Jump to content

Revilo2601

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by Revilo2601

  1. Thx for the inside Jade well I don't mind to modify the templates, my problem is I was unable to find those and the "lab" and "hab" in one of the last omniconverter I get that those dictate if a casa or a hacienda can have that option, but what other options are available? And we're those to be found?
  2. So I am not fully sure this is the correct place for it, but in my current game I have EL, USI MKS + LS and obviously Pathfinder installed. I have the usi playmode as well installed. One thing that is strange is EL introduces Metal, MKS introduces Metals. MKS patches EL so that Metals are produced/required but Pathfinder stays at EL standards. And these 2 Metals aren't interchangeable. Same goes for the Rocketparts, MKS patches EL to use MaterialKits and Specialised parts instead of Rocketparts, so the production of Metal, ScrapMetal and Rocketparts is basically obsolete and with that the whole iron foundry has only one purpose: to produce equipment. I believe one could make a patch to fix these "issues", probably in the wbi playmode, but that is out of my capabilities. Maybe one could even add a functionality to be able to produce these Specialised parts in some fashion, so that one could use the Pathfinder parts as substitute for the less visual appealing MKS parts. Pathfinder overall is a great mod just like every other wbi mod ^^
  3. All the inflatable parts from pathfinder show this behavior, besides the castillo adapter, for reasons unknown. And even the sandcastle mod from angel-125 (who made pathfinder too) had this behaviour with the negative numbers. Though he somewhat fixed it some time ago. But I think to remember that the doc science lab is still wierd in that regard. OSE workshop is the same problem. But I can't remember elp having problems with it's ui in that case...
  4. There are configs for EPL that's true, but it is no problem to get rid of them, if need be.
  5. Seems like you already build something and now your are trying to fuel it up. I believe you have to finish that before you can build something new
  6. So USI is known to cause problems with EPL? In that case my current carrier is almost doomed to failure
  7. I think there is an option in el config to show the stock vehicles, but not sure and can't check atm
  8. I got rid of ose to be honest, actually because I couldn't print any of the inflatable parts in the ose workshop.
  9. It depends on the size. The smallest printer can basically print nothing, were the biggest one can print almost everything. And it depends on the playmode I think, some things might be hidden. But while we are at the Pathfinder parts... Anyone else unable to print the doc Sci lab? After that update I'm not able to print it, it just doesn't finish the job. All other parts are good
  10. So the point is Sandcastle works fine, EL works fine, only the freaking tweakscale has issues. So from my point of view... tweakscale should be removed. There is a reason why Angel and taniwaha have given up on supporting that mod after all
  11. Not yet for the power, but for the food... I'm not using the seti greenhouse from station parts redux anymore. Other greenhouses work fine, but that one...
  12. You have it the wrong way round, elhelper is to make tweakscale play along el and sandcastle. Though maybe handy, tweakscale is messing up many things, hence Angel and taniwha have given up on supporting that mod
  13. Well wasn't able to use gravitic engines by now, though if I get the concept right, the engine provides acceleration and not thrust. But that actually doesn't matter because in any case you are reducing your horizontal and vertical speed, depending on the angle (marker position on the nav ball). So in theory it shouldn't matter if it is a good ol' chem rocket, or a gravitic engine. Just try my system for once ^^
  14. Landing on a planet or moon (without atmosphere) I have found an easy solution for me. Having trajectories, kerbal engineer I can set my landing spot rather simple. The trick for landing is to bring retro to surface, target and radial out on one line. Now when you burn put the nav ball between radial out and retro to surface and you can jiggle the speed down by maintaining your landing spot. Simply move your marker on the nav ball to radial out, when your spot comes to near, closer to retro when it goes too far away. However I wasn't able to find some easy solution for atmospheric re-entry
  15. Can you reproduce that error? If so that might be a thing for the EL thread. I had some similar a few days ago, but wasn't able to recreate
  16. okay so i don't understand it... but it is working now. not only the via el printed stakes etc, even those printed via sandcastle. can set directions everything. though i had some issue with 2 stakes with the same name. besides that... no bugging out or anything. i did not change my install or anything... must have been a user issue then. when i become able to reproduce the error, i will come back on that one okay so the survey crone from sandcastle is after scene change not recognized by el ui anymore, but well that is not so important and most likely not even a prob of el.
  17. The ui stops working, as in I can select the pad, I can highlight it, but I can't select a craft to build, finalise the build, release it or what ever other things I can do in the ui. The buttons are simply unresponsive. When I have the stakes cleared, it's working again. Going to test if I can get some fresh stakes from vab to the place and try again.
  18. Can someone confirm that building a craft with SC parts e.g. the large printer or the storage module, saving, exiting vab, re-entering vab loading the craft results in a negativ cost? I have seen this with said parts, though while building it was fine. It was quite a shock when I returned a probe with exotic minerals and rare metals to kerbin I had to pay for recovering it
  19. @Angel-125 say the buckboard crates have omnistorage, would it be possible to have them given the distributor option? Because it feels wrong that if I want to transfer little amounts of something I have to build a chuckwagon for it, just to be able to set it up as distributor
  20. I think I know what you ate missing. Sandcastle offers some separate parts that can print the other parts for you (well obviously that is what the description says) there are 2 buttons on the printer, one for the printing itself, one for recycling. The first one ist what you are looking for. BTW I really like the resolution of the parts in the printer Angel. Maybe you can offer that to the el author (if I could only write his/her name properly)
  21. And I can confirm that all inflatable parts are printable as expected. Angel your whole mod suit is just great. Though I would have one question. The Castillo parts consume 15000ish concrete... how am I supposed to store this amount if a chuckwagen can store only about 5000. Am I really forced to build 3 temporarily just to build the castillo depot?
  22. This printed WITH el are fine, as they are "vessels" and are existent in the world. But if you use sandcastle or oseworkshop, hell even stock inventory and building system, survey stakes bug out and even other pads stop working. Scraping those stakes or what ever solves the problem. Though I have no clue if it is an el problem or a problem of the other mods. But because stakes in ksp inventory bug out too...
  23. Well I established a base by now and actually I'm wondering why I haven't used EL earlier. Great work
×
×
  • Create New...