zw_45
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Everything posted by zw_45
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[1.12.x] Near Future Technologies (September 6)
zw_45 replied to Nertea's topic in KSP1 Mod Releases
Found an issue with NFLV TR107 waterfall patch. The “EFFECTS {}” syntax was missing after removing original effects. The engine is soundless. -
@MATVEICH_YT Looks like the suncatcher transform of the solar panel on HTV_PLC is missing. The panel is not generating electricity whether it is facing sun or not.
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[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
zw_45 replied to Nertea's topic in KSP1 Mod Releases
I have updated this patch to support realfuels, it would be better to put this to RSS release thread since the patch removes stock resource definitions. Rational resource support incoming. https://1drv.ms/u/s!Anlnec-q1Uv7g1S8TUVTa6IswfD4 -
[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
zw_45 replied to Nertea's topic in KSP1 Mod Releases
Feel free to do that This is for stockalike environments. I can make a separate real fuel patch, but I think the only difference is oxidizer vs LqdOxygen, and maybe a few more resources. -
[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
zw_45 replied to Nertea's topic in KSP1 Mod Releases
The file is back online, I can keep it here if you want. -
The warning disappeared after I delete the partdatabase, should be fine.
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Found a minor bug, the bracket for SLS sepmotor in ACK is missing which makes the waterfall FX overlap with stock FX !fx_exhaustFlame_yellow_tiny I also get a lot modulemanager warnings after SWE is installed. Looks like every SWE configs generates a warning message if the corresponding mod is not installed.
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Absolutely gorgeous IMO, it would looks better if you could adjust the Shininess in Scatterer to make the ocean less reflective
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[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
zw_45 replied to Nertea's topic in KSP1 Mod Releases
Here’s the new link https://1drv.ms/u/s!Anlnec-q1Uv7gkrwEDo9KqyOi1Mk -
Since the resource configs for Kerbin has been removed. We need to define resource bands for Earth instead of modify Kerbin config. Could you revert all definitions for Earth to original, Thanks.
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Noticed that SpaceDust config for KSRSS will not work unless you delete the stock definition folder, so I wrote a patch to delete the stock definition configs. Could you also upload this patch and restore the definitions for Earth? https://1drv.ms/u/s!Anlnec-q1Uv7gjzhtWBNnG6S4SqV
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I’m not sure how to send pull request, could you just upload the cfg files in the zip folder to repository?
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@ballisticfox0Now the game loads normally, thanks! Also, I worte a small patch that adds compatibility for Nertea's spacedust suites, would you allow me to upload this patch to KSRSS dev branch? https://1drv.ms/u/s!Anlnec-q1Uv7ghmEN2bLX8gQ1KtT?e=gsrdBF
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I did a clean installation of the latest KSRSS and Parallax 2.0. The game freezed when I try to load saves, and I get endless error message like this [EXC 20:28:50.074] ArgumentException: An item with the same key has already been added. Key: Kerbin Zn0331 (PQ) [EXC 20:28:54.452] NullReferenceException: Object reference not set to an instance of an object Parallax.ParallaxInFlightOperations.Update () (at <e0593fbd8aaa47138e22bf232f7b9ae3>:0) There are also many null reference exception related to scatterer that I've never seen in previous KSRSS versions. Do you have any idea how to solve those issues?
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Thank you for your beautiful work. I'm wondering if you can provide a prerelease beta version so we can help you test and figure out those bugs.
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Here’s the resource config for KSRSS, I also added lqdMethane to harvestable resource since it’s quite abundant in gas giants. https://1drv.ms/u/s!Anlnec-q1Uv7ghnoVdgYyZPqIUOd I have encountered performance issues when I use the 64k texture for earth. The game runs on a i7 12700k and rtx3080ti, but the frame rate still drops below 30fps when I zoom in or rotate camera. I wonder if you could provides a lower resolution texture like 32k? thanks!
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