Meb Kat
Members-
Posts
26 -
Joined
-
Last visited
Reputation
11 GoodProfile Information
-
About me
I am on a crusade to find and exterminate bugs!
-
Location
USA
-
Interests
Space Exploration, Game Development, science
Recent Profile Visitors
1,036 profile views
-
Bug Status [12/1]
Meb Kat replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Nice! Props to the whole team! -
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: 13th Gen Intel(R) Core(TM) i7-13700H | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 1 TB I was approaching a craft to dock, as seen in the footage below, but it disappeared, and I received a P.A.I.G.E notification that stated it was destroyed, despite being in an orbit that kept it out of the atmosphere. Included Attachments: vod-1969310172-offset-2712.mp4
-
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: 13th Gen Intel(R) Core(TM) i7-13700H | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 1 TB I was launching a craft, and I went to the map view to check on my apoapsis. Upon checking, I discovered that my trajectory was invisible. It may be related (just a hunch) to another bug, in which upon approaching a craft, to dock, It disappeared from the map view entirely. I intend to submit this one as a report as well Included Attachments: .ipsImage { width: 900px !important; }
-
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: 13th Gen Intel(R) Core(TM) i7-13700H | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 1 TB I had closed the game after the debacle with the lighting glitch. I then proceeded to take a break from my bug hunting crusade for a couple of weeks. When reopened KSP 2 so I could resume my quest, I decided to go back to the save where the lighting glitch was. The craft began to clip through the "surface" of Jool. When I took my screenshot, it was at roughly -4,000 meters and counting. Included Attachments: Space Peacock Note: OP determined this did not happen with the Vsync setting disabled
-
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: WIndows | CPU: 13th Gen Intel(R) Core(TM) i7-13700H | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 1 TB I was creating a replica of the Cassini mission in KSP 2 and when it was time to do the grand finale, my graphics began to glitch out. Upon completing the grand finale I loaded back to the KSC to see whether my graphics were still glitched. They were. This did not affect gameplay in any way, it just covered some of the screen in this smudge. It's easier to show than explain. Included Attachments: KASSINI.mp4 AutoSavePersonalCampaign11_7_20234_25PM.json .ipsImage { width: 900px !important; }
-
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: 13th Gen Intel(R) Core(TM) i7-13700H | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 1 TB I was on a trajectory towards Duna and time warp didn't stop in time. The craft glitched through the surface and was set on a straight trajectory into interstellar space. I reloaded a quicksave and started recording in order to find the glitch again. It happened again in the recording, this time however the craft began to orbit INSIDE Duna. I believe the orbit being messed up was a result of the craft exiting time warp while inside of the planet. Included Attachments: 2023-11-0616-10-07.mp4
-
Flight Craft Wobbles and then Shakes Itself Apart After Loading a Save File
Meb Kat replied to Stephensan's question in Flight
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: GenuineIntel 13th Gen Intel(R) Core (TM) i7-13700H | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 1 TB I had offset a Clydesdale booster slightly into a TT-440 XL radial decoupler. Upon Launching my rocket, the boosters began to shake themselves to pieces! Included Attachments: AT-cm_AhAhw1Ik0wpatk2hNfhvtA.mp4 .ipsImage { width: 900px !important; } -
Kerbal Space Program 2 - Pre-Release Notes
Meb Kat replied to Intercept Games's topic in KSP2 Dev Updates
please no more! Every post you devs send makes the wait harder! But srsly you guys are awesome ;D -
I personally think it is the number of planets in their system, and that the dots just above tell us how many systems the game will be giving us by the end of the EA period. Also I theorized a rough estimate for the height of the Kraken people based on the message in this video, where I also express a few other thoughts that would take forever to type out.
-
KSP2 Easter Egg Ideas!
Meb Kat replied to Rutabaga22's topic in Prelaunch KSP2 Suggestions & Development Discussion
remove the kraken easter egg on bop, or at least say in Bop's in game description that "fact has replaced fiction" and there is no Kraken because they are killing the kraken in KSP2 -
If it delays I am going to scream into my pillow
- 1,233 replies
-
- ksp 2
- release date
-
(and 1 more)
Tagged with:
-
Will modded multiplayer have you install the mods on your end, or will it be like terraria on steam, where they install automatically as you join a server. Or will modded multiplayer not be a thing at all (I doubt that as that would be kind of lazy)
-
so a mint flavored ice cream sandwich?
-
I think Saturn would still be considered a planet as the rings orbit Saturn itself, and not around the sun the way the Trojans of Jupiter do.
-
I don’t know, maybe… I guess we will have to wait and see!