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Revilo2601

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Everything posted by Revilo2601

  1. I have a similar bug for power. My minmus base is powered via nuclear reactor, has a surplus of fuel and the overall consumption is less than the production, hence no change of running out. While in loaded it is like said, if unloaded after some time warp my power storage is signaled empty. Loading the vessel, my power is at 11K ec (max amount). But that would be okay, but my food is running out too. I have my bases set up to be self sufficient, yet while unloaded the expiration time of food is decreasing one minute every second, which can't be. A second vessel has the same problem, while in loaded my food reserves increase, while unloaded they diminish like nobody's business. Anyone familiar with the food prob?
  2. Maybe it's not quite the right place, but I don't know where else to post. I noticed that the omniconverter template for the nuclear reactor seems to have a mistake in flow mode. It says none, but how are you supposed to transfer the fuel to the reactor if no flow is allowed? And obviously the respective part has no resource space? Or am I missing something? P.S.: meanwhile I managed to get the reactor running, mini irsu and the nukeworks hacienda. When I mine uranite it goes into the hacienda and is processed as expected. The thing is I have some enriched uranium and some uranite already on board, yet the reactor is not working and I have no clue why.
  3. So the basic answer is: they work, as long as they don't go through an inventory in the first place. Alright ^^
  4. I wonder... is the disposable launchpad printed from extraplanetary launchpads functional or is it bugged too if printed by other means?
  5. Actually I wouldn't bet my life on the fact it's because it was printed, because I have send a survey station too, which doesn't work either, or some stacks. That is... maybe the error with the pad is crashing the whole mod, but I was able to print a disposable pad before and printed another thing on top and that worked as intended. BTW somehow el has to know which part is going to be build, and how far the progress is, you don't know where that info is saved, do you? Because I would try to delete that part and would see if it works again. Oh and one suggestion, because I really do like the ponderosa and such, could you add a node so we can radially attach it to something else? Like on the "door" to match another airlock.
  6. Okay so now I'm curious, because the bug you mentioned in EL thread about that null reference, I'm encountering the exact same error, which totally disables EL on my mun base. Don't know if a new vessel would have the same issue though. That's why I thought an EL substitute from your hands might handle it, sandcastle and pathfinder + buffalo altogether better. And because you just can't print inflatable pathfinder parts in OSE workshop, I was happy to hear about sandcastle ^^ Or maybe it's just me, but ponderosa, casa, hacienda etc. have negative material consumption AND negative building time in my setup. Obviously they get constructed 10 days before I ordered it. There are just 2 castillo parts which I can print, but all other inflatables don't work. Either way: please continue your work
  7. Greetings Angel. Man you are awesome, I really like your work and ever since I discovered pathfinder, there is no mks or something for me anymore Now that I realised the existence of sandcastle, well ose workshop is gone too. So if you manage to get a replacement for extraplanetary launchpads, man you will fit all the base building needs one could have. Thanks for your work so far, and I'm looking forward for the things that will come.
  8. in all certainty i can provide the same error. just by opening up the el main window, when i am on that craft
  9. there is a resource manager included in EL, so you can fuel your crafts. But i'm not certain if simple uses this feature
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