zw_45
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@tony48 Hi, I found a weird issue in the kopernicus settings for Neptune. The radius has been set to ‘radius = 602125’ which makes it 602km. I think it supposed to be 6020km. I also wrote a KSRSS SpaceDust patch for Nertea’s far future technology suites. May I upload my patch to this thread?
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I found that the new solar panel and radiator truss is not loaded in game. Same thing happened to the new Orion parachutes. I have installed both shaddy and the beta version of benjee_shared assets. Did I missed any hard dependency? I also wrote a systemheat patch to the radiator panel. I wonder if I can merge my cfg file into the release?
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The model looks absolutely beautiful! I have a question about the service module. During launch, the service module is protected by aerodynamic side panel, I wonder if you would add jettisonable side panel to this mod? Also, Kertemis Progeam by rogerwang86 has this part included, is it possible to add side attachnodes to the service tank so the panel can work with the new model. thanks!
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Here’s the craft file and new waterfall config. Could you replace the old waterfall cfg with this one. I did some extra change to balance it, could you also merge the new patch? https://1drv.ms/u/s!Anlnec-q1Uv7gR6zr5rtC94sLa4u
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Fixed the broken science animation by switching ModuleAnimationGeneric to DMagic Science Animation, but generating a weird issues - if you deploy 2 instruments at the same time, you will have two robotic arms. I Also changed the waterfall template for landing thruster to hypergolic UDMH-NTO.
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Sure, feel free to use this patch, but I think we can directly edit the cfg if we get permission from the author.
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Unfortunately, this beautiful mod is no longer updated. I wrote a patch to rebalance this mod. I also added waterfall and cryoengine support to this mod. Here’s the config https://1drv.ms/u/s!Anlnec-q1Uv7gRvmQCJhqfwWnawt
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[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
zw_45 replied to Nertea's topic in KSP1 Mod Releases
I checked the code of SpaceDust Bunnies and found some errors that make it partially malfunction. So I wrote my own patch to add LqdMethane support. Here’s the configs https://1drv.ms/u/s!Anlnec-q1Uv7gRELNz2nLIql_lSm -
[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
zw_45 replied to Nertea's topic in KSP1 Mod Releases
Here’s the config for RSS and the patch for LqdMethane ***Make sure you remove the original resource definition in SpaceDust folder*** https://1drv.ms/u/s!Anlnec-q1Uv7gRELNz2nLIql_lSm - The abundance data of LqdDuterium was from this site: https://www.esa.int/Science_Exploration/Space_Science/Rosetta/The_surprising_comet. Then times the percent of H2 in atmosphere. - For LqdHe3, I didn’t find the exact value for each planet, but I found this paper: https://arxiv.org/pdf/astro-ph/9508086.pdf. The abundance is 1E-5 He3/He4 * precent of He in atmosphere - For Liquid Fuel (long chain hydrocarbons), I didn’t find any credible source about their abundance in solar system, so I leave it blank. (complex hydrocarbons comes from biological activities on Earth, they are supposed to be rare in solar system. - Trace amount of Xenon Gas was added to the atmosphere of Earth and Mars. In order to harvest resource from gas giant, I increased the abundance data of those planets by a magnitude of 1E6. For example, LqdHe3 is harvestable at 1000000m in Saturn atmosphere. I also increased the operating temperature of atmosphere scoop so it can works in Jupiter atmosphere. -
[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
zw_45 replied to Nertea's topic in KSP1 Mod Releases
Hi, I have wrote the resource definition for real solar system as well as a patch that add LqdMethane to detectable/harvestable resource. Here’s the picture. I wonder if I could post my configs in this thread? -
Hi @Theysen I wrote a patch that add SpaceDust resource config to real solar system, so you can harvest atmospheric resource using Far Future Technology from Nertea. I’m not sure where should I post this topic. I wonder if I could post my configs in this thread? https://1drv.ms/u/s!Anlnec-q1Uv7gQ4Pr0ZODsLC2Fg9 https://1drv.ms/u/s!Anlnec-q1Uv7gQ0XnInD7yRRmOQg
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This rocket might be too powerful for 2.5x. You need less than 10000 dv to enter lunar orbit.
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Here’s the config for stock size and 2.5x size, I also wrote a patch that allows you to detect and harvest LqdMethane which is quite common on Titan and ice gitants. ***Make sure to remove the original resource definition in SpaceDust folder*** https://1drv.ms/u/s!Anlnec-q1Uv7gQoDHotDsgSEDmKb For the abundance of LqdD2, I referenced this site: https://www.esa.int/Science_Exploration/Space_Science/Rosetta/The_surprising_comet For LqdHe3, I didn’t find the exact value for each planet, so I used the abundance data for the solar system which is 1E-5 He3/He4, For Xenon and liquid fuel (long chain hydrocarbons), I didn’t find any credible source that shows their abundance in the solar system, so I leave them blank. (Xenon comes from nuclear fission and hydrocarbons comes from biological activities on Earth, they are supposed to be rare in solar system) In order to harvest resource from gas giant, I increased the abundance data of those planet by a magnitude of 1E4, otherwise you have to dive into the atmosphere and crushed by extreme high pressure. This patch is not well balanced, you can tweak it by yourself.
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Hi @tony48, I have wrote some configs that add space dust resource distributions to KSRSS, so you can harvest atmospheric/exospheric resources using Far Future Technology part sets. I wonder if I could post my configs in this thread?
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