releases
Hi , Does parallax work with KSRSS now or it's still buggy on the moon ? That's what I needed before , but it's good now 1- Do you have BoulderCo ? 2-The city lights only work in the USA ( in-game) , have you checked that ?- 1,958 replies
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- totm mar 2022
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It would be left as : Release date : 2022 , like stray , coming soon is edited manually