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Doomydoom

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Everything posted by Doomydoom

  1. I'm just using the stock engine. FAR didn't have a replacement in this latest version. Something has to be backwards. My designs based on gliders are flying much much faster than those based on actual supersonic aircraft. Like 1.5 Mach faster at the same altitude. They're also obscenely maneuverable when they shouldn't be able to maneuver much at all.
  2. Argh, maybe FAR has some new problems or something then.
  3. I don't think the FAR support is working quite right. http://i.imgur.com/acRbI98.jpg I don't think airplanes work like this: http://i.imgur.com/eeClM9G.jpg
  4. So you have to reload the craft to get FAR to pick up changes or somethig?
  5. I want to see what the lowest flying supersonic aircraft people have made is.
  6. What I'm doing to generate "lift" with my autocopter blades is taking a normal helicopter part and scaling its min and max thrust with speed so that the same thrust is generated at a given speed irrespective of throttle. This is the first use I've found for setting minimum thrust to non-zero numbers. I could post the source if you want.
  7. I have versions made right now that do this but just scale thrust with speed (up to a point). I'm not sure how different the mechanics of having upward thrust and upward lift are, though.
  8. These gyroplane things are actually pretty interesting to fly around in in KSP. I just started making them on a whim after throwing a helicopter part on top of a jet to see if it worked or not. I barely knew anything about them yesterday. Spent all day today on wikipedia and coding and trying to figure out how to fly them right. Next stop: Gyroplane on Laythe.
  9. I'm making autogyros. What I actually needed to touch was the rotation speed of the rotor blades. Also the sound which I'll get to tomorrow. And I ended up adding a bool to disable the scaling down of rotor steering with throttle because things were just nosing down or up out of control and I didn't have the pitch authority to deal with it at full throttle (that was an actual code change, I don't think I could do that from another dll). My current test gyroplane: http://i.imgur.com/v19X8cI.jpg
  10. Can you change your classes from private to public so other mods can get at them? Prefer not having to compile my own version of Firespitter to mess with things.
  11. It\'s adding incorrectly in the Bi-Elliptic section. It says a 1949.12 m/s initial velocity plus 555.869 m/s of delta-v comes out to 2075.394 m/s, for example.
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