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Everything posted by hubbazoot
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The choice to wait until I got to my periapsis was actually a gamble to save fuel in case I was going slow enough and at the right angle to be able to descend back into Kerbin without it. I REALLY didn\'t want to do a direct descent into Kerbin as I\'m pretty sure I wouldn\'t survive that. I\'ll make a video today.
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How do i... Reverse fuel flow?
hubbazoot replied to Braun's topic in KSP1 Gameplay Questions and Tutorials
I\'ve tried doing what you\'re trying to do by adding an intermediary tank. Even using a fuel line to route the fuel back up, the bottom tank still drained first. If you attach the tanks directly side to side, no fuel will flow between them. This is probably the simplest way to allow for precise fuel control. -
Some questions I had since I don\'t think they got answered: How does this handle interaction between two different player\'s ships/junk? Let\'s say this happens: Player A makes a ship and sends it into orbit. Player B somehow interacts with that ship and changes its path (makes it explode, nudges it, w/e) What does player A see after this happens? Also, is this option config-able?
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The force on you is so little and your distance is so great that there is essentially zero gravity on you.
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Liquid Fuel Engine pops off at lift off.
hubbazoot replied to The Doctor's topic in KSP1 Gameplay Questions and Tutorials
I\'ve made it a habit to go back to the assembly room all the time now. If I don\'t, it seems that my rocket has a high tendency to be eaten by the Kerbin Krakken. -
New version ejection force
hubbazoot replied to Knyght's topic in KSP1 Gameplay Questions and Tutorials
It takes time. It took me several prototypes just to get out of the atmo, and then several more just to establish a stable orbit. -
How to land on the mun
hubbazoot replied to Ninja possum32's topic in KSP1 Gameplay Questions and Tutorials
There\'s a really good flat spot on the 'front' of the mun (west side if looking from Kerbin. Try to land right where the orbital line intersecs the planet. The flattest terrain is in that area. -
I\'ll leave a hint until I get the video up and can write up the detailed logics of what I did. Hint: w = ? F • ds = Rocket force - gravity force (1/r^2 and constants) - air friction (e^(-altitude) and constants) That hint should be enough, and I\'m actually kinda wondering if it\'s too specific... When the video gets finished uploading, here\'s the link: http://youtu.be/KNpokNBRd20
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AH! I know what may be happening. You may be having a part break. If it happens again where your ship randomly explodes, review the actual log of what happened. See if there was a support that failed during launch.
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KSP Orbit Mechanic 1.2a: Optimize Your Orbits
hubbazoot replied to WX_Echo's topic in KSP1 Tools and Applications
Excellent tool. One request: I\'d like to see a way to see what my orbit looks like without knowing whether I\'m at the Ap or Pe, by entering in a declination and my current velocity. -
The orbital tool was this one here: http://kerbalspaceprogram.com/forum/index.php?topic=562.0 Orbital insertion went something like this: Once I was at about 40km, I started looking for my 'goal' speed and altitude. Since I need a speed of 2286 m/s to orbit at 75km, I started accelerating to 2286 m/s as soon as I could. You know you\'ve reached your Ap when the vertical ascent meter starts to come back down to zero you\'re at your Ap. I\'d plugin that altitude into the round orbit calculator. If I wasn\'t going fast enough to maintain a round orbit at that altitude, I accelerated to the speed I needed for a round altitude. Granted, this led to a pretty severe overshoot and I ended up settling into an orbit twice as high as my goal. For the munar insertion, I followed the hohmann transfer for going from my current altitude at ~150km to the mun\'s orbital altitude of 11400km. Once I reached the goal speed, I time accelerated until my altitude snapped from Kerbin-relative to Mun-relative. As for the how-did-I know-I-would-hit-the-mun-part, I didn\'t. I just killed off all my horizontal speed till I was falling straight down. The trickiest part was figuring out when to escape the mun\'s orbit and when to decelerate for kerbin. And honestly, I made an educated guess. This page here helped quite a bit: http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=Mun Since I know the mun\'s SOI is 2430km, I did a hohmann transfer from my orbital altitude of 75km (like I said, I overshot quite a bit) up to 2430km. As soon as I saw my altitude snap over to Kerbin-relative, I knew I made it. At that point, I was descending, but still going pretty fast. At this point, I made probably the most fuel-expensive part of the mission: I decided to wait and see where my perogee was. As soon as I reached the perogee, I then plugged in the numbers to do a hohmann transfer from 5000km down to 30km, and made that my target speed. Should I make a how-to video?