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markws44

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  1. Ahhh, that must be the issue. I was a little confused in reading the difference between the two, so I opted for version 0.2.0.0 which stated the waterfall support. I will try the updated TSCo for Frameworks. Thanks for the response. **Edit: Upon further investigation, I thought I had downloaded just the waterfall version, but it was indeed the 0.2.0.0 Frameworks version downloaded from here: https://github.com/net-lisias-ksp/TweakScaleCompanion_Frameworks/releases/tag/PRERELEASE%2F0.2.0.0 So not sure what the issue may be.
  2. Hello, not sure if this is still active, or if there's another forum page id didn't come across. I am using the tweakscale companion for Waterfall. I've encountered a weird issue. If I install an engine and tweakscale it and then launch, it works correctly. However if I go back and load the same spacecraft from a save file and launch again, the waterfall mesh returns to the original size of the engine before scaling. I appreciate your work on this tool! Both waterfall and tweakscale are must haves for me so it's nice to have someone working toward making them talk to each other
  3. Hello. I am also having an issue where the tech tree does not appear to be loading correctly. I have CTT installed. It appears to partially work, as the Mk1 probe is replaced by sputnik at the beginning of the tree, but the arrangement and parts do not match the screenshot of how it should look. Because of this, many parts are unable to be unlocked. There is only one command probe node, with just the Mk2 probe to be unlocked. the Mk1 and mk3 are entirely missing from the tree. I have attached a screenshot of my GameData folder. What am I doing wrong?
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