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Everything posted by Neptunium_69
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Vall mission cus I’m bored
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Neptunium_69 replied to Dr. Kerbal's topic in Forum Games!
7074- 7,544 replies
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- lets count
- dr.kerbal
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[1.12.x] Genesis - It all began with a single spark
Neptunium_69 replied to JoshTheKerbal's topic in KSP1 Mod Releases
Looks like Before Kerbin got revived. -
The Name Change Thread (WARNING! ONE TIME ONLY!)
Neptunium_69 replied to Souper's topic in Kerbal Network
Hi, can I get a change to "Neptunium_69"? Thanks -
I use the KAL controller to create oversized fireworks.
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Making Rockets from AI Generated Images
Neptunium_69 replied to Blufor878's topic in KSP1 Challenges & Mission ideas
Ai Generated Rocket II (Also Overbuilt) So I made another rocket, this time not using BDB. It still ended up being extremely overbuilt. I used Craiyon to generate the rocket this time. Download the Craft(Neptune Camera not included): https://kerbalx.com/Smart_Boy/Probe Prompt: "powerful rocket launching into space." Original image: The Mission:- 55 replies
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Floor 4333: This floor is under construction.
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Having the word "it" in you signature is cheating.
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Making Rockets from AI Generated Images
Neptunium_69 replied to Blufor878's topic in KSP1 Challenges & Mission ideas
The craft file is at: https://kerbalx.com/Smart_Boy/AI-Generated-Rocket.- 55 replies
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Making Rockets from AI Generated Images
Neptunium_69 replied to Blufor878's topic in KSP1 Challenges & Mission ideas
Extremely Overbuild Launcher Okay so here's an image I generated from Midjourney. Prompt was "Atlas V rocket". And here's the closest thing I've got(looks like an off brand Atlas V): The rocket on the launch pad. Engine ignition. Flight Fairing deployment(I told you it was overbuilt). Orbital insertion burn and me suddenly realizing that I accidentally built an SSTO... ...So I jettisoned the first stage. Orbit! .... wait I still have 3,000m/s of Delta V left?! *burns for the mun*(note: I increased the ambient lighting) Separation of upper stage(I wasted a lot of fuel + the probe still had 2,000 m/s). Orbital insertion around the mun. Orbit! Maybe I should launch a heavier payload next time... ...or maybe even turn it into a crewed vehicle and add reusability. But anyways. That was quite overbuilt.- 55 replies
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First-ever runway plane landing(without MechJeb)! Note: I am playing with Beyond Home
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[1.12.x] [INDEV] Endless Expanse: a journey beyond.
Neptunium_69 replied to TheOrios's topic in KSP1 Mod Development
This looks like ksp2 -
This is one of my old challenge threads that sort if died so I decided to revive it. Kerbin is overpopulated with kerbals, kerbals are running out of places to live. Jeb proposed the idea to colonize another celestial object and move some kerbals to other planets. Description: In this challenge, you try and fully colonize another celestial object for your kerbals to move to. What does it take? Stock: 1. Scan resources 2. Have relays (Enough to cover the whole planet/moon) 3. Science station with all science equipments that can do science in orbit and a lab. 4. Surface mining base (Can mine and refine Fuel and monopropellant(Modded: Also need to mine all other types of resources))) 5. Vehicles (IMPORTANT: They have to be SEPERATE VEHICLES not one big vehicle)(ALSO IMPORTANT: Vehicle doesn't mean rover, you can do all types of vehicles though it has to be reliable(A rover on Gilly is not reliable unless there is some special design) they can be all sizes but has some requirements): - Mining Vehicle (Can mine ore (Modded: Also need to mine all other types of resources)) - Exploration Vehicle (Can travel long distances) - Science Vehicle (Have all science equipment that can operate on ground including deployable science) - Crew transport Vehicle (It needs to transport 10 kerbals at least)(You need At Least TWO one for transporting between bases, the other for launching back to kerbin)(It can be made with extraplanetary launchpads on site, no need to be reusable) (There can be a third one for docking with a space station) 6. Habitation area(s) (Orbital station or surface base, as many as you like, Crew capacity adds up to 100 people) Modded (This list is if you have a modded save, you need to do this with the upper list): 1. Fully scan the planet (Biome, visual, anomaly, resource, and altimetry)(SCANsat) 2. Have a launchpad and able to build a rocket (this means launchpad + production chain that supports launch) (Extraplanetary launchpads) 3. Provide food (Greenhouse/food making thing) (Snacks/USI Life support/other mods) Rules: 1. No Cheats 2. No hyperedit 3. No Infinite fuel mods 4. All mods that does not let you cheat is okay 5. You need a mod list: if it is stock, just write stock in the list, if there is DLC, then write which one(s), if there is mod, then write which mod. 6. Proof: Pics (All major burns + cool shots + All craft on target site) Video( just have a video that is the same as what you had in pics) 7. Modded and stock are equal, I prefer modded, some people prefer stock 8. Visual mods(EVE, Scatter) and quality of life mods(KER, Mechjeb), are not required to be put on the mod list 9. If you have a mod installed but didn't use it in any of the missions, you don't need to include it in the mod list. 10. I did not add Kerbol and Jool because these planets are impossible to fully colonize 11. I did not add Kerbin because Kerbin is already mostly colonized when you start the game. 12. You can build your spacecrafts with EL (Your first spacecraft needs to be launched from kerbin) 13. You need surface science of you have breaking ground. 14. Craft file recommended 15. If you did not use a mod despite having it installed, you do not have to include it 16. I am working on other modded planets, if you colonized or want to colonize a planet that isn't included, tell me it's name and which mod it's from and I'll make a badge right away. 17. You do not need my approval to receive a badge, I might be busy sometimes so you can take it if it matches the parameters. Badges And Leaderboards: Special badges(stock system): Standard badges(stock)
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Floor 3474: A mass grave of everyone who Jeb crashed into the Mun.
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SSTO oft (slightly more successful than starship)
Neptunium_69 replied to Neptunium_69's topic in KSP1 Mission Reports
Yeah, I got much higher with a dart and vector design. Also, the CoM/CoL markings are fixed now, it was a temporary problem. -
I tried to make my third SSTO attempt(previous two all failed). Firstly, I tried to use a VTOL solution as I am terrible at landing planes, unfortunately, RAPIER engines are not the best when it comes to rockets. My craft sort of flipped and went out of control. Here's some pics of the launch: On my second attempt, I switched to a classical spaceplane SSTO, I sort of forgot how to build planes in KSP. Another "glitch" or "feature" appeared, where the center of lift is not displaying property as it does not have an Up arrow. Plane ended up crashing, but the kerbals miraculously survived because I angled the plane so that the engines face the ground absorbing the impact, another glitch appeared where the landing gear just kept bouncing on the ground, it didn't get shot out of the solar system by the Kraken so it's technically a success...maybe. Here's the Wreckage of the plane: I'll probably have to stick with the VTOL as it went the highest. I will post another mission report after it works.
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I am very much excited for the new and updated planets as well as the colony system. When I play KSP 1, I always have MKS installed because I really enjoy colonizing rather than just flag and leaving, furthermore, the colonies just look very cool.
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KEP (Kerbal Expansion Program)
Neptunium_69 replied to Neptunium_69's topic in KSP1 Challenges & Mission ideas
Yes, it counts as science.